equal
deleted
inserted
replaced
211 end |
211 end |
212 |
212 |
213 if CurrentHedgehog ~= hero.gear and not heroIsInBattle then |
213 if CurrentHedgehog ~= hero.gear and not heroIsInBattle then |
214 AnimSwitchHog(hero.gear) |
214 AnimSwitchHog(hero.gear) |
215 getReady(hero.gear) |
215 getReady(hero.gear) |
216 TurnTimeLeft = -1 |
216 SetTurnTimeLeft(cMaxTurnTime) |
217 elseif CurrentHedgehog == hero.gear and not heroIsInBattle then |
217 elseif CurrentHedgehog == hero.gear and not heroIsInBattle then |
218 TurnTimeLeft = -1 |
218 SetTurnTimeLeft(cMaxTurnTime) |
219 elseif (CurrentHedgehog == smuggler2.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 1 then |
219 elseif (CurrentHedgehog == smuggler2.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 1 then |
220 AnimSwitchHog(smuggler1.gear) |
220 AnimSwitchHog(smuggler1.gear) |
221 getReady(smuggler1.gear) |
221 getReady(smuggler1.gear) |
222 elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 2 then |
222 elseif (CurrentHedgehog == smuggler1.gear or CurrentHedgehog == smuggler3.gear) and ongoingBattle == 2 then |
223 AnimSwitchHog(smuggler2.gear) |
223 AnimSwitchHog(smuggler2.gear) |