1200 connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)), Qt::QueuedConnection); |
1200 connect(hwnet, SIGNAL(Warning(const QString&)), this, SLOT(NetWarning(const QString&)), Qt::QueuedConnection); |
1201 connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()), Qt::QueuedConnection); |
1201 connect(hwnet, SIGNAL(EnteredGame()), this, SLOT(NetGameEnter()), Qt::QueuedConnection); |
1202 connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)), Qt::QueuedConnection); |
1202 connect(hwnet, SIGNAL(LeftRoom(const QString&)), this, SLOT(NetLeftRoom(const QString&)), Qt::QueuedConnection); |
1203 connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1203 connect(hwnet, SIGNAL(AddNetTeam(const HWTeam&)), this, SLOT(AddNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1204 connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1204 connect(hwnet, SIGNAL(RemoveNetTeam(const HWTeam&)), this, SLOT(RemoveNetTeam(const HWTeam&)), Qt::QueuedConnection); |
1205 connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&)), Qt::QueuedConnection); |
1205 connect(hwnet, SIGNAL(TeamAccepted(const QString&)), this, SLOT(NetTeamAccepted(const QString&))); |
1206 connect(hwnet, SIGNAL(NickRegistered(const QString&)), this, SLOT(NetNickRegistered(const QString&)), Qt::QueuedConnection); |
1206 connect(hwnet, SIGNAL(NickRegistered(const QString&)), this, SLOT(NetNickRegistered(const QString&)), Qt::QueuedConnection); |
1207 connect(hwnet, SIGNAL(NickNotRegistered(const QString&)), this, SLOT(NetNickNotRegistered(const QString&)), Qt::QueuedConnection); |
1207 connect(hwnet, SIGNAL(NickNotRegistered(const QString&)), this, SLOT(NetNickNotRegistered(const QString&)), Qt::QueuedConnection); |
1208 connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)), Qt::QueuedConnection); |
1208 connect(hwnet, SIGNAL(NickTaken(const QString&)), this, SLOT(NetNickTaken(const QString&)), Qt::QueuedConnection); |
1209 connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()), Qt::QueuedConnection); |
1209 connect(hwnet, SIGNAL(AuthFailed()), this, SLOT(NetAuthFailed()), Qt::QueuedConnection); |
1210 //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |
1210 //connect(ui.pageNetGame->BtnBack, SIGNAL(clicked()), hwnet, SLOT(partRoom())); |