68 -- Disable Sudden Death |
68 -- Disable Sudden Death |
69 WaterRise = 0 |
69 WaterRise = 0 |
70 HealthDecrease = 0 |
70 HealthDecrease = 0 |
71 |
71 |
72 -- Hog Solo |
72 -- Hog Solo |
73 AddTeam(teamA.name, teamA.color, "Simple", "Island", "HillBilly", "hedgewars") |
73 AddTeam(teamA.name, teamA.color, "Simple", "Island", "Default", "hedgewars") |
74 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
74 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
75 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
75 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
76 -- enemies |
76 -- enemies |
77 shuffleHogs(enemies) |
77 shuffleHogs(enemies) |
78 AddTeam(teamB.name, teamB.color, "skull", "Island", "HillBilly", "cm_skull") |
78 AddTeam(teamB.name, teamB.color, "skull", "Island", "Default", "cm_skull") |
79 for i=1,table.getn(enemies) do |
79 for i=1,table.getn(enemies) do |
80 enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
80 enemies[i].gear = AddHog(enemies[i].name, 1, 100, "war_desertgrenadier1") |
81 AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
81 AnimSetGearPosition(enemies[i].gear, enemies[i].x, enemies[i].y) |
82 end |
82 end |
83 |
83 |