equal
deleted
inserted
replaced
2056 // Structure |
2056 // Structure |
2057 (NameId: sidStructure; |
2057 (NameId: sidStructure; |
2058 NameTex: nil; |
2058 NameTex: nil; |
2059 Probability: 0; |
2059 Probability: 0; |
2060 NumberInCase: 1; |
2060 NumberInCase: 1; |
2061 Ammo: (Propz: ammoprop_NoCrosshair or ammoprop_DontHold or ammoprop_Utility; |
2061 Ammo: (Propz: ammoprop_ForwMsgs or |
|
2062 ammoprop_NoCrosshair or |
|
2063 ammoprop_NeedTarget or |
|
2064 ammoprop_AttackingPut or |
|
2065 ammoprop_Utility or |
|
2066 ammoprop_DontHold; |
2062 Count: 1; |
2067 Count: 1; |
2063 NumPerTurn: 0; |
2068 NumPerTurn: 0; |
2064 Timer: 0; |
2069 Timer: 0; |
2065 Pos: 0; |
2070 Pos: 0; |
2066 AmmoType: amStructure; |
2071 AmmoType: amStructure; |
2069 TimeAfterTurn: 0; |
2074 TimeAfterTurn: 0; |
2070 minAngle: 0; |
2075 minAngle: 0; |
2071 maxAngle: 0; |
2076 maxAngle: 0; |
2072 isDamaging: false; |
2077 isDamaging: false; |
2073 SkipTurns: 0; |
2078 SkipTurns: 0; |
2074 PosCount: 1; |
2079 PosCount: 2; |
2075 PosSprite: sprWater; |
2080 PosSprite: sprAmTeleport; |
2076 ejectX: 0; |
2081 ejectX: 0; |
2077 ejectY: 0) |
2082 ejectY: 0) |
2078 ); |
2083 ); |
2079 |
2084 |
2080 var |
2085 var |