83 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
83 AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "cm_birdy") |
84 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
84 hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") |
85 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
85 AnimSetGearPosition(hero.gear, hero.x, hero.y) |
86 -- Ally |
86 -- Ally |
87 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
87 AddTeam(teamB.name, teamB.color, "Bone", "Island", "HillBilly", "cm_birdy") |
88 ally.gear = AddHog(ally.name, 0, 100, "tophats") |
88 ally.gear = AddHog(ally.name, 0, 100, "war_airwarden02") |
89 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
89 AnimSetGearPosition(ally.gear, ally.x, ally.y) |
90 HogTurnLeft(ally.gear, true) |
90 HogTurnLeft(ally.gear, true) |
91 |
91 |
92 initCheckpoint("ice02") |
92 initCheckpoint("ice02") |
93 |
93 |