share/hedgewars/Data/Scripts/Multiplayer/Construction_Mode.lua
changeset 11712 0a33c3172e6d
parent 11711 bfbf6dc83176
child 11713 106112bbacfa
equal deleted inserted replaced
11711:bfbf6dc83176 11712:0a33c3172e6d
  1362 	pMode = {}
  1362 	pMode = {}
  1363 	placedExpense = 1
  1363 	placedExpense = 1
  1364 
  1364 
  1365 	if cat[cIndex] == "Girder Placement Mode" then
  1365 	if cat[cIndex] == "Girder Placement Mode" then
  1366 		pIndex = CGR
  1366 		pIndex = CGR
  1367 		pMode = {"Girder"}
  1367 		pMode = {loc("Girder")}
  1368 		--	pCount = 1
  1368 		--	pCount = 1
  1369 	elseif cat[cIndex] == "Rubber Placement Mode" then
  1369 	elseif cat[cIndex] == "Rubber Placement Mode" then
  1370 		pIndex = CGR
  1370 		pIndex = CGR
  1371 		pMode = {"Rubber"}
  1371 		pMode = {loc("Rubber")}
  1372 		placedExpense = 3
  1372 		placedExpense = 3
  1373 	--	pCount = 1???
  1373 	--	pCount = 1???
  1374 	elseif cat[cIndex] == "Target Placement Mode" then
  1374 	elseif cat[cIndex] == "Target Placement Mode" then
  1375 		pMode = {"Standard Target"}
  1375 		pMode = {loc("Target")}
  1376 	elseif cat[cIndex] == "Cleaver Placement Mode" then
  1376 	elseif cat[cIndex] == "Cleaver Placement Mode" then
  1377 		pMode = {"Standard Cleaver"}
  1377 		pMode = {loc("Cleaver")}
  1378 	elseif cat[cIndex] == "Barrel Placement Mode" then
  1378 	elseif cat[cIndex] == "Barrel Placement Mode" then
  1379 		--pMode = {1,50,75,100}
  1379 		--pMode = {1,50,75,100}
  1380 		pMode = {50}
  1380 		pMode = {50}
  1381 		placedExpense = 10
  1381 		placedExpense = 10
  1382 	elseif cat[cIndex] == "Health Crate Placement Mode" then
  1382 	elseif cat[cIndex] == "Health Crate Placement Mode" then
  1397 		--pMode = {1,1000,2000,3000,4000,5000,0}
  1397 		--pMode = {1,1000,2000,3000,4000,5000,0}
  1398 		pMode = {1,1000,2000,3000,4000,5000}
  1398 		pMode = {1,1000,2000,3000,4000,5000}
  1399 		-- 0 is dud right, or is that nil?
  1399 		-- 0 is dud right, or is that nil?
  1400 		placedExpense = 15
  1400 		placedExpense = 15
  1401 	elseif cat[cIndex] == "Sticky Mine Placement Mode" then
  1401 	elseif cat[cIndex] == "Sticky Mine Placement Mode" then
  1402 		pMode = {"Normal Sticky Mine"}
  1402 		pMode = {loc("Sticky Mine")}
  1403 	--elseif cat[cIndex] == "Gear Repositioning Mode" then
  1403 	--elseif cat[cIndex] == "Gear Repositioning Mode" then
  1404 	--	for i = 1, #hhs do
  1404 	--	for i = 1, #hhs do
  1405 	--		pMode[i] = GetHogName(hhs[i])
  1405 	--		pMode[i] = GetHogName(hhs[i])
  1406 	--	end
  1406 	--	end
  1407 		placedExpense = 20
  1407 		placedExpense = 20