73 public slots: |
73 public slots: |
74 void setParam(const QString & param, const QStringList & value); |
74 void setParam(const QString & param, const QStringList & value); |
75 |
75 |
76 signals: |
76 signals: |
77 void paramChanged(const QString & param, const QStringList & value); |
77 void paramChanged(const QString & param, const QStringList & value); |
78 |
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79 void seedChanged(const QString & seed); |
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80 void mapChanged(const QString & map); |
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81 void themeChanged(const QString & theme); |
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82 void initHealthChanged(int health); |
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83 void turnTimeChanged(int time); |
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84 void suddenDeathTurnsChanged(int turns); |
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85 void caseProbabilityChanged(int prob); |
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86 void fortsModeChanged(bool value); |
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87 void teamsDivideChanged(bool value); |
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88 void solidChanged(bool value); |
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89 void borderChanged(bool value); |
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90 void newWeaponScheme(const QString & name, const QString & ammo); |
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91 |
78 |
92 private slots: |
79 private slots: |
93 void ammoChanged(int index); |
80 void ammoChanged(int index); |
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81 void borderChanged(bool); |
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82 void caseProbabilityChanged(int); |
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83 void fortsModeChanged(bool); |
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84 void initHealthChanged(int); |
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85 void mapChanged(const QString &); |
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86 void seedChanged(const QString &); |
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87 void solidChanged(bool); |
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88 void suddenDeathTurnsChanged(int); |
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89 void teamsDivideChanged(bool); |
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90 void themeChanged(const QString &); |
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91 void turnTimeChanged(int); |
94 |
92 |
95 private: |
93 private: |
96 QCheckBox * CB_mode_Forts; |
94 QCheckBox * CB_mode_Forts; |
97 QCheckBox * CB_teamsDivide; |
95 QCheckBox * CB_teamsDivide; |
98 QCheckBox * CB_solid; |
96 QCheckBox * CB_solid; |