project_files/HedgewarsMobile/Classes/OverlayViewController.m
author koda
Thu, 15 Jul 2010 01:18:51 +0200
changeset 3642 fb39fecca350
parent 3639 b5cdbcc89b61
child 3646 a3271158d93b
permissions -rw-r--r--
support for static map added to iFrontend
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//
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//  overlayViewController.m
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//  HedgewarsMobile
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//
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//  Created by Vittorio on 16/03/10.
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//  Copyright 2010 __MyCompanyName__. All rights reserved.
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//
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#import "OverlayViewController.h"
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#import "SDL_uikitappdelegate.h"
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#import "PascalImports.h"
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#import "CGPointUtils.h"
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#import "SDL_mouse.h"
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#import "SDL_config_iphoneos.h"
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#import "PopoverMenuViewController.h"
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#import "CommodityFunctions.h"
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#define HIDING_TIME_DEFAULT [NSDate dateWithTimeIntervalSinceNow:2.7]
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#define HIDING_TIME_NEVER   [NSDate dateWithTimeIntervalSinceNow:10000]
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@implementation OverlayViewController
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@synthesize popoverController, popupMenu;
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-(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation {
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    return rotationManager(interfaceOrientation);
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}
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-(void) didRotate:(NSNotification *)notification {  
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    CGRect usefulRect = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    [UIView beginAnimations:@"rotation" context:NULL];
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    [UIView setAnimationDuration:0.8f];
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    [UIView setAnimationCurve:UIViewAnimationCurveEaseInOut];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            [self chatDisappear];
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            HW_setLandscape(YES);
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            [self chatDisappear];
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            HW_setLandscape(YES);
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            break;
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        /*
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        case UIDeviceOrientationPortrait:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(270));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        case UIDeviceOrientationPortraitUpsideDown:
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            if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
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                sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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                self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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                [self chatAppear];
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                HW_setLandscape(NO);
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            }
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            break;
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        */
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        default:
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            break;
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    }
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    self.view.frame = usefulRect;
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    //sdlView.frame = usefulRect;
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    [UIView commitAnimations];
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}
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-(void) chatAppear {
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    /*
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    if (writeChatTextField == nil) {
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        writeChatTextField = [[UITextField alloc] initWithFrame:CGRectMake(0, 100, 768, [UIFont systemFontSize]+8)];
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        writeChatTextField.textColor = [UIColor whiteColor];
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        writeChatTextField.backgroundColor = [UIColor blueColor];
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        writeChatTextField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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        writeChatTextField.autocorrectionType = UITextAutocorrectionTypeNo;
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        writeChatTextField.enablesReturnKeyAutomatically = NO;
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        writeChatTextField.keyboardAppearance = UIKeyboardAppearanceDefault;
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        writeChatTextField.keyboardType = UIKeyboardTypeDefault;
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        writeChatTextField.returnKeyType = UIReturnKeyDefault;
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        writeChatTextField.secureTextEntry = NO;    
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        [self.view addSubview:writeChatTextField];
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    }
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    writeChatTextField.alpha = 1;
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    [self activateOverlay];
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    [dimTimer setFireDate:HIDING_TIME_NEVER];
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    */
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}
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-(void) chatDisappear {
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    /*
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    writeChatTextField.alpha = 0;
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    [writeChatTextField resignFirstResponder];
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    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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    */
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}
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#pragma mark -
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#pragma mark View Management
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-(void) viewDidLoad {
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    isPopoverVisible = NO;
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    self.view.alpha = 0;
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    self.view.center = CGPointMake(self.view.frame.size.height/2.0, self.view.frame.size.width/2.0);
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    // set initial orientation
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    UIDeviceOrientation orientation = [[UIDevice currentDevice] orientation];
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    UIView *sdlView = [[[UIApplication sharedApplication] keyWindow] viewWithTag:12345];
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    switch (orientation) {
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        case UIDeviceOrientationLandscapeLeft:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(0));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(90));
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            break;
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        case UIDeviceOrientationLandscapeRight:
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            sdlView.transform = CGAffineTransformMakeRotation(degreesToRadian(180));
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            self.view.transform = CGAffineTransformMakeRotation(degreesToRadian(-90));
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            break;
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    }
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    CGRect rect = [[UIScreen mainScreen] bounds];
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    self.view.frame = CGRectMake(0, 0, rect.size.width, rect.size.height);
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    dimTimer = [[NSTimer alloc] initWithFireDate:[NSDate dateWithTimeIntervalSinceNow:6]
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                                        interval:1000
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                                          target:self
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                                        selector:@selector(dimOverlay)
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                                        userInfo:nil
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                                         repeats:YES];
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    // add timer too runloop, otherwise it doesn't work
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    [[NSRunLoop currentRunLoop] addTimer:dimTimer forMode:NSDefaultRunLoopMode];
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    [[UIDevice currentDevice] beginGeneratingDeviceOrientationNotifications];   
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    [[NSNotificationCenter defaultCenter] addObserver:self
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                                             selector:@selector(didRotate:)
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                                                 name:UIDeviceOrientationDidChangeNotification
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                                               object:nil];
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    [UIView beginAnimations:@"showing overlay" context:NULL];
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    [UIView setAnimationDuration:1];
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    self.view.alpha = 1;
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    [UIView commitAnimations];
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}
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/* these are causing problems at reloading so let's remove 'em
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-(void) viewDidUnload {
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    [dimTimer invalidate];
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    self.popoverController = nil;
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    self.popupMenu = nil;
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    [super viewDidUnload];
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    MSG_DIDUNLOAD();
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}
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-(void) didReceiveMemoryWarning {
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    // Releases the view if it doesn't have a superview.
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    [super didReceiveMemoryWarning];
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    // Release any cached data, images, etc that aren't in use.
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    if (popupMenu.view.superview == nil) 
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        popupMenu = nil;
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    MSG_MEMCLEAN();
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}
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*/
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-(void) dealloc {
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    [popupMenu release];
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    [popoverController release];
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   173
    // dimTimer is autoreleased
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   174
    [super dealloc];
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}
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#pragma mark -
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#pragma mark Overlay actions and members
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// nice transition for dimming, should be called only by the timer himself
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-(void) dimOverlay {
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    if (isGameRunning) {
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        [UIView beginAnimations:@"overlay dim" context:NULL];
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        [UIView setAnimationDuration:0.6];
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   184
        self.view.alpha = 0.2;
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        [UIView commitAnimations];
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   186
    }
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}
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// set the overlay visible and put off the timer for enough time
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-(void) activateOverlay {
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   191
    self.view.alpha = 1;
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    [dimTimer setFireDate:HIDING_TIME_NEVER];
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   193
}
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   194
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// dim the overlay when there's no more input for a certain amount of time
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-(IBAction) buttonReleased:(id) sender {
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    if (!isGameRunning)
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        return;
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    UIButton *theButton = (UIButton *)sender;
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    switch (theButton.tag) {
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        case 0:
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        case 1:
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        case 2:
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   206
        case 3:
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   207
            HW_walkingKeysUp();
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   208
            break;
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   209
        case 4:
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   210
        case 5:
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   211
        case 6:
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   212
            HW_otherKeysUp();
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   213
            break;
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   214
        default:
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   215
            NSLog(@"Nope");
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   216
            break;
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   217
    }
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   218
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   219
    [dimTimer setFireDate:HIDING_TIME_DEFAULT];
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   220
}
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   221
3547
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   222
// issue certain action based on the tag of the button 
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   223
-(IBAction) buttonPressed:(id) sender {
02875b1145b7 i <3 mercurial
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   224
    [self activateOverlay];
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diff changeset
   225
    if (isPopoverVisible) {
02875b1145b7 i <3 mercurial
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   226
        [self dismissPopover];
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   227
    }
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   228
    
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   229
    if (!isGameRunning)
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   230
        return;
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   231
    
3547
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   232
    UIButton *theButton = (UIButton *)sender;
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   233
    
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   234
    switch (theButton.tag) {
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   235
        case 0:
02875b1145b7 i <3 mercurial
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   236
            HW_walkLeft();
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   237
            break;
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   238
        case 1:
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   239
            HW_walkRight();
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   240
            break;
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   241
        case 2:
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   242
            HW_aimUp();
02875b1145b7 i <3 mercurial
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   243
            break;
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   244
        case 3:
02875b1145b7 i <3 mercurial
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   245
            HW_aimDown();
02875b1145b7 i <3 mercurial
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   246
            break;
02875b1145b7 i <3 mercurial
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diff changeset
   247
        case 4:
02875b1145b7 i <3 mercurial
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   248
            HW_shoot();
02875b1145b7 i <3 mercurial
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   249
            break;
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diff changeset
   250
        case 5:
02875b1145b7 i <3 mercurial
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   251
            HW_jump();
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   252
            break;
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   253
        case 6:
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   254
            HW_backjump();
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   255
            break;
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diff changeset
   256
        case 7:
02875b1145b7 i <3 mercurial
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   257
            HW_tab();
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   258
            break;
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diff changeset
   259
        case 10:
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   260
            removeConfirmationInput();
3547
02875b1145b7 i <3 mercurial
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   261
            [self showPopover];
02875b1145b7 i <3 mercurial
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   262
            break;
3624
304c6d32383a button to open ammomenu
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diff changeset
   263
        case 11:
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33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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   264
            removeConfirmationInput();
3624
304c6d32383a button to open ammomenu
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   265
            HW_ammoMenu();
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   266
            break;
3547
02875b1145b7 i <3 mercurial
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   267
        default:
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   268
            DLog(@"Nope");
3547
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   269
            break;
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diff changeset
   270
    }
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   271
}
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   272
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   273
// present a further check before closing game
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   274
-(void) actionSheet:(UIActionSheet *)actionSheet didDismissWithButtonIndex:(NSInteger) buttonIndex {
02875b1145b7 i <3 mercurial
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diff changeset
   275
    if ([actionSheet cancelButtonIndex] != buttonIndex)
02875b1145b7 i <3 mercurial
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   276
        HW_terminate(NO);
02875b1145b7 i <3 mercurial
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   277
    else
02875b1145b7 i <3 mercurial
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   278
        HW_pause();     
02875b1145b7 i <3 mercurial
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   279
}
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diff changeset
   280
02875b1145b7 i <3 mercurial
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diff changeset
   281
// show up a popover containing a popupMenuViewController; we hook it with setPopoverContentSize
02875b1145b7 i <3 mercurial
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diff changeset
   282
// on iphone instead just use the tableViewController directly (and implement manually all animations)
02875b1145b7 i <3 mercurial
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diff changeset
   283
-(IBAction) showPopover{
02875b1145b7 i <3 mercurial
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diff changeset
   284
    isPopoverVisible = YES;
02875b1145b7 i <3 mercurial
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diff changeset
   285
02875b1145b7 i <3 mercurial
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diff changeset
   286
    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
02875b1145b7 i <3 mercurial
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diff changeset
   287
        if (popupMenu == nil) 
02875b1145b7 i <3 mercurial
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diff changeset
   288
            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStylePlain];
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diff changeset
   289
        if (popoverController == nil) {
02875b1145b7 i <3 mercurial
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diff changeset
   290
            popoverController = [[UIPopoverController alloc] initWithContentViewController:popupMenu];
02875b1145b7 i <3 mercurial
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diff changeset
   291
            [popoverController setPopoverContentSize:CGSizeMake(220, 170) animated:YES];
02875b1145b7 i <3 mercurial
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diff changeset
   292
            [popoverController setPassthroughViews:[NSArray arrayWithObject:self.view]];
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diff changeset
   293
        }
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   294
d4de36b3801a moar zoom, fixed fort mode, other glitches
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   295
        [popoverController presentPopoverFromRect:CGRectMake(1000, 0, 220, 32)
3547
02875b1145b7 i <3 mercurial
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   296
                                           inView:self.view
02875b1145b7 i <3 mercurial
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   297
                         permittedArrowDirections:UIPopoverArrowDirectionUp
02875b1145b7 i <3 mercurial
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diff changeset
   298
                                         animated:YES];
02875b1145b7 i <3 mercurial
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diff changeset
   299
    } else {
02875b1145b7 i <3 mercurial
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diff changeset
   300
        if (popupMenu == nil) {
02875b1145b7 i <3 mercurial
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diff changeset
   301
            popupMenu = [[PopoverMenuViewController alloc] initWithStyle:UITableViewStyleGrouped];
02875b1145b7 i <3 mercurial
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diff changeset
   302
            popupMenu.view.backgroundColor = [UIColor clearColor];
02875b1145b7 i <3 mercurial
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diff changeset
   303
            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
02875b1145b7 i <3 mercurial
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diff changeset
   304
        }
02875b1145b7 i <3 mercurial
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diff changeset
   305
        [self.view addSubview:popupMenu.view];
02875b1145b7 i <3 mercurial
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diff changeset
   306
        
02875b1145b7 i <3 mercurial
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diff changeset
   307
        [UIView beginAnimations:@"showing popover" context:NULL];
02875b1145b7 i <3 mercurial
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diff changeset
   308
        [UIView setAnimationDuration:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   309
        popupMenu.view.frame = CGRectMake(280, 0, 200, 170);
02875b1145b7 i <3 mercurial
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diff changeset
   310
        [UIView commitAnimations];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   311
    }
02875b1145b7 i <3 mercurial
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diff changeset
   312
    popupMenu.tableView.scrollEnabled = NO;
02875b1145b7 i <3 mercurial
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diff changeset
   313
}
02875b1145b7 i <3 mercurial
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diff changeset
   314
02875b1145b7 i <3 mercurial
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diff changeset
   315
// on ipad just dismiss it, on iphone transtion to the right
02875b1145b7 i <3 mercurial
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diff changeset
   316
-(void) dismissPopover {
02875b1145b7 i <3 mercurial
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diff changeset
   317
    if (YES == isPopoverVisible) {
02875b1145b7 i <3 mercurial
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diff changeset
   318
        isPopoverVisible = NO;
02875b1145b7 i <3 mercurial
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diff changeset
   319
        
02875b1145b7 i <3 mercurial
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diff changeset
   320
        if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) {
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   321
            [popoverController dismissPopoverAnimated:YES];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   322
        } else {
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   323
            [UIView beginAnimations:@"hiding popover" context:NULL];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   324
            [UIView setAnimationDuration:0.35];
02875b1145b7 i <3 mercurial
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diff changeset
   325
            popupMenu.view.frame = CGRectMake(480, 0, 200, 170);
02875b1145b7 i <3 mercurial
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diff changeset
   326
            [UIView commitAnimations];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   327
        
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   328
            [popupMenu.view performSelector:@selector(removeFromSuperview) withObject:nil afterDelay:0.35];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   329
        }
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   330
        [self buttonReleased:nil];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   331
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   332
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   333
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   334
-(void) textFieldDoneEditing:(id) sender{
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   335
    [sender resignFirstResponder];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   336
}
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   337
02875b1145b7 i <3 mercurial
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diff changeset
   338
02875b1145b7 i <3 mercurial
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diff changeset
   339
#pragma mark -
02875b1145b7 i <3 mercurial
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diff changeset
   340
#pragma mark Custom touch event handling
02875b1145b7 i <3 mercurial
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diff changeset
   341
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
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diff changeset
   342
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
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parents: 3638
diff changeset
   343
    UITouch *first, *second;
3547
02875b1145b7 i <3 mercurial
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diff changeset
   344
    
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   345
    if (isPopoverVisible) {
02875b1145b7 i <3 mercurial
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diff changeset
   346
        [self dismissPopover];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   347
    }
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   348
    /*
3547
02875b1145b7 i <3 mercurial
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diff changeset
   349
    if (writeChatTextField) {
02875b1145b7 i <3 mercurial
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diff changeset
   350
        [self.writeChatTextField resignFirstResponder];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   351
        [dimTimer setFireDate:HIDING_TIME_DEFAULT];
02875b1145b7 i <3 mercurial
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parents: 3546
diff changeset
   352
    }
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   353
    */
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   354
    
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   355
    switch ([allTouches count]) {
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   356
        case 1:            
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   357
            removeConfirmationInput();
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   358
            if (2 == [[[allTouches allObjects] objectAtIndex:0] tapCount])
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   359
                HW_zoomReset();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   360
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   361
        case 2:                
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   362
            // pinching
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   363
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   364
            second = [[allTouches allObjects] objectAtIndex:1];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   365
            initialDistanceForPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   366
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   367
        default:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   368
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   369
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   370
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   371
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   372
    //if (currentPosition.y < screen.size.width - 130 || (currentPosition.x > 130 && currentPosition.x < screen.size.height - 130)) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   373
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   374
-(void) touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   375
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   376
    NSSet *allTouches = [event allTouches];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   377
    CGPoint currentPosition = [[[allTouches allObjects] objectAtIndex:0] locationInView:self.view];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   378
    
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   379
    switch ([allTouches count]) {
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   380
        case 1:
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   381
            // if we're in the menu we just click in the point
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   382
            if (HW_isAmmoOpen()) {
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   383
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   384
                // this click doesn't need any wrapping because the ammoMenu already limits the cursor
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   385
                HW_click();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   386
            } else 
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   387
                // if weapon requires a further click, ask for tapping again
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   388
                if (HW_isWeaponRequiringClick()) {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   389
                    // here don't have to wrap thanks to isCursorVisible magic
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   390
                    HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   391
                    
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   392
                    // draw the button at the last touched point (which is the current position)
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   393
                    UIButton *tapAgain = [UIButton buttonWithType:UIButtonTypeRoundedRect];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   394
                    tapAgain.frame = CGRectMake(currentPosition.x - 90, currentPosition.y + 15, 180, 30);
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   395
                    tapAgain.tag = CONFIRMATION_TAG;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   396
                    tapAgain.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   397
                    [tapAgain addTarget:self action:@selector(sendHWClick) forControlEvents:UIControlEventTouchUpInside];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   398
                    [tapAgain setTitle:NSLocalizedString(@"Tap again to confirm",@"from the overlay") forState:UIControlStateNormal];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   399
                    [self.view addSubview:tapAgain];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   400
                    
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   401
                    // animation ftw!
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   402
                    [UIView beginAnimations:@"inserting button" context:NULL]; 
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   403
                    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   404
                    [self.view viewWithTag:CONFIRMATION_TAG].alpha = 1;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   405
                    [UIView commitAnimations];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   406
                }
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   407
            break;
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   408
        case 2:
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   409
            HW_allKeysUp();
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   410
            break;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   411
        default:
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   412
            DLog(@"too many touches");
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   413
            break;
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   414
    }
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   415
    
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   416
    initialDistanceForPinching = 0;
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   417
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   418
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   419
-(void) sendHWClick {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   420
    HW_click();
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   421
    removeConfirmationInput();
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   422
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   423
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   424
-(void) touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   425
    [self touchesEnded:touches withEvent:event];
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   426
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   427
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   428
-(void) touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   429
    CGRect screen = [[UIScreen mainScreen] bounds];
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   430
    NSSet *allTouches = [event allTouches];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   431
    
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   432
    UITouch *touch, *first, *second;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   433
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   434
    switch ([allTouches count]) {
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   435
        case 1:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   436
            touch = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   437
            CGPoint currentPosition = [touch locationInView:self.view];
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   438
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   439
            if (HW_isAmmoOpen()) {
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   440
                // moves the cursor around
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   441
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3635
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   442
            } else {
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   443
                DLog(@"x: %f y: %f -> X:%d Y:%d", currentPosition.x, currentPosition.y, HWX(currentPosition.x), HWY(currentPosition.y));
38d3e31556d3 improvements to touch interface (tap to select weap, don't move camera for spourious taps, ask for confirmation when using click-weapons)
koda
parents: 3629
diff changeset
   444
                HW_setCursor(HWX(currentPosition.x), HWY(currentPosition.y));
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   445
            }
3551
d4de36b3801a moar zoom, fixed fort mode, other glitches
koda
parents: 3547
diff changeset
   446
            break;
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   447
        case 2:
3638
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   448
            first = [[allTouches allObjects] objectAtIndex:0];
33ee433749ba touch overlay reworked, improvements to zoom and confirmation
koda
parents: 3637
diff changeset
   449
            second = [[allTouches allObjects] objectAtIndex:1];
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   450
            CGFloat currentDistanceOfPinching = distanceBetweenPoints([first locationInView:self.view], [second locationInView:self.view]);
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   451
            const int pinchDelta = 40;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   452
            
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   453
            if (0 != initialDistanceForPinching) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   454
                if (currentDistanceOfPinching - initialDistanceForPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   455
                    HW_zoomIn();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   456
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   457
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   458
                else if (initialDistanceForPinching - currentDistanceOfPinching > pinchDelta) {
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   459
                    HW_zoomOut();
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   460
                    initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   461
                }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   462
            } else 
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   463
                initialDistanceForPinching = currentDistanceOfPinching;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   464
            
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   465
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   466
        default:
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   467
            break;
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   468
    }
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   469
}
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   470
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   471
3629
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   472
// called from AddProgress and FinishProgress (respectively)
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   473
void startSpinning() {
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   474
    isGameRunning = NO;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   475
    CGRect screen = [[UIScreen mainScreen] bounds];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   476
    UIActivityIndicatorView *indicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   477
    indicator.tag = 987654;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   478
    indicator.center = CGPointMake(screen.size.width/2 - 118, screen.size.height/2);
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   479
    indicator.hidesWhenStopped = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   480
    [indicator startAnimating];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   481
    [[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] addSubview:indicator];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   482
    [indicator release];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   483
}
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   484
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   485
void stopSpinning() {
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   486
    UIActivityIndicatorView *indicator = (UIActivityIndicatorView *)[[[[UIApplication sharedApplication] keyWindow] viewWithTag:12345] viewWithTag:987654];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   487
    [indicator stopAnimating];
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   488
    isGameRunning = YES;
86212d2b116a redo spinning wheel, redo fix for detail selection, redo ammo quantity and name in ammomenu
koda
parents: 3628
diff changeset
   489
}
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   490
3639
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   491
void clearView() {
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   492
    UIWindow *theWindow = [[UIApplication sharedApplication] keyWindow];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   493
    UIButton *theButton = (UIButton *)[theWindow viewWithTag:CONFIRMATION_TAG];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   494
    [UIView beginAnimations:@"remove button" context:NULL];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   495
    [UIView setAnimationDuration:ANIMATION_DURATION];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   496
    theButton.alpha = 0;
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   497
    [UIView commitAnimations];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   498
    [theWindow performSelector:@selector(removeFromSuperview) withObject:theButton afterDelay:0.3];
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   499
}
b5cdbcc89b61 use a button instead of label and simplify a lot touch interaction
koda
parents: 3638
diff changeset
   500
3547
02875b1145b7 i <3 mercurial
koda
parents: 3546
diff changeset
   501
@end