misc/liblua/luaconf.h
changeset 2812 0a24853de796
child 10017 de822cd3df3a
equal deleted inserted replaced
2811:4cad87e11bf6 2812:0a24853de796
       
     1 /*
       
     2 ** $Id: luaconf.h,v 1.82.1.7 2008/02/11 16:25:08 roberto Exp $
       
     3 ** Configuration file for Lua
       
     4 ** See Copyright Notice in lua.h
       
     5 */
       
     6 
       
     7 
       
     8 #ifndef lconfig_h
       
     9 #define lconfig_h
       
    10 
       
    11 #include <limits.h>
       
    12 #include <stddef.h>
       
    13 
       
    14 
       
    15 /*
       
    16 ** ==================================================================
       
    17 ** Search for "@@" to find all configurable definitions.
       
    18 ** ===================================================================
       
    19 */
       
    20 
       
    21 
       
    22 /*
       
    23 @@ LUA_ANSI controls the use of non-ansi features.
       
    24 ** CHANGE it (define it) if you want Lua to avoid the use of any
       
    25 ** non-ansi feature or library.
       
    26 */
       
    27 #if defined(__STRICT_ANSI__)
       
    28 #define LUA_ANSI
       
    29 #endif
       
    30 
       
    31 
       
    32 #if !defined(LUA_ANSI) && defined(_WIN32)
       
    33 #define LUA_WIN
       
    34 #endif
       
    35 
       
    36 #if defined(LUA_USE_LINUX)
       
    37 #define LUA_USE_POSIX
       
    38 #define LUA_USE_DLOPEN		/* needs an extra library: -ldl */
       
    39 #define LUA_USE_READLINE	/* needs some extra libraries */
       
    40 #endif
       
    41 
       
    42 #if defined(LUA_USE_MACOSX)
       
    43 #define LUA_USE_POSIX
       
    44 #define LUA_DL_DYLD		/* does not need extra library */
       
    45 #endif
       
    46 
       
    47 
       
    48 
       
    49 /*
       
    50 @@ LUA_USE_POSIX includes all functionallity listed as X/Open System
       
    51 @* Interfaces Extension (XSI).
       
    52 ** CHANGE it (define it) if your system is XSI compatible.
       
    53 */
       
    54 #if defined(LUA_USE_POSIX)
       
    55 #define LUA_USE_MKSTEMP
       
    56 #define LUA_USE_ISATTY
       
    57 #define LUA_USE_POPEN
       
    58 #define LUA_USE_ULONGJMP
       
    59 #endif
       
    60 
       
    61 
       
    62 /*
       
    63 @@ LUA_PATH and LUA_CPATH are the names of the environment variables that
       
    64 @* Lua check to set its paths.
       
    65 @@ LUA_INIT is the name of the environment variable that Lua
       
    66 @* checks for initialization code.
       
    67 ** CHANGE them if you want different names.
       
    68 */
       
    69 #define LUA_PATH        "LUA_PATH"
       
    70 #define LUA_CPATH       "LUA_CPATH"
       
    71 #define LUA_INIT	"LUA_INIT"
       
    72 
       
    73 
       
    74 /*
       
    75 @@ LUA_PATH_DEFAULT is the default path that Lua uses to look for
       
    76 @* Lua libraries.
       
    77 @@ LUA_CPATH_DEFAULT is the default path that Lua uses to look for
       
    78 @* C libraries.
       
    79 ** CHANGE them if your machine has a non-conventional directory
       
    80 ** hierarchy or if you want to install your libraries in
       
    81 ** non-conventional directories.
       
    82 */
       
    83 #if defined(_WIN32)
       
    84 /*
       
    85 ** In Windows, any exclamation mark ('!') in the path is replaced by the
       
    86 ** path of the directory of the executable file of the current process.
       
    87 */
       
    88 #define LUA_LDIR	"!\\lua\\"
       
    89 #define LUA_CDIR	"!\\"
       
    90 #define LUA_PATH_DEFAULT  \
       
    91 		".\\?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?\\init.lua;" \
       
    92 		             LUA_CDIR"?.lua;"  LUA_CDIR"?\\init.lua"
       
    93 #define LUA_CPATH_DEFAULT \
       
    94 	".\\?.dll;"  LUA_CDIR"?.dll;" LUA_CDIR"loadall.dll"
       
    95 
       
    96 #else
       
    97 #define LUA_ROOT	"/usr/local/"
       
    98 #define LUA_LDIR	LUA_ROOT "share/lua/5.1/"
       
    99 #define LUA_CDIR	LUA_ROOT "lib/lua/5.1/"
       
   100 #define LUA_PATH_DEFAULT  \
       
   101 		"./?.lua;"  LUA_LDIR"?.lua;"  LUA_LDIR"?/init.lua;" \
       
   102 		            LUA_CDIR"?.lua;"  LUA_CDIR"?/init.lua"
       
   103 #define LUA_CPATH_DEFAULT \
       
   104 	"./?.so;"  LUA_CDIR"?.so;" LUA_CDIR"loadall.so"
       
   105 #endif
       
   106 
       
   107 
       
   108 /*
       
   109 @@ LUA_DIRSEP is the directory separator (for submodules).
       
   110 ** CHANGE it if your machine does not use "/" as the directory separator
       
   111 ** and is not Windows. (On Windows Lua automatically uses "\".)
       
   112 */
       
   113 #if defined(_WIN32)
       
   114 #define LUA_DIRSEP	"\\"
       
   115 #else
       
   116 #define LUA_DIRSEP	"/"
       
   117 #endif
       
   118 
       
   119 
       
   120 /*
       
   121 @@ LUA_PATHSEP is the character that separates templates in a path.
       
   122 @@ LUA_PATH_MARK is the string that marks the substitution points in a
       
   123 @* template.
       
   124 @@ LUA_EXECDIR in a Windows path is replaced by the executable's
       
   125 @* directory.
       
   126 @@ LUA_IGMARK is a mark to ignore all before it when bulding the
       
   127 @* luaopen_ function name.
       
   128 ** CHANGE them if for some reason your system cannot use those
       
   129 ** characters. (E.g., if one of those characters is a common character
       
   130 ** in file/directory names.) Probably you do not need to change them.
       
   131 */
       
   132 #define LUA_PATHSEP	";"
       
   133 #define LUA_PATH_MARK	"?"
       
   134 #define LUA_EXECDIR	"!"
       
   135 #define LUA_IGMARK	"-"
       
   136 
       
   137 
       
   138 /*
       
   139 @@ LUA_INTEGER is the integral type used by lua_pushinteger/lua_tointeger.
       
   140 ** CHANGE that if ptrdiff_t is not adequate on your machine. (On most
       
   141 ** machines, ptrdiff_t gives a good choice between int or long.)
       
   142 */
       
   143 #define LUA_INTEGER	ptrdiff_t
       
   144 
       
   145 
       
   146 /*
       
   147 @@ LUA_API is a mark for all core API functions.
       
   148 @@ LUALIB_API is a mark for all standard library functions.
       
   149 ** CHANGE them if you need to define those functions in some special way.
       
   150 ** For instance, if you want to create one Windows DLL with the core and
       
   151 ** the libraries, you may want to use the following definition (define
       
   152 ** LUA_BUILD_AS_DLL to get it).
       
   153 */
       
   154 #if defined(LUA_BUILD_AS_DLL)
       
   155 
       
   156 #if defined(LUA_CORE) || defined(LUA_LIB)
       
   157 #define LUA_API __declspec(dllexport)
       
   158 #else
       
   159 #define LUA_API __declspec(dllimport)
       
   160 #endif
       
   161 
       
   162 #else
       
   163 
       
   164 #define LUA_API		extern
       
   165 
       
   166 #endif
       
   167 
       
   168 /* more often than not the libs go together with the core */
       
   169 #define LUALIB_API	LUA_API
       
   170 
       
   171 
       
   172 /*
       
   173 @@ LUAI_FUNC is a mark for all extern functions that are not to be
       
   174 @* exported to outside modules.
       
   175 @@ LUAI_DATA is a mark for all extern (const) variables that are not to
       
   176 @* be exported to outside modules.
       
   177 ** CHANGE them if you need to mark them in some special way. Elf/gcc
       
   178 ** (versions 3.2 and later) mark them as "hidden" to optimize access
       
   179 ** when Lua is compiled as a shared library.
       
   180 */
       
   181 #if defined(luaall_c)
       
   182 #define LUAI_FUNC	static
       
   183 #define LUAI_DATA	/* empty */
       
   184 
       
   185 #elif defined(__GNUC__) && ((__GNUC__*100 + __GNUC_MINOR__) >= 302) && \
       
   186       defined(__ELF__)
       
   187 #define LUAI_FUNC	__attribute__((visibility("hidden"))) extern
       
   188 #define LUAI_DATA	LUAI_FUNC
       
   189 
       
   190 #else
       
   191 #define LUAI_FUNC	extern
       
   192 #define LUAI_DATA	extern
       
   193 #endif
       
   194 
       
   195 
       
   196 
       
   197 /*
       
   198 @@ LUA_QL describes how error messages quote program elements.
       
   199 ** CHANGE it if you want a different appearance.
       
   200 */
       
   201 #define LUA_QL(x)	"'" x "'"
       
   202 #define LUA_QS		LUA_QL("%s")
       
   203 
       
   204 
       
   205 /*
       
   206 @@ LUA_IDSIZE gives the maximum size for the description of the source
       
   207 @* of a function in debug information.
       
   208 ** CHANGE it if you want a different size.
       
   209 */
       
   210 #define LUA_IDSIZE	60
       
   211 
       
   212 
       
   213 /*
       
   214 ** {==================================================================
       
   215 ** Stand-alone configuration
       
   216 ** ===================================================================
       
   217 */
       
   218 
       
   219 #if defined(lua_c) || defined(luaall_c)
       
   220 
       
   221 /*
       
   222 @@ lua_stdin_is_tty detects whether the standard input is a 'tty' (that
       
   223 @* is, whether we're running lua interactively).
       
   224 ** CHANGE it if you have a better definition for non-POSIX/non-Windows
       
   225 ** systems.
       
   226 */
       
   227 #if defined(LUA_USE_ISATTY)
       
   228 #include <unistd.h>
       
   229 #define lua_stdin_is_tty()	isatty(0)
       
   230 #elif defined(LUA_WIN)
       
   231 #include <io.h>
       
   232 #include <stdio.h>
       
   233 #define lua_stdin_is_tty()	_isatty(_fileno(stdin))
       
   234 #else
       
   235 #define lua_stdin_is_tty()	1  /* assume stdin is a tty */
       
   236 #endif
       
   237 
       
   238 
       
   239 /*
       
   240 @@ LUA_PROMPT is the default prompt used by stand-alone Lua.
       
   241 @@ LUA_PROMPT2 is the default continuation prompt used by stand-alone Lua.
       
   242 ** CHANGE them if you want different prompts. (You can also change the
       
   243 ** prompts dynamically, assigning to globals _PROMPT/_PROMPT2.)
       
   244 */
       
   245 #define LUA_PROMPT		"> "
       
   246 #define LUA_PROMPT2		">> "
       
   247 
       
   248 
       
   249 /*
       
   250 @@ LUA_PROGNAME is the default name for the stand-alone Lua program.
       
   251 ** CHANGE it if your stand-alone interpreter has a different name and
       
   252 ** your system is not able to detect that name automatically.
       
   253 */
       
   254 #define LUA_PROGNAME		"lua"
       
   255 
       
   256 
       
   257 /*
       
   258 @@ LUA_MAXINPUT is the maximum length for an input line in the
       
   259 @* stand-alone interpreter.
       
   260 ** CHANGE it if you need longer lines.
       
   261 */
       
   262 #define LUA_MAXINPUT	512
       
   263 
       
   264 
       
   265 /*
       
   266 @@ lua_readline defines how to show a prompt and then read a line from
       
   267 @* the standard input.
       
   268 @@ lua_saveline defines how to "save" a read line in a "history".
       
   269 @@ lua_freeline defines how to free a line read by lua_readline.
       
   270 ** CHANGE them if you want to improve this functionality (e.g., by using
       
   271 ** GNU readline and history facilities).
       
   272 */
       
   273 #if defined(LUA_USE_READLINE)
       
   274 #include <stdio.h>
       
   275 #include <readline/readline.h>
       
   276 #include <readline/history.h>
       
   277 #define lua_readline(L,b,p)	((void)L, ((b)=readline(p)) != NULL)
       
   278 #define lua_saveline(L,idx) \
       
   279 	if (lua_strlen(L,idx) > 0)  /* non-empty line? */ \
       
   280 	  add_history(lua_tostring(L, idx));  /* add it to history */
       
   281 #define lua_freeline(L,b)	((void)L, free(b))
       
   282 #else
       
   283 #define lua_readline(L,b,p)	\
       
   284 	((void)L, fputs(p, stdout), fflush(stdout),  /* show prompt */ \
       
   285 	fgets(b, LUA_MAXINPUT, stdin) != NULL)  /* get line */
       
   286 #define lua_saveline(L,idx)	{ (void)L; (void)idx; }
       
   287 #define lua_freeline(L,b)	{ (void)L; (void)b; }
       
   288 #endif
       
   289 
       
   290 #endif
       
   291 
       
   292 /* }================================================================== */
       
   293 
       
   294 
       
   295 /*
       
   296 @@ LUAI_GCPAUSE defines the default pause between garbage-collector cycles
       
   297 @* as a percentage.
       
   298 ** CHANGE it if you want the GC to run faster or slower (higher values
       
   299 ** mean larger pauses which mean slower collection.) You can also change
       
   300 ** this value dynamically.
       
   301 */
       
   302 #define LUAI_GCPAUSE	200  /* 200% (wait memory to double before next GC) */
       
   303 
       
   304 
       
   305 /*
       
   306 @@ LUAI_GCMUL defines the default speed of garbage collection relative to
       
   307 @* memory allocation as a percentage.
       
   308 ** CHANGE it if you want to change the granularity of the garbage
       
   309 ** collection. (Higher values mean coarser collections. 0 represents
       
   310 ** infinity, where each step performs a full collection.) You can also
       
   311 ** change this value dynamically.
       
   312 */
       
   313 #define LUAI_GCMUL	200 /* GC runs 'twice the speed' of memory allocation */
       
   314 
       
   315 
       
   316 
       
   317 /*
       
   318 @@ LUA_COMPAT_GETN controls compatibility with old getn behavior.
       
   319 ** CHANGE it (define it) if you want exact compatibility with the
       
   320 ** behavior of setn/getn in Lua 5.0.
       
   321 */
       
   322 #undef LUA_COMPAT_GETN
       
   323 
       
   324 /*
       
   325 @@ LUA_COMPAT_LOADLIB controls compatibility about global loadlib.
       
   326 ** CHANGE it to undefined as soon as you do not need a global 'loadlib'
       
   327 ** function (the function is still available as 'package.loadlib').
       
   328 */
       
   329 #undef LUA_COMPAT_LOADLIB
       
   330 
       
   331 /*
       
   332 @@ LUA_COMPAT_VARARG controls compatibility with old vararg feature.
       
   333 ** CHANGE it to undefined as soon as your programs use only '...' to
       
   334 ** access vararg parameters (instead of the old 'arg' table).
       
   335 */
       
   336 #define LUA_COMPAT_VARARG
       
   337 
       
   338 /*
       
   339 @@ LUA_COMPAT_MOD controls compatibility with old math.mod function.
       
   340 ** CHANGE it to undefined as soon as your programs use 'math.fmod' or
       
   341 ** the new '%' operator instead of 'math.mod'.
       
   342 */
       
   343 #define LUA_COMPAT_MOD
       
   344 
       
   345 /*
       
   346 @@ LUA_COMPAT_LSTR controls compatibility with old long string nesting
       
   347 @* facility.
       
   348 ** CHANGE it to 2 if you want the old behaviour, or undefine it to turn
       
   349 ** off the advisory error when nesting [[...]].
       
   350 */
       
   351 #define LUA_COMPAT_LSTR		1
       
   352 
       
   353 /*
       
   354 @@ LUA_COMPAT_GFIND controls compatibility with old 'string.gfind' name.
       
   355 ** CHANGE it to undefined as soon as you rename 'string.gfind' to
       
   356 ** 'string.gmatch'.
       
   357 */
       
   358 #define LUA_COMPAT_GFIND
       
   359 
       
   360 /*
       
   361 @@ LUA_COMPAT_OPENLIB controls compatibility with old 'luaL_openlib'
       
   362 @* behavior.
       
   363 ** CHANGE it to undefined as soon as you replace to 'luaL_register'
       
   364 ** your uses of 'luaL_openlib'
       
   365 */
       
   366 #define LUA_COMPAT_OPENLIB
       
   367 
       
   368 
       
   369 
       
   370 /*
       
   371 @@ luai_apicheck is the assert macro used by the Lua-C API.
       
   372 ** CHANGE luai_apicheck if you want Lua to perform some checks in the
       
   373 ** parameters it gets from API calls. This may slow down the interpreter
       
   374 ** a bit, but may be quite useful when debugging C code that interfaces
       
   375 ** with Lua. A useful redefinition is to use assert.h.
       
   376 */
       
   377 #if defined(LUA_USE_APICHECK)
       
   378 #include <assert.h>
       
   379 #define luai_apicheck(L,o)	{ (void)L; assert(o); }
       
   380 #else
       
   381 #define luai_apicheck(L,o)	{ (void)L; }
       
   382 #endif
       
   383 
       
   384 
       
   385 /*
       
   386 @@ LUAI_BITSINT defines the number of bits in an int.
       
   387 ** CHANGE here if Lua cannot automatically detect the number of bits of
       
   388 ** your machine. Probably you do not need to change this.
       
   389 */
       
   390 /* avoid overflows in comparison */
       
   391 #if INT_MAX-20 < 32760
       
   392 #define LUAI_BITSINT	16
       
   393 #elif INT_MAX > 2147483640L
       
   394 /* int has at least 32 bits */
       
   395 #define LUAI_BITSINT	32
       
   396 #else
       
   397 #error "you must define LUA_BITSINT with number of bits in an integer"
       
   398 #endif
       
   399 
       
   400 
       
   401 /*
       
   402 @@ LUAI_UINT32 is an unsigned integer with at least 32 bits.
       
   403 @@ LUAI_INT32 is an signed integer with at least 32 bits.
       
   404 @@ LUAI_UMEM is an unsigned integer big enough to count the total
       
   405 @* memory used by Lua.
       
   406 @@ LUAI_MEM is a signed integer big enough to count the total memory
       
   407 @* used by Lua.
       
   408 ** CHANGE here if for some weird reason the default definitions are not
       
   409 ** good enough for your machine. (The definitions in the 'else'
       
   410 ** part always works, but may waste space on machines with 64-bit
       
   411 ** longs.) Probably you do not need to change this.
       
   412 */
       
   413 #if LUAI_BITSINT >= 32
       
   414 #define LUAI_UINT32	unsigned int
       
   415 #define LUAI_INT32	int
       
   416 #define LUAI_MAXINT32	INT_MAX
       
   417 #define LUAI_UMEM	size_t
       
   418 #define LUAI_MEM	ptrdiff_t
       
   419 #else
       
   420 /* 16-bit ints */
       
   421 #define LUAI_UINT32	unsigned long
       
   422 #define LUAI_INT32	long
       
   423 #define LUAI_MAXINT32	LONG_MAX
       
   424 #define LUAI_UMEM	unsigned long
       
   425 #define LUAI_MEM	long
       
   426 #endif
       
   427 
       
   428 
       
   429 /*
       
   430 @@ LUAI_MAXCALLS limits the number of nested calls.
       
   431 ** CHANGE it if you need really deep recursive calls. This limit is
       
   432 ** arbitrary; its only purpose is to stop infinite recursion before
       
   433 ** exhausting memory.
       
   434 */
       
   435 #define LUAI_MAXCALLS	20000
       
   436 
       
   437 
       
   438 /*
       
   439 @@ LUAI_MAXCSTACK limits the number of Lua stack slots that a C function
       
   440 @* can use.
       
   441 ** CHANGE it if you need lots of (Lua) stack space for your C
       
   442 ** functions. This limit is arbitrary; its only purpose is to stop C
       
   443 ** functions to consume unlimited stack space. (must be smaller than
       
   444 ** -LUA_REGISTRYINDEX)
       
   445 */
       
   446 #define LUAI_MAXCSTACK	8000
       
   447 
       
   448 
       
   449 
       
   450 /*
       
   451 ** {==================================================================
       
   452 ** CHANGE (to smaller values) the following definitions if your system
       
   453 ** has a small C stack. (Or you may want to change them to larger
       
   454 ** values if your system has a large C stack and these limits are
       
   455 ** too rigid for you.) Some of these constants control the size of
       
   456 ** stack-allocated arrays used by the compiler or the interpreter, while
       
   457 ** others limit the maximum number of recursive calls that the compiler
       
   458 ** or the interpreter can perform. Values too large may cause a C stack
       
   459 ** overflow for some forms of deep constructs.
       
   460 ** ===================================================================
       
   461 */
       
   462 
       
   463 
       
   464 /*
       
   465 @@ LUAI_MAXCCALLS is the maximum depth for nested C calls (short) and
       
   466 @* syntactical nested non-terminals in a program.
       
   467 */
       
   468 #define LUAI_MAXCCALLS		200
       
   469 
       
   470 
       
   471 /*
       
   472 @@ LUAI_MAXVARS is the maximum number of local variables per function
       
   473 @* (must be smaller than 250).
       
   474 */
       
   475 #define LUAI_MAXVARS		200
       
   476 
       
   477 
       
   478 /*
       
   479 @@ LUAI_MAXUPVALUES is the maximum number of upvalues per function
       
   480 @* (must be smaller than 250).
       
   481 */
       
   482 #define LUAI_MAXUPVALUES	60
       
   483 
       
   484 
       
   485 /*
       
   486 @@ LUAL_BUFFERSIZE is the buffer size used by the lauxlib buffer system.
       
   487 */
       
   488 #define LUAL_BUFFERSIZE		BUFSIZ
       
   489 
       
   490 /* }================================================================== */
       
   491 
       
   492 
       
   493 
       
   494 
       
   495 /*
       
   496 ** {==================================================================
       
   497 @@ LUA_NUMBER is the type of numbers in Lua.
       
   498 ** CHANGE the following definitions only if you want to build Lua
       
   499 ** with a number type different from double. You may also need to
       
   500 ** change lua_number2int & lua_number2integer.
       
   501 ** ===================================================================
       
   502 */
       
   503 
       
   504 #define LUA_NUMBER_DOUBLE
       
   505 #define LUA_NUMBER	double
       
   506 
       
   507 /*
       
   508 @@ LUAI_UACNUMBER is the result of an 'usual argument conversion'
       
   509 @* over a number.
       
   510 */
       
   511 #define LUAI_UACNUMBER	double
       
   512 
       
   513 
       
   514 /*
       
   515 @@ LUA_NUMBER_SCAN is the format for reading numbers.
       
   516 @@ LUA_NUMBER_FMT is the format for writing numbers.
       
   517 @@ lua_number2str converts a number to a string.
       
   518 @@ LUAI_MAXNUMBER2STR is maximum size of previous conversion.
       
   519 @@ lua_str2number converts a string to a number.
       
   520 */
       
   521 #define LUA_NUMBER_SCAN		"%lf"
       
   522 #define LUA_NUMBER_FMT		"%.14g"
       
   523 #define lua_number2str(s,n)	sprintf((s), LUA_NUMBER_FMT, (n))
       
   524 #define LUAI_MAXNUMBER2STR	32 /* 16 digits, sign, point, and \0 */
       
   525 #define lua_str2number(s,p)	strtod((s), (p))
       
   526 
       
   527 
       
   528 /*
       
   529 @@ The luai_num* macros define the primitive operations over numbers.
       
   530 */
       
   531 #if defined(LUA_CORE)
       
   532 #include <math.h>
       
   533 #define luai_numadd(a,b)	((a)+(b))
       
   534 #define luai_numsub(a,b)	((a)-(b))
       
   535 #define luai_nummul(a,b)	((a)*(b))
       
   536 #define luai_numdiv(a,b)	((a)/(b))
       
   537 #define luai_nummod(a,b)	((a) - floor((a)/(b))*(b))
       
   538 #define luai_numpow(a,b)	(pow(a,b))
       
   539 #define luai_numunm(a)		(-(a))
       
   540 #define luai_numeq(a,b)		((a)==(b))
       
   541 #define luai_numlt(a,b)		((a)<(b))
       
   542 #define luai_numle(a,b)		((a)<=(b))
       
   543 #define luai_numisnan(a)	(!luai_numeq((a), (a)))
       
   544 #endif
       
   545 
       
   546 
       
   547 /*
       
   548 @@ lua_number2int is a macro to convert lua_Number to int.
       
   549 @@ lua_number2integer is a macro to convert lua_Number to lua_Integer.
       
   550 ** CHANGE them if you know a faster way to convert a lua_Number to
       
   551 ** int (with any rounding method and without throwing errors) in your
       
   552 ** system. In Pentium machines, a naive typecast from double to int
       
   553 ** in C is extremely slow, so any alternative is worth trying.
       
   554 */
       
   555 
       
   556 /* On a Pentium, resort to a trick */
       
   557 #if defined(LUA_NUMBER_DOUBLE) && !defined(LUA_ANSI) && !defined(__SSE2__) && \
       
   558     (defined(__i386) || defined (_M_IX86) || defined(__i386__))
       
   559 
       
   560 /* On a Microsoft compiler, use assembler */
       
   561 #if defined(_MSC_VER)
       
   562 
       
   563 #define lua_number2int(i,d)   __asm fld d   __asm fistp i
       
   564 #define lua_number2integer(i,n)		lua_number2int(i, n)
       
   565 
       
   566 /* the next trick should work on any Pentium, but sometimes clashes
       
   567    with a DirectX idiosyncrasy */
       
   568 #else
       
   569 
       
   570 union luai_Cast { double l_d; long l_l; };
       
   571 #define lua_number2int(i,d) \
       
   572   { volatile union luai_Cast u; u.l_d = (d) + 6755399441055744.0; (i) = u.l_l; }
       
   573 #define lua_number2integer(i,n)		lua_number2int(i, n)
       
   574 
       
   575 #endif
       
   576 
       
   577 
       
   578 /* this option always works, but may be slow */
       
   579 #else
       
   580 #define lua_number2int(i,d)	((i)=(int)(d))
       
   581 #define lua_number2integer(i,d)	((i)=(lua_Integer)(d))
       
   582 
       
   583 #endif
       
   584 
       
   585 /* }================================================================== */
       
   586 
       
   587 
       
   588 /*
       
   589 @@ LUAI_USER_ALIGNMENT_T is a type that requires maximum alignment.
       
   590 ** CHANGE it if your system requires alignments larger than double. (For
       
   591 ** instance, if your system supports long doubles and they must be
       
   592 ** aligned in 16-byte boundaries, then you should add long double in the
       
   593 ** union.) Probably you do not need to change this.
       
   594 */
       
   595 #define LUAI_USER_ALIGNMENT_T	union { double u; void *s; long l; }
       
   596 
       
   597 
       
   598 /*
       
   599 @@ LUAI_THROW/LUAI_TRY define how Lua does exception handling.
       
   600 ** CHANGE them if you prefer to use longjmp/setjmp even with C++
       
   601 ** or if want/don't to use _longjmp/_setjmp instead of regular
       
   602 ** longjmp/setjmp. By default, Lua handles errors with exceptions when
       
   603 ** compiling as C++ code, with _longjmp/_setjmp when asked to use them,
       
   604 ** and with longjmp/setjmp otherwise.
       
   605 */
       
   606 #if defined(__cplusplus)
       
   607 /* C++ exceptions */
       
   608 #define LUAI_THROW(L,c)	throw(c)
       
   609 #define LUAI_TRY(L,c,a)	try { a } catch(...) \
       
   610 	{ if ((c)->status == 0) (c)->status = -1; }
       
   611 #define luai_jmpbuf	int  /* dummy variable */
       
   612 
       
   613 #elif defined(LUA_USE_ULONGJMP)
       
   614 /* in Unix, try _longjmp/_setjmp (more efficient) */
       
   615 #define LUAI_THROW(L,c)	_longjmp((c)->b, 1)
       
   616 #define LUAI_TRY(L,c,a)	if (_setjmp((c)->b) == 0) { a }
       
   617 #define luai_jmpbuf	jmp_buf
       
   618 
       
   619 #else
       
   620 /* default handling with long jumps */
       
   621 #define LUAI_THROW(L,c)	longjmp((c)->b, 1)
       
   622 #define LUAI_TRY(L,c,a)	if (setjmp((c)->b) == 0) { a }
       
   623 #define luai_jmpbuf	jmp_buf
       
   624 
       
   625 #endif
       
   626 
       
   627 
       
   628 /*
       
   629 @@ LUA_MAXCAPTURES is the maximum number of captures that a pattern
       
   630 @* can do during pattern-matching.
       
   631 ** CHANGE it if you need more captures. This limit is arbitrary.
       
   632 */
       
   633 #define LUA_MAXCAPTURES		32
       
   634 
       
   635 
       
   636 /*
       
   637 @@ lua_tmpnam is the function that the OS library uses to create a
       
   638 @* temporary name.
       
   639 @@ LUA_TMPNAMBUFSIZE is the maximum size of a name created by lua_tmpnam.
       
   640 ** CHANGE them if you have an alternative to tmpnam (which is considered
       
   641 ** insecure) or if you want the original tmpnam anyway.  By default, Lua
       
   642 ** uses tmpnam except when POSIX is available, where it uses mkstemp.
       
   643 */
       
   644 #if defined(loslib_c) || defined(luaall_c)
       
   645 
       
   646 #if defined(LUA_USE_MKSTEMP)
       
   647 #include <unistd.h>
       
   648 #define LUA_TMPNAMBUFSIZE	32
       
   649 #define lua_tmpnam(b,e)	{ \
       
   650 	strcpy(b, "/tmp/lua_XXXXXX"); \
       
   651 	e = mkstemp(b); \
       
   652 	if (e != -1) close(e); \
       
   653 	e = (e == -1); }
       
   654 
       
   655 #else
       
   656 #define LUA_TMPNAMBUFSIZE	L_tmpnam
       
   657 #define lua_tmpnam(b,e)		{ e = (tmpnam(b) == NULL); }
       
   658 #endif
       
   659 
       
   660 #endif
       
   661 
       
   662 
       
   663 /*
       
   664 @@ lua_popen spawns a new process connected to the current one through
       
   665 @* the file streams.
       
   666 ** CHANGE it if you have a way to implement it in your system.
       
   667 */
       
   668 #if defined(LUA_USE_POPEN)
       
   669 
       
   670 #define lua_popen(L,c,m)	((void)L, fflush(NULL), popen(c,m))
       
   671 #define lua_pclose(L,file)	((void)L, (pclose(file) != -1))
       
   672 
       
   673 #elif defined(LUA_WIN)
       
   674 
       
   675 #define lua_popen(L,c,m)	((void)L, _popen(c,m))
       
   676 #define lua_pclose(L,file)	((void)L, (_pclose(file) != -1))
       
   677 
       
   678 #else
       
   679 
       
   680 #define lua_popen(L,c,m)	((void)((void)c, m),  \
       
   681 		luaL_error(L, LUA_QL("popen") " not supported"), (FILE*)0)
       
   682 #define lua_pclose(L,file)		((void)((void)L, file), 0)
       
   683 
       
   684 #endif
       
   685 
       
   686 /*
       
   687 @@ LUA_DL_* define which dynamic-library system Lua should use.
       
   688 ** CHANGE here if Lua has problems choosing the appropriate
       
   689 ** dynamic-library system for your platform (either Windows' DLL, Mac's
       
   690 ** dyld, or Unix's dlopen). If your system is some kind of Unix, there
       
   691 ** is a good chance that it has dlopen, so LUA_DL_DLOPEN will work for
       
   692 ** it.  To use dlopen you also need to adapt the src/Makefile (probably
       
   693 ** adding -ldl to the linker options), so Lua does not select it
       
   694 ** automatically.  (When you change the makefile to add -ldl, you must
       
   695 ** also add -DLUA_USE_DLOPEN.)
       
   696 ** If you do not want any kind of dynamic library, undefine all these
       
   697 ** options.
       
   698 ** By default, _WIN32 gets LUA_DL_DLL and MAC OS X gets LUA_DL_DYLD.
       
   699 */
       
   700 #if defined(LUA_USE_DLOPEN)
       
   701 #define LUA_DL_DLOPEN
       
   702 #endif
       
   703 
       
   704 #if defined(LUA_WIN)
       
   705 #define LUA_DL_DLL
       
   706 #endif
       
   707 
       
   708 
       
   709 /*
       
   710 @@ LUAI_EXTRASPACE allows you to add user-specific data in a lua_State
       
   711 @* (the data goes just *before* the lua_State pointer).
       
   712 ** CHANGE (define) this if you really need that. This value must be
       
   713 ** a multiple of the maximum alignment required for your machine.
       
   714 */
       
   715 #define LUAI_EXTRASPACE		0
       
   716 
       
   717 
       
   718 /*
       
   719 @@ luai_userstate* allow user-specific actions on threads.
       
   720 ** CHANGE them if you defined LUAI_EXTRASPACE and need to do something
       
   721 ** extra when a thread is created/deleted/resumed/yielded.
       
   722 */
       
   723 #define luai_userstateopen(L)		((void)L)
       
   724 #define luai_userstateclose(L)		((void)L)
       
   725 #define luai_userstatethread(L,L1)	((void)L)
       
   726 #define luai_userstatefree(L)		((void)L)
       
   727 #define luai_userstateresume(L,n)	((void)L)
       
   728 #define luai_userstateyield(L,n)	((void)L)
       
   729 
       
   730 
       
   731 /*
       
   732 @@ LUA_INTFRMLEN is the length modifier for integer conversions
       
   733 @* in 'string.format'.
       
   734 @@ LUA_INTFRM_T is the integer type correspoding to the previous length
       
   735 @* modifier.
       
   736 ** CHANGE them if your system supports long long or does not support long.
       
   737 */
       
   738 
       
   739 #if defined(LUA_USELONGLONG)
       
   740 
       
   741 #define LUA_INTFRMLEN		"ll"
       
   742 #define LUA_INTFRM_T		long long
       
   743 
       
   744 #else
       
   745 
       
   746 #define LUA_INTFRMLEN		"l"
       
   747 #define LUA_INTFRM_T		long
       
   748 
       
   749 #endif
       
   750 
       
   751 
       
   752 
       
   753 /* =================================================================== */
       
   754 
       
   755 /*
       
   756 ** Local configuration. You can use this space to add your redefinitions
       
   757 ** without modifying the main part of the file.
       
   758 */
       
   759 
       
   760 
       
   761 
       
   762 #endif
       
   763