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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
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20 slouken@libsdl.org, vittorio.giovara@gmail.com |
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21 */ |
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22 |
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23 #import "SDL_uikitappdelegate.h" |
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24 #import "SDL_uikitopenglview.h" |
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25 #import "SDL_events_c.h" |
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26 #import "jumphack.h" |
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27 #import "SDL_video.h" |
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28 |
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29 #ifdef main |
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30 #undef main |
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31 #endif |
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32 |
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33 extern int SDL_main(int argc, char *argv[]); |
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34 static int forward_argc; |
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35 static char **forward_argv; |
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36 |
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37 int main (int argc, char **argv) { |
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38 int i; |
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39 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; |
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40 |
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41 /* store arguments */ |
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42 forward_argc = argc; |
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43 forward_argv = (char **)malloc(argc * sizeof(char *)); |
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44 for (i = 0; i < argc; i++) { |
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45 forward_argv[i] = malloc( (strlen(argv[i])+1) * sizeof(char)); |
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46 strcpy(forward_argv[i], argv[i]); |
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47 } |
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48 |
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49 /* Give over control to run loop, SDLUIKitDelegate will handle most things from here */ |
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50 UIApplicationMain(argc, argv, NULL, @"SDLUIKitDelegate"); |
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51 |
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52 [pool release]; |
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53 } |
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54 |
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55 @implementation SDLUIKitDelegate |
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56 |
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57 @synthesize window, windowID, controller; |
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58 |
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59 /* convenience method */ |
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60 +(SDLUIKitDelegate *)sharedAppDelegate { |
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61 /* the delegate is set in UIApplicationMain(), which is garaunteed to be called before this method */ |
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62 return (SDLUIKitDelegate *)[[UIApplication sharedApplication] delegate]; |
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63 } |
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64 |
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65 - (void) startSDLgame { |
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66 |
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67 /* run the user's application, passing argc and argv */ |
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68 NSLog(@"Game is launching"); |
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69 SDL_main(forward_argc, forward_argv); |
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70 // can't reach here yet |
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71 NSLog(@"Game exited"); |
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72 |
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73 //[self performSelector:@selector(makeNewView) withObject:nil afterDelay:0.0]; |
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74 /* exit, passing the return status from the user's application */ |
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75 //exit(exit_status); |
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76 } |
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77 |
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78 // override the direct execution of SDL_main to allow us to implement the frontend (even using a nib) |
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79 -(void) applicationDidFinishLaunching:(UIApplication *)application { |
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80 [application setStatusBarHidden:YES animated:NO]; |
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81 |
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82 /* Set working directory to resource path */ |
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83 [[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]]; |
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84 |
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85 [window addSubview:controller.view]; |
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86 [window makeKeyAndVisible]; |
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87 } |
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88 |
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89 -(void) applicationWillTerminate:(UIApplication *)application { |
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90 /* free the memory we used to hold copies of argc and argv */ |
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91 int i; |
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92 for (i=0; i < forward_argc; i++) { |
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93 free(forward_argv[i]); |
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94 } |
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95 free(forward_argv); |
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96 SDL_SendQuit(); |
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97 /* hack to prevent automatic termination. See SDL_uikitevents.m for details */ |
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98 // have to remove this otherwise game goes on when pushing the home button |
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99 //longjmp(*(jump_env()), 1); |
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100 |
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101 NSLog(@"Closing App..."); |
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102 } |
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103 |
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104 -(void) applicationWillResignActive:(UIApplication*)application |
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105 { |
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106 // NSLog(@"%@", NSStringFromSelector(_cmd)); |
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107 SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_MINIMIZED, 0, 0); |
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108 } |
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109 |
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110 -(void) applicationDidBecomeActive:(UIApplication*)application |
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111 { |
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112 // NSLog(@"%@", NSStringFromSelector(_cmd)); |
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113 SDL_SendWindowEvent(self.windowID, SDL_WINDOWEVENT_RESTORED, 0, 0); |
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114 } |
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115 |
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116 /* |
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117 -(BOOL) shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation) interfaceOrientation { |
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118 NSLog(@"Rotating..."); |
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119 return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); |
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120 } |
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121 */ |
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122 |
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123 -(void) dealloc { |
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124 [controller release]; |
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125 [window release]; |
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126 [super dealloc]; |
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127 } |
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128 |
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129 @end |