project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/EngineProtocol/GameConfig.java
changeset 7485 0481bd74267c
parent 7482 d70a5b0d1190
child 7488 7e09947b6aa5
equal deleted inserted replaced
7482:d70a5b0d1190 7485:0481bd74267c
     1 /*
       
     2  * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2011-2012 Richard Deurwaarder <xeli@xelification.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 package org.hedgewars.hedgeroid.EngineProtocol;
       
    20 
       
    21 import java.util.ArrayList;
       
    22 
       
    23 import org.hedgewars.hedgeroid.Datastructures.GameMode;
       
    24 import org.hedgewars.hedgeroid.Datastructures.Map;
       
    25 import org.hedgewars.hedgeroid.Datastructures.Scheme;
       
    26 import org.hedgewars.hedgeroid.Datastructures.Team;
       
    27 import org.hedgewars.hedgeroid.Datastructures.Weapon;
       
    28 
       
    29 public class GameConfig {
       
    30 	public GameMode mode = GameMode.MODE_LOCAL;
       
    31 	public Map map = null;
       
    32 	public String theme = null;
       
    33 	public Scheme scheme = null;
       
    34 	public Weapon weapon = null;
       
    35 	
       
    36 	public String style = null;
       
    37 	public String training = null;
       
    38 	public String seed = null;
       
    39 	
       
    40 	public ArrayList<Team> teams = new ArrayList<Team>();
       
    41 	
       
    42 	public GameConfig(){
       
    43 		
       
    44 	}
       
    45 }