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1 |
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2 -- taken from http://code.google.com/p/hedgewars/wiki/LuaDrawing |
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3 PointsBuffer = '' -- A string to accumulate points in |
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4 function AddPoint(x, y, width, erase) |
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5 PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff)) |
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6 if width then |
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7 width = bor(width,0x80) |
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8 if erase then |
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9 width = bor(width,0x40) |
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10 end |
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11 PointsBuffer = PointsBuffer .. string.char(width) |
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12 else |
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13 PointsBuffer = PointsBuffer .. string.char(0) |
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14 end |
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15 if #PointsBuffer > 245 then |
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16 ParseCommand('draw '..PointsBuffer) |
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17 PointsBuffer = '' |
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18 end |
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19 end |
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20 function FlushPoints() |
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21 if #PointsBuffer > 0 then |
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22 ParseCommand('draw '..PointsBuffer) |
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23 PointsBuffer = '' |
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24 end |
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25 end |
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26 |
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27 |
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28 local ta_pointsize = 63 |
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29 local ta_radius = (ta_pointsize * 10 + 6) / 2 |
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30 |
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31 local sqrttwo = math.sqrt(2) |
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32 |
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33 -- creates round test area |
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34 function AddTestArea(testarea) |
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35 step = 100 |
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36 xstep = step * testarea["xdir"] |
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37 ystep = step * testarea["ydir"] |
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38 x = testarea["x"] |
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39 y = testarea["y"] |
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40 if xstep * ystep ~= 0 then |
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41 xstep = math.floor(xstep / sqrttwo) |
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42 ystep = math.floor(ystep / sqrttwo) |
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43 end |
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44 AddPoint(x, y, ta_pointsize); |
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45 AddPoint(x + xstep, y + ystep, ta_pointsize, true); |
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46 end |
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47 |
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48 -- vertical test area |
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49 local taa_v2 = {x= 350, y=1500, xdir= 0, ydir=-1} |
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50 |
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51 -- fail counter |
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52 local nfailed = 0 |
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53 local nspawned = 0 |
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54 local ndied = 0 |
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55 |
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56 function onGameInit() |
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57 -- At first we have to overwrite/set some global variables |
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58 -- that define the map, the game has to load, as well as |
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59 -- other things such as the game rules to use, etc. |
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60 -- Things we don't modify here will use their default values. |
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61 |
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62 -- The base number for the random number generator |
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63 Seed = 1 |
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64 -- The map to be played |
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65 MapGen = 2 |
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66 -- The theme to be used |
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67 Theme = "Bamboo" |
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68 -- Game settings and rules |
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69 EnableGameFlags(gfOneClanMode, gfDisableWind, gfDisableLandObjects, gfDisableGirders) |
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70 CaseFreq = 0 |
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71 MinesNum = 0 |
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72 Explosives = 0 |
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73 |
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74 -- No damage please |
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75 DamagePercent = 1 |
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76 |
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77 -- Draw Map |
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78 AddPoint(10,30,0) -- hog spawn platform |
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79 -- test areas |
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80 AddTestArea(taa_v2) |
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81 |
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82 FlushPoints() |
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83 |
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84 -- Create the player team |
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85 AddTeam("'Zooka Team", 14483456, "Simple", "Island", "Default") |
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86 -- And add a hog to it |
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87 player = AddHog("Hunter", 0, 1, "NoHat") |
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88 -- place it on how spawn platform |
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89 SetGearPosition(player, 10, 10) |
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90 end |
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91 |
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92 |
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93 function onGameTick20(gear) |
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94 if not TestRectForObstacle(300, 1500, 400, 1900, true) then |
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95 WriteLnToConsole('HOLE DETECTED') |
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96 EndLuaTest(TEST_SUCCESSFUL) |
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97 end |
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98 end |
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99 |
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100 function onNewTurn() |
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101 WriteLnToConsole('FIRE DID NOT BURN HOLE!') |
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102 EndLuaTest(TEST_FAILED) |
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103 end |
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104 |
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105 |
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106 function onGameStart() |
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107 AddGear(350, 1500, gtHellishBomb, 0, 0, 0, 0) |
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108 end |
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109 |