author | Palewolf |
Sat, 06 Nov 2010 14:49:11 +0100 | |
changeset 4146 | fbc92f5b068d |
parent 3537 | 8f5b3108f29c |
child 4229 | 735c67810faf |
permissions | -rw-r--r-- |
3537
8f5b3108f29c
New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway.
nemo
parents:
3077
diff
changeset
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