95 SetAmmo(amPortalGun, 2, 0, 0, 0) |
95 SetAmmo(amPortalGun, 2, 0, 0, 0) |
96 elseif hogIndex == 5 then |
96 elseif hogIndex == 5 then |
97 SetAmmo(amSeduction, 9, 0, 0, 0) |
97 SetAmmo(amSeduction, 9, 0, 0, 0) |
98 SetAmmo(amResurrector, 1, 0, 0, 0) |
98 SetAmmo(amResurrector, 1, 0, 0, 0) |
99 SetAmmo(amInvulnerable, 1, 0, 0, 0) |
99 SetAmmo(amInvulnerable, 1, 0, 0, 0) |
|
100 SetAmmo(amLowGravity, 1, 0, 0, 0) |
100 elseif hogIndex == 6 then |
101 elseif hogIndex == 6 then |
101 SetAmmo(amFlamethrower, 1, 0, 0, 0) |
102 SetAmmo(amFlamethrower, 1, 0, 0, 0) |
102 SetAmmo(amMolotov, 1, 0, 0, 0) |
103 SetAmmo(amMolotov, 1, 0, 0, 0) |
103 SetAmmo(amNapalm, 1, 0, 0, 0) |
104 SetAmmo(amNapalm, 1, 0, 0, 0) |
104 elseif hogIndex == 7 then |
105 elseif hogIndex == 7 then |