1 /* |
|
2 SDL - Simple DirectMedia Layer |
|
3 Copyright (C) 1997-2009 Sam Lantinga |
|
4 |
|
5 This library is free software; you can redistribute it and/or |
|
6 modify it under the terms of the GNU Lesser General Public |
|
7 License as published by the Free Software Foundation; either |
|
8 version 2.1 of the License, or (at your option) any later version. |
|
9 |
|
10 This library is distributed in the hope that it will be useful, |
|
11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
|
13 Lesser General Public License for more details. |
|
14 |
|
15 You should have received a copy of the GNU Lesser General Public |
|
16 License along with this library; if not, write to the Free Software |
|
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
|
18 |
|
19 Sam Lantinga, mods for Hedgewars by Vittorio Giovara |
|
20 slouken@libsdl.org, vittorio.giovara@gmail.com |
|
21 */ |
|
22 |
|
23 #include "PascalImports.h" |
|
24 #import "SDL_uikitview.h" |
|
25 #import "SDL_uikitappdelegate.h" |
|
26 |
|
27 #if SDL_IPHONE_KEYBOARD |
|
28 #import "SDL_keyboard_c.h" |
|
29 #import "keyinfotable.h" |
|
30 #import "SDL_uikitwindow.h" |
|
31 #endif |
|
32 |
|
33 @implementation SDL_uikitview |
|
34 |
|
35 @synthesize initialDistance, gestureStartPoint; |
|
36 |
|
37 - (void)dealloc { |
|
38 #if SDL_IPHONE_KEYBOARD |
|
39 SDL_DelKeyboard(0); |
|
40 [textField release]; |
|
41 #endif |
|
42 [super dealloc]; |
|
43 } |
|
44 |
|
45 - (id)initWithFrame:(CGRect)frame { |
|
46 |
|
47 self = [super initWithFrame: frame]; |
|
48 |
|
49 #if SDL_IPHONE_KEYBOARD |
|
50 [self initializeKeyboard]; |
|
51 #endif |
|
52 |
|
53 int i; |
|
54 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) { |
|
55 mice[i].id = i; |
|
56 mice[i].driverdata = NULL; |
|
57 SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1); |
|
58 } |
|
59 |
|
60 UIButton *attackButton; |
|
61 |
|
62 attackButton = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, 90,60)]; |
|
63 [attackButton setBackgroundImage:[UIImage imageNamed:@"Default.png"] forState:UIControlStateNormal]; |
|
64 // this object is inherited by SDL_openglesview.m which is the one allocated by SDL. |
|
65 // We select this class with [self superclass] and call the selectors with "+" because |
|
66 // they are superclass methods |
|
67 [attackButton addTarget:[self superclass] action:@selector(attackButtonPressed) forControlEvents:UIControlEventTouchDown]; |
|
68 [attackButton addTarget:[self superclass] action:@selector(attackButtonReleased) forControlEvents:UIControlEventTouchUpInside|UIControlEventTouchUpOutside]; |
|
69 [self insertSubview:attackButton atIndex:10]; |
|
70 [attackButton release]; |
|
71 |
|
72 self.multipleTouchEnabled = YES; |
|
73 |
|
74 return self; |
|
75 } |
|
76 |
|
77 #pragma mark - |
|
78 #pragma mark Superclass methods |
|
79 +(void) attackButtonPressed { |
|
80 HW_shoot(); |
|
81 } |
|
82 |
|
83 +(void) attackButtonReleased { |
|
84 HW_allKeysUp(); |
|
85 } |
|
86 |
|
87 #pragma mark - |
|
88 #pragma mark Custom SDL_UIView input handling |
|
89 |
|
90 // we override default touch input to implement our own gestures |
|
91 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
|
92 /*NSEnumerator *enumerator = [touches objectEnumerator]; |
|
93 UITouch *touch =(UITouch*)[enumerator nextObject]; |
|
94 |
|
95 /* associate touches with mice, so long as we have slots |
|
96 int i; |
|
97 int found = 0; |
|
98 for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) { |
|
99 |
|
100 /* check if this mouse is already tracking a touch |
|
101 if (mice[i].driverdata != NULL) { |
|
102 continue; |
|
103 } |
|
104 /* |
|
105 mouse not associated with anything right now, |
|
106 associate the touch with this mouse |
|
107 |
|
108 found = 1; |
|
109 |
|
110 /* save old mouse so we can switch back |
|
111 int oldMouse = SDL_SelectMouse(-1); |
|
112 |
|
113 /* select this slot's mouse |
|
114 SDL_SelectMouse(i); |
|
115 CGPoint locationInView = [touch locationInView: self]; |
|
116 |
|
117 /* set driver data to touch object, we'll use touch object later |
|
118 mice[i].driverdata = [touch retain]; |
|
119 |
|
120 /* send moved event |
|
121 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
|
122 |
|
123 /* send mouse down event |
|
124 SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT); |
|
125 |
|
126 /* re-calibrate relative mouse motion |
|
127 SDL_GetRelativeMouseState(i, NULL, NULL); |
|
128 |
|
129 /* grab next touch |
|
130 touch = (UITouch*)[enumerator nextObject]; |
|
131 |
|
132 /* switch back to our old mouse |
|
133 SDL_SelectMouse(oldMouse); |
|
134 |
|
135 } */ |
|
136 |
|
137 UITouch *touch = [touches anyObject]; |
|
138 gestureStartPoint = [touch locationInView:self]; |
|
139 |
|
140 // one tap - single click |
|
141 if (1 == [touch tapCount] ) { |
|
142 //SDL_WarpMouseInWindow([SDLUIKitDelegate sharedAppDelegate].windowID, gestureStartPoint.x, gestureStartPoint.y); |
|
143 HW_click(); |
|
144 } |
|
145 |
|
146 // two taps - right click |
|
147 if (2 == [touch tapCount] ) { |
|
148 HW_ammoMenu(); |
|
149 } |
|
150 |
|
151 // two taps with two fingers - middle click |
|
152 if (2 == [touch tapCount] && 2 == [touches count]) { |
|
153 HW_zoomReset(); |
|
154 } |
|
155 |
|
156 // two fingers - begin pinching |
|
157 if (2 == [touches count]) { |
|
158 NSArray *twoTouches = [touches allObjects]; |
|
159 UITouch *first = [twoTouches objectAtIndex:0]; |
|
160 UITouch *second = [twoTouches objectAtIndex:1]; |
|
161 initialDistance = distanceBetweenPoints([first locationInView:self], [second locationInView:self]); |
|
162 } |
|
163 } |
|
164 |
|
165 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
|
166 initialDistance = 0; |
|
167 // NSLog(@"touches ended, sigh"); |
|
168 |
|
169 HW_allKeysUp(); |
|
170 /*NSEnumerator *enumerator = [touches objectEnumerator]; |
|
171 UITouch *touch=nil; |
|
172 |
|
173 while(touch = (UITouch *)[enumerator nextObject]) { |
|
174 /* search for the mouse slot associated with this touch |
|
175 int i, found = NO; |
|
176 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
|
177 if (mice[i].driverdata == touch) { |
|
178 /* found the mouse associate with the touch |
|
179 [(UITouch*)(mice[i].driverdata) release]; |
|
180 mice[i].driverdata = NULL; |
|
181 /* send mouse up |
|
182 SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT); |
|
183 /* discontinue search for this touch |
|
184 found = YES; |
|
185 } |
|
186 } |
|
187 }*/ |
|
188 } |
|
189 |
|
190 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
|
191 /* |
|
192 this can happen if the user puts more than 5 touches on the screen |
|
193 at once, or perhaps in other circumstances. Usually (it seems) |
|
194 all active touches are canceled. |
|
195 */ |
|
196 [self touchesEnded: touches withEvent: event]; |
|
197 } |
|
198 |
|
199 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
|
200 UITouch *touch = [touches anyObject]; |
|
201 CGPoint currentPosition = [touch locationInView:self]; |
|
202 |
|
203 CGFloat Xdiff = gestureStartPoint.x - currentPosition.x; |
|
204 CGFloat Ydiff = gestureStartPoint.y - currentPosition.y; |
|
205 CGFloat deltaX = fabsf(Xdiff); |
|
206 CGFloat deltaY = fabsf(Ydiff); |
|
207 |
|
208 if (deltaX >= kMinimumGestureLength && deltaY <= kMaximumVariance) { |
|
209 NSLog(@"Horizontal swipe detected, begX:%f curX:%f", gestureStartPoint.x, currentPosition.x); |
|
210 if (Xdiff > 0) HW_walkLeft(); |
|
211 else HW_walkRight(); |
|
212 } |
|
213 else if (deltaY >= kMinimumGestureLength && deltaX <= kMaximumVariance){ |
|
214 NSLog(@"Vertical swipe detected, begY:%f curY:%f", gestureStartPoint.y, currentPosition.y); |
|
215 if (Ydiff > 0) HW_aimUp(); |
|
216 else HW_aimDown(); |
|
217 } |
|
218 |
|
219 // end pinch detection |
|
220 if (2 == [touches count]) { |
|
221 NSArray *twoTouches = [touches allObjects]; |
|
222 UITouch *first = [twoTouches objectAtIndex:0]; |
|
223 UITouch *second = [twoTouches objectAtIndex:1]; |
|
224 CGFloat currentDistance = distanceBetweenPoints([first locationInView:self], [second locationInView:self]); |
|
225 |
|
226 if (0 == initialDistance) |
|
227 initialDistance = currentDistance; |
|
228 else if (currentDistance - initialDistance > kMinimumPinchDelta) { |
|
229 NSLog(@"Outward pinch detected"); |
|
230 HW_zoomOut(); |
|
231 } |
|
232 else if (initialDistance - currentDistance > kMinimumPinchDelta) { |
|
233 NSLog(@"Inward pinch detected"); |
|
234 HW_zoomIn(); |
|
235 } |
|
236 } |
|
237 |
|
238 /*NSEnumerator *enumerator = [touches objectEnumerator]; |
|
239 UITouch *touch=nil;while(touch = (UITouch *)[enumerator nextObject]) { |
|
240 // try to find the mouse associated with this touch |
|
241 int i, found = NO; |
|
242 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) { |
|
243 if (mice[i].driverdata == touch) { |
|
244 // found proper mouse |
|
245 CGPoint locationInView = [touch locationInView: self]; |
|
246 // send moved event |
|
247 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0); |
|
248 // discontinue search |
|
249 found = YES; |
|
250 } |
|
251 } |
|
252 }*/ |
|
253 } |
|
254 |
|
255 #pragma mark - |
|
256 #pragma mark default routines |
|
257 /* |
|
258 ---- Keyboard related functionality below this line ---- |
|
259 */ |
|
260 #if SDL_IPHONE_KEYBOARD |
|
261 |
|
262 /* Is the iPhone virtual keyboard visible onscreen? */ |
|
263 - (BOOL)keyboardVisible { |
|
264 return keyboardVisible; |
|
265 } |
|
266 |
|
267 /* Set ourselves up as a UITextFieldDelegate */ |
|
268 - (void)initializeKeyboard { |
|
269 |
|
270 textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease]; |
|
271 textField.delegate = self; |
|
272 /* placeholder so there is something to delete! */ |
|
273 textField.text = @" "; |
|
274 |
|
275 /* set UITextInputTrait properties, mostly to defaults */ |
|
276 textField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
|
277 textField.autocorrectionType = UITextAutocorrectionTypeNo; |
|
278 textField.enablesReturnKeyAutomatically = NO; |
|
279 textField.keyboardAppearance = UIKeyboardAppearanceDefault; |
|
280 textField.keyboardType = UIKeyboardTypeDefault; |
|
281 textField.returnKeyType = UIReturnKeyDefault; |
|
282 textField.secureTextEntry = NO; |
|
283 |
|
284 textField.hidden = YES; |
|
285 keyboardVisible = NO; |
|
286 /* add the UITextField (hidden) to our view */ |
|
287 [self addSubview: textField]; |
|
288 |
|
289 /* create our SDL_Keyboard */ |
|
290 SDL_Keyboard keyboard; |
|
291 SDL_zero(keyboard); |
|
292 SDL_AddKeyboard(&keyboard, 0); |
|
293 SDLKey keymap[SDL_NUM_SCANCODES]; |
|
294 SDL_GetDefaultKeymap(keymap); |
|
295 SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES); |
|
296 |
|
297 } |
|
298 |
|
299 /* reveal onscreen virtual keyboard */ |
|
300 - (void)showKeyboard { |
|
301 keyboardVisible = YES; |
|
302 [textField becomeFirstResponder]; |
|
303 } |
|
304 |
|
305 /* hide onscreen virtual keyboard */ |
|
306 - (void)hideKeyboard { |
|
307 keyboardVisible = NO; |
|
308 [textField resignFirstResponder]; |
|
309 } |
|
310 |
|
311 /* UITextFieldDelegate method. Invoked when user types something. */ |
|
312 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { |
|
313 |
|
314 if ([string length] == 0) { |
|
315 /* it wants to replace text with nothing, ie a delete */ |
|
316 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE); |
|
317 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE); |
|
318 } |
|
319 else { |
|
320 /* go through all the characters in the string we've been sent |
|
321 and convert them to key presses */ |
|
322 int i; |
|
323 for (i=0; i<[string length]; i++) { |
|
324 |
|
325 unichar c = [string characterAtIndex: i]; |
|
326 |
|
327 Uint16 mod = 0; |
|
328 SDL_scancode code; |
|
329 |
|
330 if (c < 127) { |
|
331 /* figure out the SDL_scancode and SDL_keymod for this unichar */ |
|
332 code = unicharToUIKeyInfoTable[c].code; |
|
333 mod = unicharToUIKeyInfoTable[c].mod; |
|
334 } |
|
335 else { |
|
336 /* we only deal with ASCII right now */ |
|
337 code = SDL_SCANCODE_UNKNOWN; |
|
338 mod = 0; |
|
339 } |
|
340 |
|
341 if (mod & KMOD_SHIFT) { |
|
342 /* If character uses shift, press shift down */ |
|
343 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT); |
|
344 } |
|
345 /* send a keydown and keyup even for the character */ |
|
346 SDL_SendKeyboardKey( 0, SDL_PRESSED, code); |
|
347 SDL_SendKeyboardKey( 0, SDL_RELEASED, code); |
|
348 if (mod & KMOD_SHIFT) { |
|
349 /* If character uses shift, press shift back up */ |
|
350 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT); |
|
351 } |
|
352 } |
|
353 } |
|
354 return NO; /* don't allow the edit! (keep placeholder text there) */ |
|
355 } |
|
356 |
|
357 /* Terminates the editing session */ |
|
358 - (BOOL)textFieldShouldReturn:(UITextField*)_textField { |
|
359 [self hideKeyboard]; |
|
360 return YES; |
|
361 } |
|
362 |
|
363 #endif |
|
364 |
|
365 @end |
|
366 |
|
367 /* iPhone keyboard addition functions */ |
|
368 #if SDL_IPHONE_KEYBOARD |
|
369 |
|
370 int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) { |
|
371 |
|
372 SDL_Window *window = SDL_GetWindowFromID(windowID); |
|
373 SDL_WindowData *data; |
|
374 SDL_uikitview *view; |
|
375 |
|
376 if (NULL == window) { |
|
377 SDL_SetError("Window does not exist"); |
|
378 return -1; |
|
379 } |
|
380 |
|
381 data = (SDL_WindowData *)window->driverdata; |
|
382 view = data->view; |
|
383 |
|
384 if (nil == view) { |
|
385 SDL_SetError("Window has no view"); |
|
386 return -1; |
|
387 } |
|
388 else { |
|
389 [view showKeyboard]; |
|
390 return 0; |
|
391 } |
|
392 } |
|
393 |
|
394 int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) { |
|
395 |
|
396 SDL_Window *window = SDL_GetWindowFromID(windowID); |
|
397 SDL_WindowData *data; |
|
398 SDL_uikitview *view; |
|
399 |
|
400 if (NULL == window) { |
|
401 SDL_SetError("Window does not exist"); |
|
402 return -1; |
|
403 } |
|
404 |
|
405 data = (SDL_WindowData *)window->driverdata; |
|
406 view = data->view; |
|
407 |
|
408 if (NULL == view) { |
|
409 SDL_SetError("Window has no view"); |
|
410 return -1; |
|
411 } |
|
412 else { |
|
413 [view hideKeyboard]; |
|
414 return 0; |
|
415 } |
|
416 } |
|
417 |
|
418 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) { |
|
419 |
|
420 SDL_Window *window = SDL_GetWindowFromID(windowID); |
|
421 SDL_WindowData *data; |
|
422 SDL_uikitview *view; |
|
423 |
|
424 if (NULL == window) { |
|
425 SDL_SetError("Window does not exist"); |
|
426 return -1; |
|
427 } |
|
428 |
|
429 data = (SDL_WindowData *)window->driverdata; |
|
430 view = data->view; |
|
431 |
|
432 if (NULL == view) { |
|
433 SDL_SetError("Window has no view"); |
|
434 return 0; |
|
435 } |
|
436 else { |
|
437 return view.keyboardVisible; |
|
438 } |
|
439 } |
|
440 |
|
441 int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) { |
|
442 |
|
443 SDL_Window *window = SDL_GetWindowFromID(windowID); |
|
444 SDL_WindowData *data; |
|
445 SDL_uikitview *view; |
|
446 |
|
447 if (NULL == window) { |
|
448 SDL_SetError("Window does not exist"); |
|
449 return -1; |
|
450 } |
|
451 |
|
452 data = (SDL_WindowData *)window->driverdata; |
|
453 view = data->view; |
|
454 |
|
455 if (NULL == view) { |
|
456 SDL_SetError("Window has no view"); |
|
457 return -1; |
|
458 } |
|
459 else { |
|
460 if (SDL_iPhoneKeyboardIsShown(windowID)) { |
|
461 SDL_iPhoneKeyboardHide(windowID); |
|
462 } |
|
463 else { |
|
464 SDL_iPhoneKeyboardShow(windowID); |
|
465 } |
|
466 return 0; |
|
467 } |
|
468 } |
|
469 |
|
470 #else |
|
471 |
|
472 /* stubs, used if compiled without keyboard support */ |
|
473 |
|
474 int SDL_iPhoneKeyboardShow(SDL_WindowID windowID) { |
|
475 SDL_SetError("Not compiled with keyboard support"); |
|
476 return -1; |
|
477 } |
|
478 |
|
479 int SDL_iPhoneKeyboardHide(SDL_WindowID windowID) { |
|
480 SDL_SetError("Not compiled with keyboard support"); |
|
481 return -1; |
|
482 } |
|
483 |
|
484 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_WindowID windowID) { |
|
485 return 0; |
|
486 } |
|
487 |
|
488 int SDL_iPhoneKeyboardToggle(SDL_WindowID windowID) { |
|
489 SDL_SetError("Not compiled with keyboard support"); |
|
490 return -1; |
|
491 } |
|
492 |
|
493 |
|
494 #endif /* SDL_IPHONE_KEYBOARD */ |
|