author | sheepluva |
Wed, 28 Sep 2011 19:27:56 +0200 | |
changeset 6060 | fdfc01419815 |
parent 5029 | QTfrontend/selectWeapon.h@97c650500991 |
child 6616 | f77bb02b669f |
permissions | -rw-r--r-- |
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/* |
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* Hedgewars, a free turn based strategy game |
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* Copyright (c) 2006-2008 Igor Ulyanov <iulyanov@gmail.com> |
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* Copyright (c) 2008-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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* |
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* This program is free software; you can redistribute it and/or modify |
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* it under the terms of the GNU General Public License as published by |
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* the Free Software Foundation; version 2 of the License |
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* |
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* This program is distributed in the hope that it will be useful, |
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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* GNU General Public License for more details. |
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* |
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* You should have received a copy of the GNU General Public License |
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* along with this program; if not, write to the Free Software |
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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*/ |
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#ifndef _SELECT_WEAPON_INCLUDED |
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#define _SELECT_WEAPON_INCLUDED |
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#include <QFrame> |
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#include <QMap> |
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#include <QList> |
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class QGridLayout; |
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class WeaponItem; |
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class QLineEdit; |
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class QSettings; |
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class SelWeaponItem : public QWidget |
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{ |
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Q_OBJECT |
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public: |
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SelWeaponItem(bool allowInfinite, int iconNum, int wNum, QImage image, QImage imagegrey, QWidget* parent=0); |
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unsigned char getItemsNum() const; |
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void setItemsNum(const unsigned char num); |
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added disabling option to itemNum and grey images for that. also made default weapon sets uneditable and not deleteable.
Henek
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void setEnabled(bool value); |
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private: |
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WeaponItem* item; |
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}; |
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class SelWeaponWidget : public QFrame |
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{ |
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Q_OBJECT |
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public: |
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SelWeaponWidget(int numItems, QWidget* parent=0); |
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QString getWeaponsString(const QString& name) const; |
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QStringList getWeaponNames() const; |
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public slots: |
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void setDefault(); |
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void setWeapons(const QString& ammo); |
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97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
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//sets the name of the current set |
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void setWeaponsName(const QString& name); |
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void deleteWeaponsName(); |
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adding a combobox to weapon editor as scheme editor, added a few notices for deleting and some buttons in this area.
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void newWeaponsName(); |
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void save(); |
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void copy(); |
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signals: |
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void weaponsChanged(); |
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void weaponsDeleted(); |
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private: |
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solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
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//the name of the current weapon set |
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QString curWeaponsName; |
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QLineEdit* m_name; |
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97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
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//storage for all the weapons sets |
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QSettings* wconf; |
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const int m_numItems; |
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int operator [] (unsigned int weaponIndex) const; |
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typedef QList<SelWeaponItem*> ItemsList; |
c3eb11f1ab3a
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typedef QMap<int, ItemsList> twi; |
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twi weaponItems; |
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97c650500991
solved issue 197 and other issues that were caused when copying or creating a new weapon set that was named like an already existing one. this will now be avoided.
Tobias Domhan <tdomhan@gmail.com>
parents:
4976
diff
changeset
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//layout element for each tab: |
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unc0rr
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QGridLayout* p1Layout; |
c3eb11f1ab3a
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unc0rr
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QGridLayout* p2Layout; |
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Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
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QGridLayout* p3Layout; |
13a53315ae18
Awesome patch from TheException - adds editing of weapon delay and crate count. Tiy might want to tweak the crate graphic, could make be smaller or less overlappy.
nemo
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QGridLayout* p4Layout; |
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}; |
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#endif // _SELECT_WEAPON_INCLUDED |