author | Medo <smaxein@googlemail.com> |
Sat, 02 Jun 2012 14:26:52 +0200 | |
changeset 7162 | fe76d24a25d7 |
parent 7089 | 6c7210257945 |
child 7111 | 5ba5a92d74fb |
child 7151 | ec15d9e1a7e3 |
permissions | -rw-r--r-- |
2947 | 1 |
(* |
6952 | 2 |
* Hedgewars, a free turn based strategy game |
3 |
* Copyright (c) 2004-2012 Andrey Korotaev <unC0Rr@gmail.com> |
|
4 |
* |
|
5 |
* This program is free software; you can redistribute it and/or modify |
|
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* it under the terms of the GNU General Public License as published by |
|
7 |
* the Free Software Foundation; version 2 of the License |
|
8 |
* |
|
9 |
* This program is distributed in the hope that it will be useful, |
|
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* but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
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* GNU General Public License for more details. |
|
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* |
|
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* You should have received a copy of the GNU General Public License |
|
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* along with this program; if not, write to the Free Software |
|
16 |
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
|
17 |
*) |
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|
2599 | 19 |
{$INCLUDE "options.inc"} |
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20 |
|
2800 | 21 |
{$IFDEF WIN32} |
22 |
{$R hwengine.rc} |
|
23 |
{$ENDIF} |
|
24 |
||
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25 |
{$IFDEF HWLIBRARY} |
2698 | 26 |
unit hwengine; |
27 |
interface |
|
28 |
{$ELSE} |
|
51 | 29 |
program hwengine; |
2698 | 30 |
{$ENDIF} |
3407 | 31 |
|
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32 |
uses SDLh, uMisc, uConsole, uGame, uConsts, uLand, uAmmos, uVisualGears, uGears, uStore, uWorld, uInputHandler, uSound, |
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33 |
uScript, uTeams, uStats, uIO, uLocale, uChat, uAI, uAIMisc, uRandom, uLandTexture, uCollisions, |
7044 | 34 |
SysUtils, uTypes, uVariables, uCommands, uUtils, uCaptions, uDebug, uCommandHandlers, uLandPainted |
6341 | 35 |
{$IFDEF SDL13}, uTouch{$ENDIF}{$IFDEF ANDROID}, GLUnit{$ENDIF}; |
3697 | 36 |
|
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37 |
{$IFDEF HWLIBRARY} |
3525 | 38 |
procedure initEverything(complete:boolean); |
39 |
procedure freeEverything(complete:boolean); |
|
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40 |
procedure Game(gameArgs: PPChar); cdecl; export; |
5458 | 41 |
procedure GenLandPreview(port: Longint); cdecl; export; |
51 | 42 |
|
2698 | 43 |
implementation |
44 |
{$ELSE} |
|
3611 | 45 |
procedure initEverything(complete:boolean); forward; |
3525 | 46 |
procedure freeEverything(complete:boolean); forward; |
2698 | 47 |
{$ENDIF} |
51 | 48 |
|
49 |
//////////////////////////////// |
|
7025 | 50 |
function DoTimer(Lag: LongInt): boolean; |
2905 | 51 |
var s: shortstring; |
51 | 52 |
begin |
7025 | 53 |
DoTimer:= false; |
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inc(RealTicks, Lag); |
564 | 55 |
|
2947 | 56 |
case GameState of |
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gsLandGen: |
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begin |
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GenMap; |
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ParseCommand('sendlanddigest', true); |
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GameState:= gsStart; |
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end; |
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gsStart: |
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begin |
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if HasBorder then |
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DisableSomeWeapons; |
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AddClouds; |
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AddFlakes; |
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AssignHHCoords; |
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AddMiscGears; |
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71 |
StoreLoad(false); |
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InitWorld; |
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ResetKbd; |
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if GameType = gmtSave then |
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SetSound(false); |
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FinishProgress; |
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PlayMusic; |
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SetScale(zoom); |
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ScriptCall('onGameStart'); |
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GameState:= gsGame; |
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end; |
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gsConfirm, gsGame: |
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begin |
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DrawWorld(Lag); // never place between ProcessKbd and DoGameTick - bugs due to /put cmd and isCursorVisible |
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DoGameTick(Lag); |
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86 |
ProcessVisualGears(Lag); |
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end; |
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gsChat: |
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begin |
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90 |
DrawWorld(Lag); |
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DoGameTick(Lag); |
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ProcessVisualGears(Lag); |
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end; |
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gsExit: |
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95 |
begin |
7025 | 96 |
DoTimer:= true; |
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97 |
end; |
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98 |
gsSuspend: |
7054 | 99 |
exit(false); |
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100 |
end; |
564 | 101 |
|
7049 | 102 |
SwapBuffers; |
4454 | 103 |
|
2947 | 104 |
if flagMakeCapture then |
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|
105 |
begin |
2947 | 106 |
flagMakeCapture:= false; |
107 |
s:= 'hw_' + FormatDateTime('YYYY-MM-DD_HH-mm-ss', Now()) + inttostr(GameTicks); |
|
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108 |
|
4359 | 109 |
playSound(sndShutter); |
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110 |
|
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111 |
if MakeScreenshot(s) then |
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112 |
WriteLnToConsole('Screenshot saved: ' + s) |
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else |
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114 |
begin |
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115 |
WriteLnToConsole('Screenshot failed.'); |
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116 |
AddChatString(#5 + 'screen capture failed (lack of memory or write permissions)'); |
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117 |
end |
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118 |
end; |
51 | 119 |
end; |
120 |
||
121 |
/////////////////// |
|
3697 | 122 |
procedure MainLoop; |
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123 |
var event: TSDL_Event; |
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124 |
PrevTime, CurrTime: Longword; |
7025 | 125 |
isTerminated: boolean; |
6013 | 126 |
{$IFDEF SDL13} |
5975 | 127 |
previousGameState: TGameState; |
6019 | 128 |
{$ELSE} |
5521 | 129 |
prevFocusState: boolean; |
6013 | 130 |
{$ENDIF} |
2698 | 131 |
begin |
7025 | 132 |
isTerminated:= false; |
2947 | 133 |
PrevTime:= SDL_GetTicks; |
3063 | 134 |
while isTerminated = false do |
135 |
begin |
|
5724 | 136 |
SDL_PumpEvents(); |
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137 |
|
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Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
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138 |
while SDL_PeepEvents(@event, 1, SDL_GETEVENT, {$IFDEF SDL13}SDL_FIRSTEVENT, SDL_LASTEVENT{$ELSE}SDL_ALLEVENTS{$ENDIF}) > 0 do |
2947 | 139 |
begin |
140 |
case event.type_ of |
|
6072 | 141 |
{$IFDEF SDL13} |
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142 |
SDL_KEYDOWN: |
7025 | 143 |
if GameState = gsChat then |
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144 |
// sdl on iphone supports only ashii keyboards and the unicode field is deprecated in sdl 1.3 |
7025 | 145 |
KeyPressChat(SDL_GetKeyFromScancode(event.key.keysym.sym))//TODO correct for keymodifiers |
146 |
else |
|
147 |
ProcessKey(event.key); |
|
6917 | 148 |
SDL_KEYUP: |
7025 | 149 |
if GameState <> gsChat then |
150 |
ProcessKey(event.key); |
|
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151 |
|
4454 | 152 |
SDL_WINDOWEVENT: |
5052 | 153 |
if event.window.event = SDL_WINDOWEVENT_SHOWN then |
7025 | 154 |
begin |
4454 | 155 |
cHasFocus:= true; |
5521 | 156 |
onFocusStateChanged() |
7025 | 157 |
end |
5975 | 158 |
else if event.window.event = SDL_WINDOWEVENT_MINIMIZED then |
7025 | 159 |
begin |
5975 | 160 |
previousGameState:= GameState; |
161 |
GameState:= gsSuspend; |
|
7025 | 162 |
end |
5975 | 163 |
else if event.window.event = SDL_WINDOWEVENT_RESTORED then |
7025 | 164 |
begin |
5975 | 165 |
GameState:= previousGameState; |
6611 | 166 |
{$IFDEF ANDROID} |
167 |
//This call is used to reinitialize the glcontext and reload the textures |
|
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168 |
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true); |
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169 |
{$ENDIF} |
7025 | 170 |
end |
6021 | 171 |
else if event.window.event = SDL_WINDOWEVENT_RESIZED then |
7025 | 172 |
begin |
6021 | 173 |
cNewScreenWidth:= max(2 * (event.window.data1 div 2), cMinScreenWidth); |
174 |
cNewScreenHeight:= max(2 * (event.window.data2 div 2), cMinScreenHeight); |
|
6611 | 175 |
cScreenResizeDelay:= RealTicks + 500{$IFDEF IPHONEOS}div 2{$ENDIF}; |
7025 | 176 |
end; |
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177 |
|
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178 |
SDL_FINGERMOTION: |
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179 |
onTouchMotion(event.tfinger.x, event.tfinger.y,event.tfinger.dx, event.tfinger.dy, event.tfinger.fingerId); |
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180 |
|
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181 |
SDL_FINGERDOWN: |
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182 |
onTouchDown(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId); |
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183 |
|
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184 |
SDL_FINGERUP: |
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185 |
onTouchUp(event.tfinger.x, event.tfinger.y, event.tfinger.fingerId); |
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186 |
{$ELSE} |
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187 |
SDL_KEYDOWN: |
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188 |
if GameState = gsChat then |
6917 | 189 |
KeyPressChat(event.key.keysym.unicode) |
190 |
else |
|
191 |
ProcessKey(event.key); |
|
192 |
SDL_KEYUP: |
|
7025 | 193 |
if GameState <> gsChat then |
194 |
ProcessKey(event.key); |
|
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195 |
|
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196 |
SDL_MOUSEBUTTONDOWN: |
7025 | 197 |
ProcessMouse(event.button, true); |
198 |
||
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199 |
SDL_MOUSEBUTTONUP: |
6917 | 200 |
ProcessMouse(event.button, false); |
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201 |
|
2947 | 202 |
SDL_ACTIVEEVENT: |
203 |
if (event.active.state and SDL_APPINPUTFOCUS) <> 0 then |
|
7025 | 204 |
begin |
5521 | 205 |
prevFocusState:= cHasFocus; |
2947 | 206 |
cHasFocus:= event.active.gain = 1; |
5521 | 207 |
if prevFocusState xor cHasFocus then |
208 |
onFocusStateChanged() |
|
7025 | 209 |
end; |
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A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
210 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
211 |
SDL_VIDEORESIZE: |
7025 | 212 |
begin |
5816
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
213 |
// using lower values than cMinScreenWidth or cMinScreenHeight causes widget overlap and off-screen widget parts |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
214 |
// Change by sheepluva: |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
215 |
// Let's only use even numbers for custom width/height since I ran into scaling issues with odd width values. |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
216 |
// Maybe just fixes the symptom not the actual cause(?), I'm too tired to find out :P |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
217 |
cNewScreenWidth:= max(2 * (event.resize.w div 2), cMinScreenWidth); |
ceb522b0f7d5
"fix" for a screen scaling problem I had after resizing to odd width number values
sheepluva
parents:
5815
diff
changeset
|
218 |
cNewScreenHeight:= max(2 * (event.resize.h div 2), cMinScreenHeight); |
5732
f3f381011728
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents:
5730
diff
changeset
|
219 |
cScreenResizeDelay:= RealTicks+500; |
7025 | 220 |
end; |
3463 | 221 |
{$ENDIF} |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
222 |
SDL_JOYAXISMOTION: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
223 |
ControllerAxisEvent(event.jaxis.which, event.jaxis.axis, event.jaxis.value); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
224 |
SDL_JOYHATMOTION: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
225 |
ControllerHatEvent(event.jhat.which, event.jhat.hat, event.jhat.value); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
226 |
SDL_JOYBUTTONDOWN: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
227 |
ControllerButtonEvent(event.jbutton.which, event.jbutton.button, true); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
228 |
SDL_JOYBUTTONUP: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
229 |
ControllerButtonEvent(event.jbutton.which, event.jbutton.button, false); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
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diff
changeset
|
230 |
SDL_QUITEV: |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
231 |
isTerminated:= true |
7025 | 232 |
end; //end case event.type_ of |
233 |
end; //end while SDL_PollEvent(@event) <> 0 do |
|
5732
f3f381011728
Add a delay before applying screen resize to cut down on resize events (especially bad on OSes that need texture recreation)
nemo
parents:
5730
diff
changeset
|
234 |
|
7025 | 235 |
if (cScreenResizeDelay <> 0) and (cScreenResizeDelay < RealTicks) and |
236 |
((cNewScreenWidth <> cScreenWidth) or (cNewScreenHeight <> cScreenHeight)) then |
|
237 |
begin |
|
238 |
cScreenResizeDelay:= 0; |
|
239 |
cScreenWidth:= cNewScreenWidth; |
|
240 |
cScreenHeight:= cNewScreenHeight; |
|
3463 | 241 |
|
7025 | 242 |
ParseCommand('fullscr '+intToStr(LongInt(cFullScreen)), true); |
243 |
WriteLnToConsole('window resize: ' + IntToStr(cScreenWidth) + ' x ' + IntToStr(cScreenHeight)); |
|
244 |
ScriptOnScreenResize(); |
|
245 |
InitCameraBorders(); |
|
246 |
InitTouchInterface(); |
|
247 |
end; |
|
248 |
||
249 |
CurrTime:= SDL_GetTicks(); |
|
6863 | 250 |
if PrevTime + longword(cTimerInterval) <= CurrTime then |
251 |
begin |
|
7025 | 252 |
isTerminated:= DoTimer(CurrTime - PrevTime); |
6863 | 253 |
PrevTime:= CurrTime |
254 |
end |
|
255 |
else SDL_Delay(1); |
|
256 |
IPCCheckSock(); |
|
3063 | 257 |
end; |
2698 | 258 |
end; |
259 |
||
260 |
/////////////// |
|
6072 | 261 |
procedure Game{$IFDEF HWLIBRARY}(gameArgs: PPChar); cdecl; export{$ENDIF}; |
7025 | 262 |
var p: TPathType; |
2947 | 263 |
s: shortstring; |
3611 | 264 |
i: LongInt; |
2698 | 265 |
begin |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
266 |
{$IFDEF HWLIBRARY} |
2947 | 267 |
cBits:= 32; |
268 |
cTimerInterval:= 8; |
|
5109
6d2e8a24277e
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
koda
parents:
5066
diff
changeset
|
269 |
cShowFPS:= {$IFDEF DEBUGFILE}true{$ELSE}false{$ENDIF}; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
270 |
val(gameArgs[0], ipcPort); |
3922
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3914
diff
changeset
|
271 |
val(gameArgs[1], cScreenWidth); |
44804043b691
iPad Video Out support (+less warnings +code update for latest SDL)
koda
parents:
3914
diff
changeset
|
272 |
val(gameArgs[2], cScreenHeight); |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
273 |
val(gameArgs[3], cReducedQuality); |
2947 | 274 |
cLocaleFName:= gameArgs[4]; |
6603
ef9ed71e3cf7
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda
parents:
6598
diff
changeset
|
275 |
// cFullScreen functionality is platform dependent, ifdef it if you need to modify it |
ef9ed71e3cf7
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
koda
parents:
6598
diff
changeset
|
276 |
cFullScreen:= false; |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
277 |
|
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
278 |
if (Length(cLocaleFName) > 6) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
279 |
cLocale := Copy(cLocaleFName,1,5) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
280 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
281 |
cLocale := Copy(cLocaleFName,1,2); |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
282 |
|
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
283 |
UserNick:= gameArgs[5]; |
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
6986
diff
changeset
|
284 |
SetSound(gameArgs[6] = '1'); |
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
6986
diff
changeset
|
285 |
SetMusic(gameArgs[7] = '1'); |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
286 |
cAltDamage:= gameArgs[8] = '1'; |
6029
5073285b6599
changed Game arguments to accept data path on 9th array element (like planned)
koda
parents:
6023
diff
changeset
|
287 |
PathPrefix:= gameArgs[9]; |
6341 | 288 |
UserPathPrefix:= '../Documents'; |
3779
3351a017d4ad
tap to dismiss 'get ready', add a toggle to enable/disable it
koda
parents:
3774
diff
changeset
|
289 |
recordFileName:= gameArgs[10]; |
4814
e19791f08443
smaller rearrangement of (non stereo related) variables
koda
parents:
4812
diff
changeset
|
290 |
cStereoMode:= smNone; |
3624 | 291 |
{$ENDIF} |
5814
9ac119696510
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents:
5732
diff
changeset
|
292 |
cMinScreenWidth:= min(cScreenWidth, cMinScreenWidth); |
9ac119696510
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
sheepluva
parents:
5732
diff
changeset
|
293 |
cMinScreenHeight:= min(cScreenHeight, cMinScreenHeight); |
5686 | 294 |
cOrigScreenWidth:= cScreenWidth; |
295 |
cOrigScreenHeight:= cScreenHeight; |
|
3613 | 296 |
|
3611 | 297 |
initEverything(true); |
298 |
WriteLnToConsole('Hedgewars ' + cVersionString + ' engine (network protocol: ' + inttostr(cNetProtoVersion) + ')'); |
|
299 |
AddFileLog('Prefix: "' + PathPrefix +'"'); |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
300 |
AddFileLog('UserPrefix: "' + UserPathPrefix +'"'); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
301 |
|
3611 | 302 |
for i:= 0 to ParamCount do |
303 |
AddFileLog(inttostr(i) + ': ' + ParamStr(i)); |
|
2698 | 304 |
|
2947 | 305 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
306 |
if (p <> ptMapCurrent) and (p <> ptData) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
307 |
UserPathz[p]:= UserPathPrefix + '/Data/' + Pathz[p]; |
5242 | 308 |
|
309 |
UserPathz[ptData]:= UserPathPrefix + '/Data'; |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
310 |
|
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
311 |
for p:= Succ(Low(TPathType)) to High(TPathType) do |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
312 |
if p <> ptMapCurrent then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
313 |
Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
3697 | 314 |
|
2947 | 315 |
WriteToConsole('Init SDL... '); |
4773
69f8431a5d20
yay, sdl resumed development and accepted some of our patches in mainstream
koda
parents:
4744
diff
changeset
|
316 |
SDLTry(SDL_Init(SDL_INIT_VIDEO or SDL_INIT_NOPARACHUTE) >= 0, true); |
2947 | 317 |
WriteLnToConsole(msgOK); |
2698 | 318 |
|
2947 | 319 |
SDL_EnableUNICODE(1); |
5565 | 320 |
SDL_ShowCursor(0); |
2698 | 321 |
|
2947 | 322 |
WriteToConsole('Init SDL_ttf... '); |
323 |
SDLTry(TTF_Init() <> -1, true); |
|
324 |
WriteLnToConsole(msgOK); |
|
2698 | 325 |
|
5565 | 326 |
// show main window |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
327 |
if cFullScreen then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
328 |
ParseCommand('fullscr 1', true) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
329 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
330 |
ParseCommand('fullscr 0', true); |
2698 | 331 |
|
2947 | 332 |
ControllerInit(); // has to happen before InitKbdKeyTable to map keys |
333 |
InitKbdKeyTable(); |
|
5174
f5294509783e
initial refactoring of ObjcExports and OverlayViewController
koda
parents:
5167
diff
changeset
|
334 |
AddProgress(); |
2698 | 335 |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
336 |
LoadLocale(UserPathz[ptLocale] + '/en.txt'); // Do an initial load with english |
2947 | 337 |
LoadLocale(Pathz[ptLocale] + '/en.txt'); // Do an initial load with english |
338 |
if cLocaleFName <> 'en.txt' then |
|
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
339 |
begin |
2719 | 340 |
// Try two letter locale first before trying specific locale overrides |
5110 | 341 |
if (Length(cLocale) > 2) and (Copy(cLocale,1,2) <> 'en') then |
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
342 |
begin |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
343 |
LoadLocale(UserPathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt'); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
344 |
LoadLocale(Pathz[ptLocale] + '/' + Copy(cLocale,1,2)+'.txt') |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
345 |
end; |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
346 |
LoadLocale(UserPathz[ptLocale] + '/' + cLocaleFName); |
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
347 |
LoadLocale(Pathz[ptLocale] + '/' + cLocaleFName) |
5107
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
348 |
end |
d7fc678d78f4
Allow override of voicepack with a locale voicepack. Untested, but should mean that a Default voice should use the Ukranian version if that is their locale.
nemo
parents:
5066
diff
changeset
|
349 |
else cLocale := 'en'; |
2698 | 350 |
|
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
351 |
WriteLnToConsole(msgGettingConfig); |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
352 |
|
2947 | 353 |
if recordFileName = '' then |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
354 |
begin |
3904
22e4d74240e5
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
koda
parents:
3843
diff
changeset
|
355 |
InitIPC; |
7073 | 356 |
SendIPCAndWaitReply(_S'C'); // ask for game config |
4046
cfdbddc4b385
making indentation consistent (noticed while debugging)
nemo
parents:
3976
diff
changeset
|
357 |
end |
2947 | 358 |
else |
359 |
LoadRecordFromFile(recordFileName); |
|
2698 | 360 |
|
2947 | 361 |
ScriptOnGameInit; |
362 |
s:= 'eproto ' + inttostr(cNetProtoVersion); |
|
363 |
SendIPCRaw(@s[0], Length(s) + 1); // send proto version |
|
364 |
||
365 |
InitTeams(); |
|
366 |
AssignStores(); |
|
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
6986
diff
changeset
|
367 |
InitSound(); |
2590 | 368 |
|
2947 | 369 |
isDeveloperMode:= false; |
370 |
TryDo(InitStepsFlags = cifAllInited, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
371 |
ParseCommand('rotmask', true); |
|
372 |
MainLoop(); |
|
7021
0c75512a8920
adjust the scope of a few uSound variables and functions
koda
parents:
6986
diff
changeset
|
373 |
|
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
374 |
// clean up all the memory allocated |
3611 | 375 |
freeEverything(true); |
2698 | 376 |
end; |
2590 | 377 |
|
3525 | 378 |
procedure initEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
379 |
begin |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
380 |
Randomize(); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
381 |
|
7027 | 382 |
uUtils.initModule(complete); // this opens the debug file, must be the first |
3038 | 383 |
uMisc.initModule; |
4359 | 384 |
uVariables.initModule; |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
385 |
uConsole.initModule; |
4373 | 386 |
uCommands.initModule; |
4413 | 387 |
uCommandHandlers.initModule; |
3525 | 388 |
|
3038 | 389 |
uLand.initModule; |
4490 | 390 |
uLandPainted.initModule; |
3525 | 391 |
uIO.initModule; |
3697 | 392 |
|
3525 | 393 |
if complete then |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
394 |
begin |
6341 | 395 |
{$IFDEF ANDROID}GLUnit.init;{$ENDIF} |
396 |
{$IFDEF SDL13}uTouch.initModule;{$ENDIF} |
|
6415 | 397 |
uAI.initModule; |
3525 | 398 |
//uAIActions does not need initialization |
399 |
//uAIAmmoTests does not need initialization |
|
400 |
uAIMisc.initModule; |
|
401 |
uAmmos.initModule; |
|
402 |
uChat.initModule; |
|
403 |
uCollisions.initModule; |
|
404 |
//uFloat does not need initialization |
|
405 |
//uGame does not need initialization |
|
406 |
uGears.initModule; |
|
6954
a61458a81480
changed uKeys to uInputHandler to better reflect its function
Xeli
parents:
6952
diff
changeset
|
407 |
uInputHandler.initModule; |
3525 | 408 |
//uLandGraphics does not need initialization |
409 |
//uLandObjects does not need initialization |
|
410 |
//uLandTemplates does not need initialization |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
411 |
uLandTexture.initModule; |
3525 | 412 |
//uLocale does not need initialization |
3697 | 413 |
uRandom.initModule; |
3525 | 414 |
uScript.initModule; |
415 |
uSound.initModule; |
|
416 |
uStats.initModule; |
|
417 |
uStore.initModule; |
|
418 |
uTeams.initModule; |
|
419 |
uVisualGears.initModule; |
|
420 |
uWorld.initModule; |
|
4393 | 421 |
uCaptions.initModule; |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
422 |
end; |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
423 |
end; |
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
424 |
|
3525 | 425 |
procedure freeEverything (complete:boolean); |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
426 |
begin |
3525 | 427 |
if complete then |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
428 |
begin |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
429 |
WriteLnToConsole('Freeing resources...'); |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
430 |
uAI.freeModule; |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
431 |
uAIMisc.freeModule; //stub |
4393 | 432 |
uCaptions.freeModule; |
3525 | 433 |
uWorld.freeModule; |
3615 | 434 |
uVisualGears.freeModule; |
3525 | 435 |
uTeams.freeModule; |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
436 |
uInputHandler.freeModule; |
3525 | 437 |
uStats.freeModule; //stub |
3615 | 438 |
uSound.freeModule; |
3525 | 439 |
uScript.freeModule; |
440 |
uRandom.freeModule; //stub |
|
441 |
//uLocale does not need to be freed |
|
442 |
//uLandTemplates does not need to be freed |
|
3612
b50215a8a43d
land arrays are allocated dynamically, so DOWNSCALE and LOWRES macros are now removed and replaced by run time flags rqBlurryLand and rqLowRes
koda
parents:
3611
diff
changeset
|
443 |
uLandTexture.freeModule; |
3525 | 444 |
//uLandObjects does not need to be freed |
445 |
//uLandGraphics does not need to be freed |
|
446 |
uGears.freeModule; |
|
447 |
//uGame does not need to be freed |
|
448 |
//uFloat does not need to be freed |
|
449 |
uCollisions.freeModule; //stub |
|
4901 | 450 |
uChat.freeModule; |
3525 | 451 |
uAmmos.freeModule; |
452 |
//uAIAmmoTests does not need to be freed |
|
453 |
//uAIActions does not need to be freed |
|
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
454 |
uStore.freeModule; |
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
455 |
end; |
3697 | 456 |
|
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
457 |
uIO.freeModule; |
3038 | 458 |
uLand.freeModule; |
5066 | 459 |
uLandPainted.freeModule; |
2716
b9ca1bfca24f
complete the replacement of init/free wrappers for every unit
koda
parents:
2715
diff
changeset
|
460 |
|
4413 | 461 |
uCommandHandlers.freeModule; |
4373 | 462 |
uCommands.freeModule; |
3038 | 463 |
uConsole.freeModule; |
4359 | 464 |
uVariables.freeModule; |
4374 | 465 |
uUtils.freeModule; |
3525 | 466 |
uMisc.freeModule; // uMisc closes the debug log. |
2699
249adefa9c1c
replace initialization/finalization statements with custom init functions
koda
parents:
2698
diff
changeset
|
467 |
end; |
2803
1f446fc5c8ec
allow to compile engine as library with HWLIBRARY symbol
koda
parents:
2800
diff
changeset
|
468 |
|
2698 | 469 |
///////////////////////// |
3610 | 470 |
procedure GenLandPreview{$IFDEF HWLIBRARY}(port: LongInt); cdecl; export{$ENDIF}; |
7026
8d1724e1337e
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
koda
parents:
7025
diff
changeset
|
471 |
var Preview: TPreview; |
2698 | 472 |
begin |
3611 | 473 |
initEverything(false); |
3610 | 474 |
{$IFDEF HWLIBRARY} |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
475 |
WriteLnToConsole('Preview connecting on port ' + inttostr(port)); |
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
476 |
ipcPort:= port; |
6634
e00762923086
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
koda
parents:
6611
diff
changeset
|
477 |
InitStepsFlags:= cifRandomize; |
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
478 |
{$ENDIF} |
2947 | 479 |
InitIPC; |
480 |
IPCWaitPongEvent; |
|
481 |
TryDo(InitStepsFlags = cifRandomize, 'Some parameters not set (flags = ' + inttostr(InitStepsFlags) + ')', true); |
|
2698 | 482 |
|
7051 | 483 |
GenPreview(Preview); |
2947 | 484 |
WriteLnToConsole('Sending preview...'); |
485 |
SendIPCRaw(@Preview, sizeof(Preview)); |
|
3365
37ac593e9027
wow all these files only for land preview and seed generation
koda
parents:
3312
diff
changeset
|
486 |
SendIPCRaw(@MaxHedgehogs, sizeof(byte)); |
2947 | 487 |
WriteLnToConsole('Preview sent, disconnect'); |
3525 | 488 |
freeEverything(false); |
2698 | 489 |
end; |
490 |
||
3021 | 491 |
{$IFNDEF HWLIBRARY} |
2008 | 492 |
///////////////////// |
493 |
procedure DisplayUsage; |
|
2691 | 494 |
var i: LongInt; |
2008 | 495 |
begin |
2947 | 496 |
WriteLn('Wrong argument format: correct configurations is'); |
497 |
WriteLn(); |
|
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
498 |
WriteLn(' hwengine <path to user hedgewars folder> <path to global data folder> <path to replay file> [options]'); |
2947 | 499 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
500 |
WriteLn('where [options] must be specified either as:'); |
2947 | 501 |
WriteLn(' --set-video [screen width] [screen height] [color dept]'); |
502 |
WriteLn(' --set-audio [volume] [enable music] [enable sounds]'); |
|
503 |
WriteLn(' --set-other [language file] [full screen] [show FPS]'); |
|
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
504 |
WriteLn(' --set-multimedia [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen]'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
505 |
WriteLn(' --set-everything [screen width] [screen height] [color dept] [volume] [enable music] [enable sounds] [language file] [full screen] [show FPS] [alternate damage] [timer value] [reduced quality]'); |
5130
3602ede67ec5
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
unc0rr
parents:
5111
diff
changeset
|
506 |
WriteLn(' --stats-only'); |
2947 | 507 |
WriteLn(); |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
508 |
WriteLn('Read documentation online at http://code.google.com/p/hedgewars/wiki/CommandLineOptions for more information'); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
509 |
WriteLn(); |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
510 |
Write('PARSED COMMAND: '); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
511 |
|
2947 | 512 |
for i:=0 to ParamCount do |
513 |
Write(ParamStr(i) + ' '); |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
514 |
|
2947 | 515 |
WriteLn(); |
2008 | 516 |
end; |
517 |
||
51 | 518 |
//////////////////// |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
519 |
{$INCLUDE "ArgParsers.inc"} |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
520 |
|
51 | 521 |
procedure GetParams; |
97
e7c1df9cce2c
- make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
unc0rr
parents:
81
diff
changeset
|
522 |
begin |
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
523 |
if (ParamCount < 3) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
524 |
GameType:= gmtSyntax |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
525 |
else |
5238
46ddaf14509d
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
nemo
parents:
5217
diff
changeset
|
526 |
if (ParamCount = 3) and ((ParamStr(3) = '--stats-only') or (ParamStr(3) = 'landpreview')) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
527 |
internalSetGameTypeLandPreviewFromParameters() |
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
528 |
else |
3709 | 529 |
if (ParamCount = cDefaultParamNum) then |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
530 |
internalStartGameWithParameters() |
2947 | 531 |
else |
3678
00428183300f
patch by lucass (polished by me) - command line parsing is now much more flexible
koda
parents:
3670
diff
changeset
|
532 |
playReplayFileWithParameters(); |
51 | 533 |
end; |
3021 | 534 |
|
155
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
535 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
536 |
/////////////////////////////// m a i n //////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
537 |
//////////////////////////////////////////////////////////////////////////////// |
401f4ea24715
Engine can generate land preview and send it via IPC
unc0rr
parents:
109
diff
changeset
|
538 |
begin |
2947 | 539 |
GetParams(); |
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
540 |
if (Length(cLocaleFName) > 6) then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
541 |
cLocale := Copy(cLocaleFName,1,5) |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
542 |
else |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
543 |
cLocale := Copy(cLocaleFName,1,2); |
2008 | 544 |
|
6580
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
545 |
if GameType = gmtLandPreview then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
546 |
GenLandPreview() |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
547 |
else if GameType = gmtSyntax then |
6155187bf599
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
lovelacer
parents:
6415
diff
changeset
|
548 |
DisplayUsage() |
2947 | 549 |
else Game(); |
3697 | 550 |
|
5565 | 551 |
// return 1 when engine is not called correctly |
552 |
ExitCode:= LongInt(GameType = gmtSyntax); |
|
2698 | 553 |
{$ENDIF} |
51 | 554 |
end. |