12 + AI hedgehogs can now use Bee and Vampirism |
12 + AI hedgehogs can now use Bee and Vampirism |
13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
13 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games) |
14 + Fort Mode will now work with more than 2 teams |
14 + Fort Mode will now work with more than 2 teams |
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
15 + Added "Forts" to map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
16 + Render graves behind everything else, so that they can't hide mines etc. |
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17 + Show indicator symbols at bottom right while extra damage or low gravity are active |
17 + Several new sound effects for weapons and utilities |
18 + Several new sound effects for weapons and utilities |
18 * Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
19 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right |
19 + Small visual effects enhancements |
20 + Small visual effects enhancements |
20 + Briefly show theme and music authors in chat at start of game |
21 + Briefly show theme and music authors in chat at start of game |
21 * Fixed air-strikes drops being off-center |
22 * Fixed air-strikes drops being off-center |
22 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
23 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp. |
23 * Fixed screenshots being too bright if taken in quick succession |
24 * Fixed screenshots being too bright if taken in quick succession |