equal
deleted
inserted
replaced
1595 DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture); |
1595 DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture); |
1596 if isPaused then |
1596 if isPaused then |
1597 DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture); |
1597 DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture); |
1598 if isAFK then |
1598 if isAFK then |
1599 DrawTextureCentered(0, (cScreenHeight shr 1), AFKTexture); |
1599 DrawTextureCentered(0, (cScreenHeight shr 1), AFKTexture); |
1600 if not isFirstFrame and (missionTimer <> 0) or isPaused or fastUntilLag or (GameState = gsConfirm) then |
1600 if not isFirstFrame and (missionTimer <> 0) or isShowMission or isPaused or fastUntilLag or (GameState = gsConfirm) then |
1601 begin |
1601 begin |
1602 if (ReadyTimeLeft = 0) and (missionTimer > 0) then |
1602 if (ReadyTimeLeft = 0) and (missionTimer > 0) then |
1603 dec(missionTimer, Lag); |
1603 dec(missionTimer, Lag); |
1604 if missionTimer < 0 then |
1604 if missionTimer < 0 then |
1605 missionTimer:= 0; // avoid subtracting below 0 |
1605 missionTimer:= 0; // avoid subtracting below 0 |