equal
deleted
inserted
replaced
99 FinishProgress; |
99 FinishProgress; |
100 GameState:= gsGame |
100 GameState:= gsGame |
101 end; |
101 end; |
102 gsGame : begin |
102 gsGame : begin |
103 ProcessKbd; |
103 ProcessKbd; |
104 glClear(GL_COLOR_BUFFER_BIT); |
|
105 DoGameTick(Lag); |
104 DoGameTick(Lag); |
106 DrawWorld(Lag, SDLPrimSurface); |
105 DrawWorld(Lag, SDLPrimSurface); |
107 end; |
106 end; |
108 gsConsole: begin |
107 gsConsole: begin |
109 DoGameTick(Lag); |
108 DoGameTick(Lag); |
110 glClear(GL_COLOR_BUFFER_BIT); |
|
111 // DrawWorld(Lag, SDLPrimSurface); |
109 // DrawWorld(Lag, SDLPrimSurface); |
112 // DrawConsole(SDLPrimSurface); |
110 // DrawConsole(SDLPrimSurface); |
113 end; |
111 end; |
114 gsExit : begin |
112 gsExit : begin |
115 OnDestroy; |
113 OnDestroy; |