equal
deleted
inserted
replaced
711 bShowAmmoMenu:= false; |
711 bShowAmmoMenu:= false; |
712 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
712 SetWeapon(Ammo^[Slot, Pos].AmmoType); |
713 bSelected:= false; |
713 bSelected:= false; |
714 FreeWeaponTooltip; |
714 FreeWeaponTooltip; |
715 {$IFDEF USE_TOUCH_INTERFACE}//show the aiming buttons + animation |
715 {$IFDEF USE_TOUCH_INTERFACE}//show the aiming buttons + animation |
716 if (Ammo^[Slot, Pos].Propz and ammoprop_NoCrosshair) = 0 then |
716 if (Ammo^[Slot, Pos].Propz and ammoprop_NeedUpDown) <> 0 then |
717 begin |
717 begin |
718 if not(arrowUp.show) then |
718 if not(arrowUp.show) then |
719 begin |
719 begin |
720 animateWidget(@arrowUp, true, true); |
720 animateWidget(@arrowUp, true, true); |
721 animateWidget(@arrowDown, true, true); |
721 animateWidget(@arrowDown, true, true); |