equal
deleted
inserted
replaced
240 if CurrentHedgehog == redHedgehogs[i].gear and previousHog ~= hero.gear then |
240 if CurrentHedgehog == redHedgehogs[i].gear and previousHog ~= hero.gear then |
241 EndTurn(true) |
241 EndTurn(true) |
242 return |
242 return |
243 end |
243 end |
244 end |
244 end |
245 TurnTimeLeft = 20000 |
245 SetTurnTimeLeft(20000) |
246 wind() |
246 wind() |
247 elseif not inBattle and CurrentHedgehog == hero.gear then |
247 elseif not inBattle and CurrentHedgehog == hero.gear then |
248 TurnTimeLeft = -1 |
248 SetTurnTimeLeft(cMaxTurnTime) |
249 wind() |
249 wind() |
250 else |
250 else |
251 EndTurn(true) |
251 EndTurn(true) |
252 end |
252 end |
253 previousHog = CurrentHedgehog |
253 previousHog = CurrentHedgehog |