equal
deleted
inserted
replaced
238 heroDamageAtCurrentTurn = 0 |
238 heroDamageAtCurrentTurn = 0 |
239 -- round has to start if hero goes near the column |
239 -- round has to start if hero goes near the column |
240 if not heroVisitedAntiFlyArea and CurrentHedgehog ~= hero.gear then |
240 if not heroVisitedAntiFlyArea and CurrentHedgehog ~= hero.gear then |
241 EndTurn(true) |
241 EndTurn(true) |
242 elseif not heroVisitedAntiFlyArea and CurrentHedgehog == hero.gear then |
242 elseif not heroVisitedAntiFlyArea and CurrentHedgehog == hero.gear then |
243 TurnTimeLeft = -1 |
243 SetTurnTimeLeft(cMaxTurnTime) |
244 elseif not heroAtFinalStep and (CurrentHedgehog == bandit1.gear or CurrentHedgehog == bandit4.gear or CurrentHedgehog == bandit5.gear) then |
244 elseif not heroAtFinalStep and (CurrentHedgehog == bandit1.gear or CurrentHedgehog == bandit4.gear or CurrentHedgehog == bandit5.gear) then |
245 AnimSwitchHog(hero.gear) |
245 AnimSwitchHog(hero.gear) |
246 EndTurn(true) |
246 EndTurn(true) |
247 elseif heroAtFinalStep and (CurrentHedgehog == bandit2.gear or CurrentHedgehog == bandit3.gear) then |
247 elseif heroAtFinalStep and (CurrentHedgehog == bandit2.gear or CurrentHedgehog == bandit3.gear) then |
248 if (GetHealth(bandit1.gear) and GetEffect(bandit1.gear,heFrozen) > 256) and |
248 if (GetHealth(bandit1.gear) and GetEffect(bandit1.gear,heFrozen) > 256) and |