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{$INCLUDE "options.inc"}
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unit uCommands;
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interface
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var isDeveloperMode: boolean;
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type TVariableType = (vtCommand, vtLongInt, vthwFloat, vtBoolean);
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TCommandHandler = procedure (var params: shortstring);
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procedure initModule;
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procedure freeModule;
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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procedure StopMessages(Message: Longword);
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procedure doPut(putX, putY: LongInt; fromAI: boolean);
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implementation
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uses uMisc, uStore, Types, uConsts, uGears, uTeams, uIO, uKeys, uMobile,
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uRandom, uAmmos, uStats, uChat, SDLh, uSound, uVisualGears, uScript, uTypes,
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uVariables, uConsole, uFloat;
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type PVariable = ^TVariable;
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TVariable = record
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Next: PVariable;
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Name: string[15];
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VType: TVariableType;
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Handler: pointer;
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Trusted: boolean;
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end;
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var
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Variables: PVariable;
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function RegisterVariable(Name: shortstring; VType: TVariableType; p: pointer; Trusted: boolean): PVariable;
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var value: PVariable;
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begin
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New(value);
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TryDo(value <> nil, 'RegisterVariable: value = nil', true);
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FillChar(value^, sizeof(TVariable), 0);
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value^.Name:= Name;
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value^.VType:= VType;
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value^.Handler:= p;
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value^.Trusted:= Trusted;
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if Variables = nil then Variables:= value
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else begin
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value^.Next:= Variables;
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Variables:= value
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end;
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RegisterVariable:= value;
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end;
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procedure ParseCommand(CmdStr: shortstring; TrustedSource: boolean);
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var ii: LongInt;
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s: shortstring;
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t: PVariable;
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c: char;
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begin
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//WriteLnToConsole(CmdStr);
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if CmdStr[0]=#0 then exit;
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{$IFDEF DEBUGFILE}AddFileLog('ParseCommand "' + CmdStr + '"');{$ENDIF}
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c:= CmdStr[1];
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if c in ['/', '$'] then Delete(CmdStr, 1, 1) else c:= '/';
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s:= '';
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SplitBySpace(CmdStr, s);
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t:= Variables;
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while t <> nil do
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begin
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if t^.Name = CmdStr then
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begin
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if TrustedSource or t^.Trusted then
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case t^.VType of
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vtCommand: if c='/' then
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begin
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TCommandHandler(t^.Handler)(s);
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end;
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vtLongInt: if c='$' then
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if s[0]=#0 then
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begin
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str(PLongInt(t^.Handler)^, s);
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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end else val(s, PLongInt(t^.Handler)^);
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vthwFloat: if c='$' then
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if s[0]=#0 then
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begin
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//str(PhwFloat(t^.Handler)^:4:6, s);
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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end else; //val(s, PhwFloat(t^.Handler)^, i);
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vtBoolean: if c='$' then
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if s[0]=#0 then
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begin
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str(ord(boolean(t^.Handler^)), s);
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WriteLnToConsole('$' + CmdStr + ' is "' + s + '"');
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end else
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begin
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val(s, ii);
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boolean(t^.Handler^):= not (ii = 0)
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end;
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end;
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exit
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end else t:= t^.Next
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end;
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case c of
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'$': WriteLnToConsole(errmsgUnknownVariable + ': "$' + CmdStr + '"')
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else WriteLnToConsole(errmsgUnknownCommand + ': "/' + CmdStr + '"') end
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end;
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procedure StopMessages(Message: Longword);
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begin
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if (Message and gmLeft) <> 0 then ParseCommand('/-left', true) else
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if (Message and gmRight) <> 0 then ParseCommand('/-right', true) else
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if (Message and gmUp) <> 0 then ParseCommand('/-up', true) else
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if (Message and gmDown) <> 0 then ParseCommand('/-down', true) else
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if (Message and gmAttack) <> 0 then ParseCommand('/-attack', true)
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end;
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{$INCLUDE "CCHandlers.inc"}
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procedure initModule;
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begin
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Variables:= nil;
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isDeveloperMode:= true;
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// NOTE: please, keep most frequently used commands on bottom
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RegisterVariable('flag' , vtCommand, @chFlag , false);
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RegisterVariable('script' , vtCommand, @chScript , false);
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RegisterVariable('proto' , vtCommand, @chCheckProto , true );
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RegisterVariable('spectate', vtBoolean, @fastUntilLag , false);
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RegisterVariable('capture' , vtCommand, @chCapture , true );
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RegisterVariable('rotmask' , vtCommand, @chRotateMask , true );
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RegisterVariable('addteam' , vtCommand, @chAddTeam , false);
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RegisterVariable('rdriven' , vtCommand, @chTeamLocal , false);
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RegisterVariable('map' , vtCommand, @chSetMap , false);
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RegisterVariable('theme' , vtCommand, @chSetTheme , false);
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RegisterVariable('seed' , vtCommand, @chSetSeed , false);
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RegisterVariable('template_filter', vtLongInt, @cTemplateFilter, false);
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RegisterVariable('mapgen' , vtLongInt, @cMapGen , false);
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RegisterVariable('maze_size',vtLongInt, @cMazeSize , false);
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RegisterVariable('delay' , vtLongInt, @cInactDelay , false);
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RegisterVariable('ready' , vtLongInt, @cReadyDelay , false);
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RegisterVariable('casefreq', vtLongInt, @cCaseFactor , false);
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RegisterVariable('healthprob', vtLongInt, @cHealthCaseProb, false);
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RegisterVariable('hcaseamount', vtLongInt, @cHealthCaseAmount, false);
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RegisterVariable('sd_turns', vtLongInt, @cSuddenDTurns , false);
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RegisterVariable('waterrise', vtLongInt, @cWaterRise , false);
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RegisterVariable('healthdec', vtLongInt, @cHealthDecrease, false);
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RegisterVariable('damagepct',vtLongInt, @cDamagePercent , false);
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RegisterVariable('minedudpct',vtLongInt,@cMineDudPercent, false);
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RegisterVariable('minesnum', vtLongInt, @cLandMines , false);
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RegisterVariable('explosives',vtLongInt,@cExplosives , false);
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RegisterVariable('gmflags' , vtLongInt, @GameFlags , false);
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RegisterVariable('trflags' , vtLongInt, @TrainingFlags , false);
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RegisterVariable('turntime', vtLongInt, @cHedgehogTurnTime, false);
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RegisterVariable('minestime',vtLongInt, @cMinesTime , false);
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RegisterVariable('fort' , vtCommand, @chFort , false);
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RegisterVariable('voicepack',vtCommand, @chVoicepack , false);
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RegisterVariable('grave' , vtCommand, @chGrave , false);
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RegisterVariable('bind' , vtCommand, @chBind , true );
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RegisterVariable('addhh' , vtCommand, @chAddHH , false);
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RegisterVariable('hat' , vtCommand, @chSetHat , false);
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RegisterVariable('hhcoords', vtCommand, @chSetHHCoords , false);
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RegisterVariable('ammloadt', vtCommand, @chSetAmmoLoadout, false);
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RegisterVariable('ammdelay', vtCommand, @chSetAmmoDelay, false);
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RegisterVariable('ammprob', vtCommand, @chSetAmmoProbability, false);
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RegisterVariable('ammreinf', vtCommand, @chSetAmmoReinforcement, false);
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RegisterVariable('ammstore', vtCommand, @chAddAmmoStore , false);
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RegisterVariable('quit' , vtCommand, @chQuit , true );
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RegisterVariable('confirm' , vtCommand, @chConfirm , true );
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RegisterVariable('+speedup', vtCommand, @chSpeedup_p , true );
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RegisterVariable('-speedup', vtCommand, @chSpeedup_m , true );
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RegisterVariable('zoomin' , vtCommand, @chZoomIn , true );
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RegisterVariable('zoomout' , vtCommand, @chZoomOut , true );
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RegisterVariable('zoomreset',vtCommand, @chZoomReset , true );
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RegisterVariable('skip' , vtCommand, @chSkip , false);
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RegisterVariable('history' , vtCommand, @chHistory , true );
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RegisterVariable('chat' , vtCommand, @chChat , true );
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RegisterVariable('say' , vtCommand, @chSay , true );
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RegisterVariable('hogsay' , vtCommand, @chHogSay , true );
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RegisterVariable('team' , vtCommand, @chTeamSay , true );
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RegisterVariable('ammomenu', vtCommand, @chAmmoMenu , true);
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RegisterVariable('+precise', vtCommand, @chPrecise_p , false);
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RegisterVariable('-precise', vtCommand, @chPrecise_m , false);
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RegisterVariable('+left' , vtCommand, @chLeft_p , false);
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RegisterVariable('-left' , vtCommand, @chLeft_m , false);
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RegisterVariable('+right' , vtCommand, @chRight_p , false);
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RegisterVariable('-right' , vtCommand, @chRight_m , false);
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RegisterVariable('+up' , vtCommand, @chUp_p , false);
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RegisterVariable('-up' , vtCommand, @chUp_m , false);
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RegisterVariable('+down' , vtCommand, @chDown_p , false);
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RegisterVariable('-down' , vtCommand, @chDown_m , false);
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RegisterVariable('+attack' , vtCommand, @chAttack_p , false);
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RegisterVariable('-attack' , vtCommand, @chAttack_m , false);
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RegisterVariable('switch' , vtCommand, @chSwitch , false);
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RegisterVariable('nextturn', vtCommand, @chNextTurn , false);
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RegisterVariable('timer' , vtCommand, @chTimer , false);
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RegisterVariable('taunt' , vtCommand, @chTaunt , false);
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RegisterVariable('setweap' , vtCommand, @chSetWeapon , false);
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RegisterVariable('slot' , vtCommand, @chSlot , false);
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RegisterVariable('put' , vtCommand, @chPut , false);
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RegisterVariable('ljump' , vtCommand, @chLJump , false);
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RegisterVariable('hjump' , vtCommand, @chHJump , false);
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RegisterVariable('fullscr' , vtCommand, @chFullScr , true );
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RegisterVariable('+volup' , vtCommand, @chVol_p , true );
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RegisterVariable('-volup' , vtCommand, @chVol_m , true );
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RegisterVariable('+voldown', vtCommand, @chVol_m , true );
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RegisterVariable('-voldown', vtCommand, @chVol_p , true );
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RegisterVariable('findhh' , vtCommand, @chFindhh , true );
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RegisterVariable('pause' , vtCommand, @chPause , true );
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RegisterVariable('+cur_u' , vtCommand, @chCurU_p , true );
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RegisterVariable('-cur_u' , vtCommand, @chCurU_m , true );
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RegisterVariable('+cur_d' , vtCommand, @chCurD_p , true );
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RegisterVariable('-cur_d' , vtCommand, @chCurD_m , true );
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RegisterVariable('+cur_l' , vtCommand, @chCurL_p , true );
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RegisterVariable('-cur_l' , vtCommand, @chCurL_m , true );
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RegisterVariable('+cur_r' , vtCommand, @chCurR_p , true );
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RegisterVariable('-cur_r' , vtCommand, @chCurR_m , true );
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end;
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procedure freeModule;
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var t, tt: PVariable;
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begin
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tt:= Variables;
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Variables:= nil;
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while tt <> nil do
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begin
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t:= tt;
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tt:= tt^.Next;
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Dispose(t)
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end;
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end;
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end. |