263 begin |
263 begin |
264 AddAction(BestActions, aia_attack, aim_push, 150, 0, 0); |
264 AddAction(BestActions, aia_attack, aim_push, 150, 0, 0); |
265 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0); |
265 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0); |
266 end; |
266 end; |
267 if (a = amResurrector) and (BotLevel < 4) then |
267 if (a = amResurrector) and (BotLevel < 4) then |
|
268 begin |
268 AddAction(BestActions, aia_Up, aim_release, ap.Power, 0, 0); |
269 AddAction(BestActions, aia_Up, aim_release, ap.Power, 0, 0); |
269 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0); |
270 AddAction(BestActions, aia_attack, aim_release, 0, 0, 0); |
|
271 end |
|
272 else |
|
273 AddAction(BestActions, aia_attack, aim_release, ap.Power, 0, 0); |
270 |
274 |
271 // Just for fun: 0.01% chance for kamikaze with "wishes" ;-) |
275 // Just for fun: 0.01% chance for kamikaze with "wishes" ;-) |
272 if (a = amKamikaze) and (random(10000) = 0) then |
276 if (a = amKamikaze) and (random(10000) = 0) then |
273 begin |
277 begin |
274 AddAction(BestActions, aia_Switch, 0, 1, 0, 0); |
278 AddAction(BestActions, aia_Switch, 0, 1, 0, 0); |