250 connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
250 connect(ui.pageNetGame->pGameCFG, SIGNAL(themeChanged(const QString &)), hwnet, SLOT(onThemeChanged(const QString &))); |
251 connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); |
251 connect(ui.pageNetGame->pGameCFG, SIGNAL(initHealthChanged(quint32)), hwnet, SLOT(onInitHealthChanged(quint32))); |
252 connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); |
252 connect(ui.pageNetGame->pGameCFG, SIGNAL(turnTimeChanged(quint32)), hwnet, SLOT(onTurnTimeChanged(quint32))); |
253 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
253 connect(ui.pageNetGame->pGameCFG, SIGNAL(fortsModeChanged(bool)), hwnet, SLOT(onFortsModeChanged(bool))); |
254 |
254 |
255 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(onSeedChanged(const QString &))); |
255 connect(hwnet, SIGNAL(seedChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setSeed(const QString &))); |
256 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(onMapChanged(const QString &))); |
256 connect(hwnet, SIGNAL(mapChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setMap(const QString &))); |
257 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(onThemeChanged(const QString &))); |
257 connect(hwnet, SIGNAL(themeChanged(const QString &)), ui.pageNetGame->pGameCFG, SLOT(setTheme(const QString &))); |
258 connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(onInitHealthChanged(quint32))); |
258 connect(hwnet, SIGNAL(initHealthChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setInitHealth(quint32))); |
259 connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(onTurnTimeChanged(quint32))); |
259 connect(hwnet, SIGNAL(turnTimeChanged(quint32)), ui.pageNetGame->pGameCFG, SLOT(setTurnTime(quint32))); |
260 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(onFortsModeChanged(bool))); |
260 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
261 |
261 |
262 |
262 |
263 hwnet->Connect(hostName, port, nick); |
263 hwnet->Connect(hostName, port, nick); |
264 config->SaveOptions(); |
264 config->SaveOptions(); |
265 } |
265 } |