share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/journey.lua
changeset 13583 141cdfe0f3ca
parent 13475 2c7ae236b2d8
child 13643 690cc84e9fd6
equal deleted inserted replaced
13582:517b26009073 13583:141cdfe0f3ca
  1086 
  1086 
  1087     -- Disable Sudden Death
  1087     -- Disable Sudden Death
  1088     HealthDecrease = 0
  1088     HealthDecrease = 0
  1089     WaterRise = 0
  1089     WaterRise = 0
  1090 
  1090 
  1091   AddTeam(loc("Natives"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
  1091   AddTeam(loc("Natives"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
  1092   leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
  1092   leaks = AddHog(loc("Leaks A Lot"), 0, 100, "Rambo")
  1093   dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
  1093   dense = AddHog(loc("Dense Cloud"), 0, 100, "RobinHood")
  1094 
  1094 
  1095   AddTeam(loc("Princess"), 0x0072FF, "Bone", "Island", "HillBilly", "cm_birdy")
  1095   AddTeam(loc("Princess"), -2, "Bone", "Island", "HillBilly", "cm_birdy")
  1096   princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara")
  1096   princess = AddHog(loc("Fell From Heaven"), 0, 200, "tiara")
  1097 
  1097 
  1098   AddTeam(loc("Cannibal Sentry"), 0xDD0000, "skull", "Island", "Pirate","cm_vampire")
  1098   AddTeam(loc("Cannibal Sentry"), -1, "skull", "Island", "Pirate","cm_vampire")
  1099   cannibals = {}
  1099   cannibals = {}
  1100   for i = 1, 4 do
  1100   for i = 1, 4 do
  1101     cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi")
  1101     cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi")
  1102     AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
  1102     AnimSetGearPosition(cannibals[i], unpack(cannibalPos[i]))
  1103     SetEffect(cannibals[i], heArtillery, 1)
  1103     SetEffect(cannibals[i], heArtillery, 1)
  1107     cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi")
  1107     cannibals[i] = AddHog(cannibalNames[i], 3, 40, "Zombi")
  1108     AnimSetGearPosition(cannibals[i], 0, 0)
  1108     AnimSetGearPosition(cannibals[i], 0, 0)
  1109     SetEffect(cannibals[i], heArtillery, 1)
  1109     SetEffect(cannibals[i], heArtillery, 1)
  1110   end
  1110   end
  1111 
  1111 
  1112   AddTeam(loc("011101001"), 0xDD0000, "ring", "UFO", "Robot", "cm_binary")
  1112   AddTeam(loc("011101001"), -1, "ring", "UFO", "Robot", "cm_binary")
  1113   cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1")
  1113   cyborg = AddHog(loc("Y3K1337"), 0, 200, "cyborg1")
  1114 
  1114 
  1115   AnimSetGearPosition(dense, 0, 0)
  1115   AnimSetGearPosition(dense, 0, 0)
  1116   AnimSetGearPosition(leaks, 0, 0)
  1116   AnimSetGearPosition(leaks, 0, 0)
  1117   AnimSetGearPosition(cyborg, 0, 0)
  1117   AnimSetGearPosition(cyborg, 0, 0)