author | Wuzzy <Wuzzy2@mail.ru> |
Tue, 07 Aug 2018 13:04:02 +0200 | |
changeset 13630 | fe7d2bbf5f3f |
parent 13458 | 7a0a56c52fd2 |
child 13685 | 09ea1faf97ca |
permissions | -rw-r--r-- |
6349 | 1 |
-------------------------------- |
2 |
-- HIGHLANDER / HOGS OF WAR |
|
3 |
-- by mikade |
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4 |
-------------------------------- |
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||
8682 | 6 |
------------------------- |
7 |
-- ideas for the future |
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8 |
------------------------- |
|
9085
092051fda7e1
As per request, add ice-gun (untested!)
mikade <redgrinner@gmail.com>
parents:
8713
diff
changeset
|
9 |
-- add structure |
8682 | 10 |
-- allow switcher, resurrector |
11 |
-- nerf teleport |
|
12 |
-- balance weapon distribution across entire team / all teams |
|
13 |
-- add other inequalities/bonuses like... ??? |
|
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
14 |
-- * some hogs start off with an extra 25 health? |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
15 |
-- * some hogs start off poisoned? |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
16 |
-- * some hogs start off with a rope and 2 drills but die after their turn? |
8682 | 17 |
|
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
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|
18 |
------------------ |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
19 |
-- script follows |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
20 |
------------------ |
8682 | 21 |
|
8713 | 22 |
HedgewarsScriptLoad("/Scripts/Locale.lua") |
23 |
HedgewarsScriptLoad("/Scripts/Tracker.lua") |
|
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bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
24 |
HedgewarsScriptLoad("/Scripts/Params.lua") |
6349 | 25 |
|
12706
b5e2834cd7b3
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12704
diff
changeset
|
26 |
-- These define weps allowed by the script. |
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10036
diff
changeset
|
27 |
-- These were arbitrarily defined out-of-order in initial script, so that was preserved here, resulting |
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10036
diff
changeset
|
28 |
-- in a moderately odd syntax. |
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
29 |
local atkWeps = { |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
30 |
[amBazooka]=true, [amBee]=true, [amMortar]=true, [amDrill]=true, [amSnowball]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
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|
31 |
[amGrenade]=true, [amClusterBomb]=true, [amMolotov]=true, [amWatermelon]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
32 |
[amHellishBomb]=true, [amGasBomb]=true, [amShotgun]=true, [amDEagle]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
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parents:
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|
33 |
[amFlamethrower]=true, [amSniperRifle]=true, [amSineGun]=true, [amMinigun]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
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parents:
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34 |
[amFirePunch]=true, [amWhip]=true, [amBaseballBat]=true, [amKamikaze]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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35 |
[amSeduction]=true, [amHammer]=true, [amMine]=true, [amDynamite]=true, [amCake]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
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parents:
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diff
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|
36 |
[amBallgun]=true, [amSMine]=true, [amRCPlane]=true, [amBirdy]=true, [amKnife]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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37 |
[amAirAttack]=true, [amMineStrike]=true, [amNapalm]=true, [amDrillStrike]=true, [amPiano]=true, [amAirMine] = true, |
f38b72d64157
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parents:
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38 |
[amDuck]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
39 |
} |
6820
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
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|
40 |
|
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10036
diff
changeset
|
41 |
local utilWeps = { |
13452
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Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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42 |
[amBlowTorch]=true, [amPickHammer]=true, [amGirder]=true, [amPortalGun]=true, |
f38b72d64157
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Wuzzy <Wuzzy2@mail.ru>
parents:
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43 |
[amRope]=true, [amParachute]=true, [amTeleport]=true, [amJetpack]=true, |
f38b72d64157
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parents:
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44 |
[amInvulnerable]=true, [amLaserSight]=true, [amVampiric]=true, |
f38b72d64157
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parents:
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45 |
[amLowGravity]=true, [amExtraDamage]=true, [amExtraTime]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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46 |
[amLandGun]=true, [amRubber]=true, [amIceGun]=true, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
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|
47 |
} |
6820
7db9e89b3f80
- don't give hogs air weps when border is enabled
mikade <redgrinner@gmail.com>
parents:
6378
diff
changeset
|
48 |
|
12706
b5e2834cd7b3
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12704
diff
changeset
|
49 |
-- Intentionally left out: |
b5e2834cd7b3
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12704
diff
changeset
|
50 |
-- * Resurrector (guaranteed to screw up the game) |
b5e2834cd7b3
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12704
diff
changeset
|
51 |
-- * Time Box |
b5e2834cd7b3
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12704
diff
changeset
|
52 |
-- * Switch Hedgehog (not sure why) |
b5e2834cd7b3
Fix rubber duck not being used in Highlander
Wuzzy <almikes@aol.com>
parents:
12704
diff
changeset
|
53 |
|
10088 | 54 |
local wepArray = {} |
6349 | 55 |
|
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10036
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|
56 |
local atkChoices = {} |
b20f9481e5cb
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nemo
parents:
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|
57 |
local utilChoices = {} |
b20f9481e5cb
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nemo
parents:
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58 |
|
12320
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Backed out changeset 82951b9b3c2f
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parents:
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59 |
local currHog |
a85212a8d0e0
Backed out changeset 82951b9b3c2f
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parents:
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|
60 |
local lastHog |
6349 | 61 |
local started = false |
62 |
local switchStage = 0 |
|
63 |
||
8682 | 64 |
local lastWep = amNothing |
65 |
local shotsFired = 0 |
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66 |
||
10088 | 67 |
local probability = {1,2,5,10,20,50,200,500,1000000}; |
10083
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nemo
parents:
10036
diff
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|
68 |
local atktot = 0 |
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10036
diff
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|
69 |
local utiltot = 0 |
b20f9481e5cb
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nemo
parents:
10036
diff
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|
70 |
|
13458
7a0a56c52fd2
Highlander: Fix all hogs getting teleport after hog placement phase
Wuzzy <Wuzzy2@mail.ru>
parents:
13453
diff
changeset
|
71 |
local teleportConverted = false -- used for special handling of teleport when gfPlaceHog is active |
10083
b20f9481e5cb
Make highlander configurable using weapons, commit weaponset mimicking old values
nemo
parents:
10036
diff
changeset
|
72 |
|
12703
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12340
diff
changeset
|
73 |
-- Script parameter stuff |
13275
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
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|
74 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
75 |
--[[ Loyal Highlander. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
76 |
If true, killing hogs of your own clan doesn't give you their weapons. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
77 |
Otherwise, killing any hog gives you their weapons. ]] |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
78 |
local loyal = false |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
79 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
80 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
81 |
--[[ Multiple weapon usages. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
82 |
This is a bit tricky to explain. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
83 |
First, remind yourselves that hogs can never hold more than 1 of the same ammo type. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
84 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
85 |
This param changes how ammo will be restocked after killing a hog if you |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
86 |
already owned this ammo. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
87 |
Basically this is about if you can use the same weapon multiple times in a |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
88 |
turn by killing enemies in a clever way. |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
89 |
We need to distinguish between your current inventory and the “reset inventory”, |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
90 |
that is, the state to which your inventory will get reset in the next turn. |
10219
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
91 |
|
13275
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
92 |
No Multi-Use (default): |
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
93 |
If you kill a hog who owns a weapon you currently have in your reset inventory, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
94 |
but not your inventory, you DO NOT get this weapon again. |
13275
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
95 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
96 |
Multi-Use: |
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
97 |
If you kill a hog who owns a weapon you currently have in your reset inventory, |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
98 |
but not your inventory, you DO get this weapon. |
13275
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
99 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
100 |
Example 1: |
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
101 |
You have a ballgun, and use it to kill a hog who also owns a ballgun. |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
102 |
No Multi-Use: You will NOT get another ballgun, since it's in your |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
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changeset
|
103 |
reset inventory. |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
104 |
Multi-Use: You get another ballgun. |
13275
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
105 |
|
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
106 |
Example 2: |
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
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changeset
|
107 |
You have a grenade and a bazooka in your inventory. You use the bazooka |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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|
108 |
to kill a hedgehog who owns a grenade. |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
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changeset
|
109 |
In both ammo limit modes, you do NOT win any ammo since you already have |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
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changeset
|
110 |
a grenade in your inventory (not just your reset inventory), and the |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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diff
changeset
|
111 |
rule “no more than 1 ammo per type” applies. |
13275
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
112 |
]] |
7ed4ab32f351
Highlander: Rename “mode=orig” to “multiuse=true” and explain the meaning of this scriptparam in mision panel
Wuzzy <Wuzzy2@mail.ru>
parents:
12956
diff
changeset
|
113 |
local multiUse = false |
12703
6726d5edfdfb
Loyal Highlander: loyal=true in Highlander script param, you only get stuff for *enemy* kills
Wuzzy <almikes@aol.com>
parents:
12340
diff
changeset
|
114 |
|
10219
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
115 |
function onParameters() |
13452
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
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changeset
|
116 |
parseParams() |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
117 |
multiUse = params["multiuse"] == "true" |
f38b72d64157
Highlander: Clean up code style, indents and delete useless old comments
Wuzzy <Wuzzy2@mail.ru>
parents:
13275
diff
changeset
|
118 |
loyal = params["loyal"] == "true" |
10219
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
119 |
end |
bbeb1e9aaa65
param for original highlander mode - right now just allows getting another copy of a weapon you already had, but had used that turn.
nemo
parents:
10096
diff
changeset
|
120 |
|
8682 | 121 |
function CheckForWeaponSwap() |
122 |
if GetCurAmmoType() ~= lastWep then |
|
123 |
shotsFired = 0 |
|
124 |
end |
|
125 |
lastWep = GetCurAmmoType() |
|
126 |
end |
|
127 |
||
128 |
function onSlot() |
|
129 |
CheckForWeaponSwap() |
|
130 |
end |
|
131 |
||
132 |
function onSetWeapon() |
|
133 |
CheckForWeaponSwap() |
|
134 |
end |
|
135 |
||
136 |
function onHogAttack() |
|
137 |
CheckForWeaponSwap() |
|
138 |
shotsFired = shotsFired + 1 |
|
139 |
end |
|
140 |
||
6349 | 141 |
function StartingSetUp(gear) |
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142 |
for i = 0, AmmoTypeMax do |
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143 |
if i ~= amNothing then |
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144 |
setGearValue(gear,i,0) |
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145 |
end |
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146 |
end |
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147 |
for w,c in pairs(wepArray) do |
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148 |
if c == 9 and (atkWeps[w] or utilWeps[w]) then |
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149 |
setGearValue(gear,w,1) |
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150 |
end |
6349 | 151 |
end |
152 |
||
8682 | 153 |
setGearValue(gear,amSkip,100) |
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154 |
|
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155 |
local r = 0 |
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|
156 |
if atktot > 0 then |
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|
157 |
r = GetRandom(atktot)+1 |
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|
158 |
for i = 0, AmmoTypeMax do |
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|
159 |
if i ~= amNothing then |
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|
160 |
if atkChoices[i] >= r then |
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161 |
setGearValue(gear,i,1) |
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162 |
break |
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|
163 |
end |
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164 |
end |
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165 |
end |
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166 |
end |
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|
167 |
if utiltot > 0 then |
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168 |
r = GetRandom(utiltot)+1 |
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169 |
for i = 0, AmmoTypeMax do |
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170 |
if i ~= amNothing then |
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|
171 |
if utilChoices[i] >= r then |
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172 |
setGearValue(gear,i,1) |
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|
173 |
break |
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|
174 |
end |
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175 |
end |
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176 |
end |
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177 |
end |
6349 | 178 |
end |
179 |
||
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|
180 |
function ConvertValues(gear) |
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|
181 |
for w,c in pairs(wepArray) do |
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|
182 |
-- Add hog ammo loadout, but don't touch teleport if in hog placement phase. |
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|
183 |
-- If in hog placement phase, teleport will be touched later (see onNewTurn). |
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|
184 |
if not (GetGameFlag(gfPlaceHog) and TotalRounds == -1 and (w == amTeleport)) then |
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|
185 |
AddAmmo(gear, w, getGearValue(gear,w) ) |
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|
186 |
end |
6349 | 187 |
end |
188 |
end |
|
189 |
||
8682 | 190 |
-- this is called when a hog dies |
6349 | 191 |
function TransferWeps(gear) |
192 |
||
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193 |
if CurrentHedgehog ~= nil and CurrentHedgehog ~= gear and (not loyal or (GetHogClan(CurrentHedgehog) ~= GetHogClan(gear))) then |
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194 |
|
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|
195 |
local x,y,color |
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|
196 |
local vgear |
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|
197 |
local vgtX, vgtY, vgtdX, vgtdY, vgtAngle, vgtFrame, vgtFrameTicks, vgtState, vgtTimer, vgtTint |
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|
198 |
local dspl = IsHogLocal(CurrentHedgehog) |
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|
199 |
local ammolist = '' |
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|
200 |
|
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|
201 |
if dspl then |
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|
202 |
x,y = GetGearPosition(CurrentHedgehog) |
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|
203 |
color = GetClanColor(GetHogClan(CurrentHedgehog)) |
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|
204 |
end |
6349 | 205 |
|
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|
206 |
for w,c in pairs(wepArray) do |
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|
207 |
local val = getGearValue(gear,w) |
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|
208 |
if val ~= 0 and (multiUse or (wepArray[w] ~= 9 and getGearValue(CurrentHedgehog, w) == 0)) then |
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|
209 |
setGearValue(CurrentHedgehog, w, val) |
8682 | 210 |
|
211 |
-- if you are using multi-shot weapon, gimme one more |
|
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|
212 |
if (GetCurAmmoType() == w) and (shotsFired ~= 0) then |
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|
213 |
AddAmmo(CurrentHedgehog, w, val+1) |
8682 | 214 |
-- assign ammo as per normal |
215 |
else |
|
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|
216 |
AddAmmo(CurrentHedgehog, w, val) |
8682 | 217 |
end |
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|
218 |
if dspl then |
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|
219 |
if ammolist == '' then |
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|
220 |
ammolist = GetAmmoName(w) |
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|
221 |
else |
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|
222 |
ammolist = ammolist .. ' • ' .. GetAmmoName(w) |
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|
223 |
end |
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|
224 |
x = x + 2 |
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|
225 |
y = y + 32 |
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|
226 |
vgear = AddVisualGear(x, y, vgtAmmo, 0, true) |
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|
227 |
if vgear ~= nil then |
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|
228 |
vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint = GetVisualGearValues(vgear) |
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|
229 |
vgtFrame = w |
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|
230 |
SetVisualGearValues(vgear,vgtX,vgtY,vgtdX,vgtdY,vgtAngle,vgtFrame,vgtFrameTicks,vgtState,vgtTimer,vgtTint) |
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|
231 |
end |
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|
232 |
end |
8682 | 233 |
|
6349 | 234 |
end |
235 |
end |
|
236 |
||
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|
237 |
if dspl and ammolist ~= '' then |
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|
238 |
PlaySound(sndShotgunReload); |
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|
239 |
AddCaption(ammolist, color, capgrpAmmoinfo) |
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|
240 |
end |
6349 | 241 |
end |
242 |
||
243 |
end |
|
244 |
||
245 |
function onGameInit() |
|
10036 | 246 |
EnableGameFlags(gfInfAttack, gfRandomOrder, gfPerHogAmmo) |
10250
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|
247 |
DisableGameFlags(gfResetWeps, gfSharedAmmo) |
6349 | 248 |
HealthCaseProb = 100 |
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|
249 |
if loyal then |
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|
250 |
Goals = loc("Loyal Highlander: Eliminate enemy hogs to take their weapons") .. "|" |
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|
251 |
else |
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|
252 |
Goals = loc("Highlander: Eliminate hogs to take their weapons") .. "|" |
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|
253 |
end |
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|
254 |
Goals = Goals .. loc("Replenishment: Weapons are restocked on turn start of a new hog") .. "|" .. |
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|
255 |
loc("Ammo Limit: Hogs can’t have more than 1 ammo per type") .. "|" |
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|
256 |
if multiUse then |
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|
257 |
Goals = Goals .. loc("Multi-Use: You can take and use the same ammo type multiple times in a turn") |
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|
258 |
else |
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changeset
|
259 |
Goals = Goals .. loc("No Multi-Use: Once you used an ammo, you can’t take it again in this turn") |
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|
260 |
end |
6349 | 261 |
end |
262 |
||
263 |
function onGameStart() |
|
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|
264 |
utilChoices[amSkip] = 0 |
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|
265 |
local c = 0 |
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|
266 |
for i = 0, AmmoTypeMax do |
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|
267 |
if i ~= amNothing then |
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|
268 |
atkChoices[i] = 0 |
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|
269 |
utilChoices[i] = 0 |
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|
270 |
if i ~= 7 then |
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|
271 |
wepArray[i] = 0 |
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272 |
c = GetAmmo(i) |
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if c > 8 then |
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c = 9 |
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end |
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wepArray[i] = c |
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if c < 9 and c > 0 then |
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if atkWeps[i] then |
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atktot = atktot + probability[c] |
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atkChoices[i] = atktot |
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elseif utilWeps[i] then |
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utiltot = utiltot + probability[c] |
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utilChoices[i] = utiltot |
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284 |
end |
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285 |
end |
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286 |
end |
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287 |
end |
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end |
6349 | 289 |
|
290 |
runOnGears(StartingSetUp) |
|
291 |
runOnGears(ConvertValues) |
|
292 |
end |
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293 |
||
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function CheckForHogSwitch() |
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295 |
|
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--[[ Restock the weapons of the hog on turn start, provided it is not the same hog as before. |
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297 |
This exception is done do avoid a single hog receiving tons of weapons when it is the only unfrozen |
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298 |
hog and takes consecutive turns. ]] |
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299 |
|
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300 |
if (CurrentHedgehog ~= nil) then |
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301 |
|
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currHog = CurrentHedgehog |
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303 |
|
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304 |
if currHog ~= lastHog then |
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305 |
|
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306 |
-- re-assign ammo to this guy, so that his entire ammo set will |
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307 |
-- be visible during another player's turn |
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308 |
if lastHog ~= nil and GetHealth(lastHog) then |
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309 |
ConvertValues(lastHog) |
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310 |
end |
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311 |
|
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312 |
-- give the new hog what he is supposed to have, too |
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313 |
ConvertValues(CurrentHedgehog) |
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314 |
|
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315 |
end |
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316 |
|
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317 |
lastHog = currHog |
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318 |
|
6349 | 319 |
end |
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320 |
|
6349 | 321 |
end |
322 |
||
8682 | 323 |
function onNewTurn() |
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324 |
CheckForHogSwitch() |
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325 |
|
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326 |
-- If hog placement phase is over, set the hog's actual teleport loadout |
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|
327 |
if GetGameFlag(gfPlaceHog) and TotalRounds == 0 and not teleportConverted then |
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|
328 |
runOnHogs(function(gear) |
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|
329 |
AddAmmo(gear, amTeleport, getGearValue(gear, amTeleport)) |
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330 |
end) |
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331 |
-- This makes sure this code is only run once |
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|
332 |
teleportConverted = true |
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333 |
end |
8682 | 334 |
end |
335 |
||
6349 | 336 |
function onGearAdd(gear) |
337 |
||
338 |
if (GetGearType(gear) == gtHedgehog) then |
|
339 |
trackGear(gear) |
|
340 |
end |
|
341 |
||
342 |
end |
|
343 |
||
344 |
function onGearDelete(gear) |
|
345 |
||
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346 |
if (GetGearType(gear) == gtHedgehog) then |
6349 | 347 |
TransferWeps(gear) |
348 |
trackDeletion(gear) |
|
349 |
end |
|
350 |
||
351 |
end |