hedgewars/uWorld.pas
changeset 10532 28651db3f90e
parent 10530 5a65f09455c4
child 10533 57b4d411f77d
equal deleted inserted replaced
10531:b8e6164a1a18 10532:28651db3f90e
   976         end
   976         end
   977 {$ENDIF}
   977 {$ENDIF}
   978 end;
   978 end;
   979 
   979 
   980 procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
   980 procedure ChangeDepth(rm: TRenderMode; d: GLfloat);
   981 begin
   981 var tmp: LongInt;
   982     rm:= rm; d:= d; // avoid hint
   982 begin
   983 {$IFDEF USE_S3D_RENDERING}
   983 {$IFNDEF USE_S3D_RENDERING}
       
   984     rm:= rm; d:= d; tmp:= tmp; // avoid hint
       
   985 {$ELSE}
   984     d:= d / 5;
   986     d:= d / 5;
   985     if rm = rmDefault then
   987     if rm = rmDefault then
   986         exit
   988         exit
   987     else if rm = rmLeftEye then
   989     else if rm = rmLeftEye then
   988         d:= -d;
   990         d:= -d;
   989     cStereoDepth:= cStereoDepth + d;
   991     cStereoDepth:= cStereoDepth + d;
   990     openglTranslProjMatrix(d, 0, 0);
   992     openglTranslProjMatrix(d, 0, 0);
       
   993     tmp:= round(d / cScaleFactor * cScreenWidth);
       
   994     ViewLeftX := ViewLeftX  - tmp;
       
   995     ViewRightX:= ViewRightX - tmp;
   991 {$ENDIF}
   996 {$ENDIF}
   992 end;
   997 end;
   993 
   998 
   994 procedure ResetDepth(rm: TRenderMode);
   999 procedure ResetDepth(rm: TRenderMode);
   995 begin
  1000 var tmp: LongInt;
   996     rm:= rm; // avoid hint
  1001 begin
   997 {$IFDEF USE_S3D_RENDERING}
  1002 {$IFNDEF USE_S3D_RENDERING}
       
  1003     rm:= rm; tmp:= tmp; // avoid hint
       
  1004 {$ELSE}
   998     if rm = rmDefault then
  1005     if rm = rmDefault then
   999         exit;
  1006         exit;
  1000     openglTranslProjMatrix(-cStereoDepth, 0, 0);
  1007     openglTranslProjMatrix(-cStereoDepth, 0, 0);
       
  1008     tmp:= round(cStereoDepth / cScaleFactor * cScreenWidth);
       
  1009     ViewLeftX := ViewLeftX  + tmp;
       
  1010     ViewRightX:= ViewRightX + tmp;
  1001     cStereoDepth:= 0;
  1011     cStereoDepth:= 0;
  1002 {$ENDIF}
  1012 {$ENDIF}
  1003 end;
  1013 end;
  1004 
  1014 
  1005 procedure RenderWorldEdge;
  1015 procedure RenderWorldEdge;