108 HealthCaseAmount = 50 |
108 HealthCaseAmount = 50 |
109 Map = "fruit01_map" |
109 Map = "fruit01_map" |
110 Theme = "Fruit" |
110 Theme = "Fruit" |
111 |
111 |
112 -- Hog Solo |
112 -- Hog Solo |
113 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
113 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars") |
114 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
114 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
115 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
115 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
116 HogTurnLeft(hero.gear, true) |
116 HogTurnLeft(hero.gear, true) |
117 -- Captain Lime |
117 -- Captain Lime |
118 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "cm_birdy") |
118 AddTeam(teamD.name, teamD.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
119 green1.bot = AddHog(green1.name, 1, 200, "war_desertofficer") |
119 green1.bot = AddHog(green1.name, 1, 200, "war_desertofficer") |
120 AnimSetGearPosition(green1.bot, green1.x, green1.y) |
120 AnimSetGearPosition(green1.bot, green1.x, green1.y) |
121 green1.human = AddHog(green1.name, 0, 200, "war_desertofficer") |
121 green1.human = AddHog(green1.name, 0, 200, "war_desertofficer") |
122 AnimSetGearPosition(green1.human, green1.x, green1.y) |
122 AnimSetGearPosition(green1.human, green1.x, green1.y) |
123 green1.gear = green1.human |
123 green1.gear = green1.human |
124 -- Green Bananas |
124 -- Green Bananas |
125 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
125 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "congo-brazzaville") |
126 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
126 green2.gear = AddHog(green2.name, 0, 100, "war_britmedic") |
127 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
127 AnimSetGearPosition(green2.gear, green2.x, green2.y) |
128 HogTurnLeft(green2.gear, true) |
128 HogTurnLeft(green2.gear, true) |
129 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
129 green3.gear = AddHog(green3.name, 0, 100, "hair_red") |
130 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
130 AnimSetGearPosition(green3.gear, green3.x, green3.y) |
134 HogTurnLeft(green4.gear, true) |
134 HogTurnLeft(green4.gear, true) |
135 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
135 green5.gear = AddHog(green5.name, 0, 100, "war_sovietcomrade2") |
136 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
136 AnimSetGearPosition(green5.gear, green5.x, green5.y) |
137 HogTurnLeft(green5.gear, true) |
137 HogTurnLeft(green5.gear, true) |
138 -- Yellow Watermelons |
138 -- Yellow Watermelons |
139 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
139 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_mog") |
140 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
140 yellow1.gear = AddHog(yellow1.name, 1, 100, "war_desertgrenadier2") |
141 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
141 AnimSetGearPosition(yellow1.gear, yellow1.x, yellow1.y) |
142 -- the rest of the Yellow Watermelons |
142 -- the rest of the Yellow Watermelons |
143 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
143 local yellowHats = { "fr_apple", "fr_banana", "fr_lemon", "fr_orange" } |
144 for i=1,7 do |
144 for i=1,7 do |