79 Explosives = 0 |
79 Explosives = 0 |
80 Map = "fruit03_map" |
80 Map = "fruit03_map" |
81 Theme = "Fruit" |
81 Theme = "Fruit" |
82 |
82 |
83 -- Hog Solo |
83 -- Hog Solo |
84 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
84 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars") |
85 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
85 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
86 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
86 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
87 -- enemies |
87 -- enemies |
88 local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange", |
88 local hats = { "Bandit", "fr_apple", "fr_banana", "fr_lemon", "fr_orange", |
89 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
89 "fr_pumpkin", "Gasmask", "NinjaFull", "NinjaStraight", "NinjaTriangle" } |
90 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_birdy") |
90 AddTeam(teamC.name, teamC.color, "Bone", "Island", "HillBilly", "cm_bars") |
91 for i=1,table.getn(enemiesEven) do |
91 for i=1,table.getn(enemiesEven) do |
92 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
92 enemiesEven[i].gear = AddHog(enemiesEven[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
93 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
93 AnimSetGearPosition(enemiesEven[i].gear, enemiesEven[i].x, enemiesEven[i].y) |
94 end |
94 end |
95 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
95 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_bars") |
96 for i=1,table.getn(enemiesOdd) do |
96 for i=1,table.getn(enemiesOdd) do |
97 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
97 enemiesOdd[i].gear = AddHog(enemiesOdd[i].name, 1, 100, hats[GetRandom(table.getn(hats))+1]) |
98 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
98 AnimSetGearPosition(enemiesOdd[i].gear, enemiesOdd[i].x, enemiesOdd[i].y) |
99 end |
99 end |
100 |
100 |