equal
deleted
inserted
replaced
444 else |
444 else |
445 bShowFinger:= true; |
445 bShowFinger:= true; |
446 end; |
446 end; |
447 IsGetAwayTime:= false; |
447 IsGetAwayTime:= false; |
448 |
448 |
|
449 // turn start taunt: sndYesSir for own team, sndHmm for enemy or computer team |
449 if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then |
450 if (TurnTimeLeft > 0) and (CurrentHedgehog^.BotLevel = 0) then |
450 begin |
451 begin |
451 if CurrentTeam^.ExtDriven then |
452 if CurrentTeam^.ExtDriven then |
452 begin |
453 begin |
453 if GetRandom(2) = 0 then |
454 AddVoice(sndHmm, CurrentTeam^.voicepack) |
454 AddVoice(sndIllGetYou, CurrentTeam^.voicepack) |
|
455 else AddVoice(sndJustYouWait, CurrentTeam^.voicepack) |
|
456 end |
455 end |
457 else |
456 else |
458 begin |
457 begin |
459 GetRandom(2); // needed to avoid extdriven desync |
458 GetRandom(2); // needed to avoid extdriven desync |
460 AddVoice(sndYesSir, CurrentTeam^.voicepack); |
459 AddVoice(sndYesSir, CurrentTeam^.voicepack); |
466 end |
465 end |
467 else |
466 else |
468 begin |
467 begin |
469 if TurnTimeLeft > 0 then |
468 if TurnTimeLeft > 0 then |
470 begin |
469 begin |
471 if GetRandom(2) = 0 then |
470 AddVoice(sndHmm, CurrentTeam^.voicepack) |
472 AddVoice(sndIllGetYou, CurrentTeam^.voicepack) |
|
473 else AddVoice(sndJustYouWait, CurrentTeam^.voicepack) |
|
474 end; |
471 end; |
475 ReadyTimeLeft:= 0 |
472 ReadyTimeLeft:= 0 |
476 end; |
473 end; |
477 end; |
474 end; |
478 |
475 |