63 Explosives = 0 |
63 Explosives = 0 |
64 Map = "death02_map" |
64 Map = "death02_map" |
65 Theme = "Hell" |
65 Theme = "Hell" |
66 |
66 |
67 -- Hog Solo |
67 -- Hog Solo |
68 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
68 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars") |
69 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
69 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
70 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
70 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
71 -- enemies |
71 -- enemies |
72 shuffleHogs(enemies) |
72 shuffleHogs(enemies) |
73 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
73 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_skull") |
74 for i=1,table.getn(enemies) do |
74 for i=1,table.getn(enemies) do |
75 enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
75 enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
76 AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
76 AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
77 end |
77 end |
78 |
78 |