687 end |
687 end |
688 natives[4] = AddHog(loc("Fell From Heaven"), 0, 133, "tiara") |
688 natives[4] = AddHog(loc("Fell From Heaven"), 0, 133, "tiara") |
689 origNatives[4] = natives[4] |
689 origNatives[4] = natives[4] |
690 nativesLeft = nativesNum |
690 nativesLeft = nativesNum |
691 |
691 |
692 AddTeam(loc("Beep Loopers"), 14483456, "ring", "UFO", "Robot", "cm_star") |
692 AddTeam(loc("Beep Loopers"), 14483456, "ring", "UFO", "Robot", "cm_cyborg") |
693 for i = 1, cyborgsTeamNum[1] do |
693 for i = 1, cyborgsTeamNum[1] do |
694 cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") |
694 cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") |
695 end |
695 end |
696 |
696 |
697 AddTeam(loc("Corporationals"), 14483456, "ring", "UFO", "Robot", "cm_star") |
697 AddTeam(loc("Corporationals"), 14483456, "ring", "UFO", "Robot", "cm_cyborg") |
698 for i = cyborgsTeamNum[1] + 1, cyborgsNum do |
698 for i = cyborgsTeamNum[1] + 1, cyborgsNum do |
699 cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") |
699 cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2") |
700 end |
700 end |
701 cyborgsLeft = cyborgsTeamNum[1] + cyborgsTeamNum[2] |
701 cyborgsLeft = cyborgsTeamNum[1] + cyborgsTeamNum[2] |
702 |
702 |
703 AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_star") |
703 AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_cyborg") |
704 enemy = AddHog(loc("Name"), 2, 200, "cyborg1") |
704 enemy = AddHog(loc("Name"), 2, 200, "cyborg1") |
705 |
705 |
706 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_star") |
706 AddTeam(loc("011101001"), 14483456, "ring", "UFO", "Robot", "cm_binary") |
707 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
707 cyborg = AddHog(loc("Unit 334a$7%;.*"), 0, 200, "cyborg1") |
708 |
708 |
709 SetGearPosition(cyborg, 0, 0) |
709 SetGearPosition(cyborg, 0, 0) |
710 |
710 |
711 for i = 1, nativesNum do |
711 for i = 1, nativesNum do |