393 end |
396 end |
394 AddSkipFunction(wave2DeadAnim, SkipWave2DeadAnim, {}) |
397 AddSkipFunction(wave2DeadAnim, SkipWave2DeadAnim, {}) |
395 end |
398 end |
396 |
399 |
397 function IsolateNatives() |
400 function IsolateNatives() |
398 PlaceGirder(710, 299, 6) |
401 if not nativesIsolated then |
399 PlaceGirder(690, 299, 6) |
402 PlaceGirder(710, 299, 6) |
400 PlaceGirder(761, 209, 4) |
403 PlaceGirder(690, 299, 6) |
401 PlaceGirder(921, 209, 4) |
404 PlaceGirder(761, 209, 4) |
402 PlaceGirder(1081, 209, 4) |
405 PlaceGirder(921, 209, 4) |
403 PlaceGirder(761, 189, 4) |
406 PlaceGirder(1081, 209, 4) |
404 PlaceGirder(921, 189, 4) |
407 PlaceGirder(761, 189, 4) |
405 PlaceGirder(1081, 189, 4) |
408 PlaceGirder(921, 189, 4) |
406 PlaceGirder(761, 169, 4) |
409 PlaceGirder(1081, 189, 4) |
407 PlaceGirder(921, 169, 4) |
410 PlaceGirder(761, 169, 4) |
408 PlaceGirder(1081, 169, 4) |
411 PlaceGirder(921, 169, 4) |
409 PlaceGirder(761, 149, 4) |
412 PlaceGirder(1081, 169, 4) |
410 PlaceGirder(921, 149, 4) |
413 PlaceGirder(761, 149, 4) |
411 PlaceGirder(1081, 149, 4) |
414 PlaceGirder(921, 149, 4) |
412 PlaceGirder(761, 129, 4) |
415 PlaceGirder(1081, 149, 4) |
413 PlaceGirder(921, 129, 4) |
416 PlaceGirder(761, 129, 4) |
414 PlaceGirder(1081, 129, 4) |
417 PlaceGirder(921, 129, 4) |
415 PlaceGirder(1120, 261, 2) |
418 PlaceGirder(1081, 129, 4) |
416 PlaceGirder(1140, 261, 2) |
419 PlaceGirder(1120, 261, 2) |
417 PlaceGirder(1160, 261, 2) |
420 PlaceGirder(1140, 261, 2) |
418 AddAmmo(deployedHog, amDEagle, 0) |
421 PlaceGirder(1160, 261, 2) |
419 AddAmmo(deployedHog, amFirePunch, 0) |
422 AddAmmo(deployedHog, amDEagle, 0) |
|
423 AddAmmo(deployedHog, amFirePunch, 0) |
|
424 nativesIsolated = true |
|
425 end |
420 end |
426 end |
421 |
427 |
422 function PutCGI() |
428 function PutCGI() |
423 AddVisualGear(710, 299, vgtExplosion, 0, true) |
429 AddVisualGear(710, 299, vgtExplosion, 0, true) |
424 AddVisualGear(690, 299, vgtExplosion, 0, true) |
430 AddVisualGear(690, 299, vgtExplosion, 0, true) |
441 AddVisualGear(1140, 261, vgtExplosion, 0, true) |
447 AddVisualGear(1140, 261, vgtExplosion, 0, true) |
442 AddVisualGear(1160, 261, vgtExplosion, 0, true) |
448 AddVisualGear(1160, 261, vgtExplosion, 0, true) |
443 end |
449 end |
444 |
450 |
445 function TeleportNatives() |
451 function TeleportNatives() |
446 nativePos[waterNum] = {1100, 288} |
452 if not nativesTeleported then |
447 for i = 1, 7 do |
453 nativePos[waterNum] = {1100, 288} |
448 if nativeDead[i] ~= true then |
454 for i = 1, 7 do |
449 AnimTeleportGear(natives[i], unpack(nativePos[i])) |
455 if nativeDead[i] ~= true then |
450 end |
456 AnimTeleportGear(natives[i], unpack(nativePos[i])) |
|
457 end |
|
458 end |
|
459 nativesTeleported = true |
451 end |
460 end |
452 end |
461 end |
453 |
462 |
454 function TurnNatives(hog) |
463 function TurnNatives(hog) |
455 for i = 1, 7 do |
464 for i = 1, 7 do |