project_files/Android-build/SDL-android-project/src/org/hedgewars/hedgeroid/RoomStateManager.java
branchhedgeroid
changeset 7857 2bc61f8841a1
parent 7584 7831c84cc644
child 10017 de822cd3df3a
equal deleted inserted replaced
7855:ddcdedd3330b 7857:2bc61f8841a1
       
     1 /*
       
     2  * Hedgewars for Android. An Android port of Hedgewars, a free turn based strategy game
       
     3  * Copyright (C) 2012 Simeon Maxein <smaxein@googlemail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or
       
     6  * modify it under the terms of the GNU General Public License
       
     7  * as published by the Free Software Foundation; either version 2
       
     8  * of the License, or (at your option) any later version.
       
     9  *
       
    10  * This program is distributed in the hope that it will be useful,
       
    11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    13  * GNU General Public License for more details.
       
    14  *
       
    15  * You should have received a copy of the GNU General Public License
       
    16  * along with this program; if not, write to the Free Software
       
    17  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
       
    18  */
       
    19 
       
    20 package org.hedgewars.hedgeroid;
       
    21 
       
    22 import java.util.Map;
       
    23 
       
    24 import org.hedgewars.hedgeroid.Datastructures.MapRecipe;
       
    25 import org.hedgewars.hedgeroid.Datastructures.Scheme;
       
    26 import org.hedgewars.hedgeroid.Datastructures.Team;
       
    27 import org.hedgewars.hedgeroid.Datastructures.TeamInGame;
       
    28 import org.hedgewars.hedgeroid.Datastructures.Weaponset;
       
    29 
       
    30 /**
       
    31  * This interface is supposed to abstract the handling of room state for several
       
    32  * fragments that can display and manipulate it. The purpose of this is to allow
       
    33  * using these fragments both for setting up networked and local games, despite
       
    34  * the fact that for local games the settings can be changed immediately in
       
    35  * memory, while they have to be sent out to the server for networked games.
       
    36  * 
       
    37  * If/when the state changes as result of calling one of the "changeX" or
       
    38  * "requestX" functions, that will also trigger the corresponding change
       
    39  * listener method. There is no guarantee that calling a changeX method will
       
    40  * actually change the setting (e.g. if you're not room chief).
       
    41  * 
       
    42  * For local games, getChiefStatus is always true.
       
    43  * 
       
    44  * Implementations of this interface are probably not thread safe and should
       
    45  * only be used on the UI thread.
       
    46  */
       
    47 public interface RoomStateManager {
       
    48 	// Query current state
       
    49 	MapRecipe getMapRecipe();
       
    50 	boolean getChiefStatus();
       
    51 	Scheme getScheme();
       
    52 	String getGameStyle();
       
    53 	Weaponset getWeaponset();
       
    54 	Map<String, TeamInGame> getTeams();
       
    55 	
       
    56 	// Manipulate state
       
    57 	void changeMapRecipe(MapRecipe map);
       
    58 	void changeMapTheme(String theme);
       
    59 
       
    60 	/**
       
    61 	 * This function sets both the map's name and generator. There is no function
       
    62 	 * to change them independendly since e.g. the QtFrontend relies on them being
       
    63 	 * consistent.
       
    64 	 * 
       
    65 	 * If the name parameter is equal to one of the MapRecipe.MAPNAME_REGULAR, MAPNAME_MAZE
       
    66 	 * or MAPNAME_DRAWN constants, the map generator is set accordingly. Otherwise, the
       
    67 	 * map generator is set to represent a mapfile. The map's name is always set to
       
    68 	 * the parameter.
       
    69 	 */
       
    70 	void changeMapNameAndGenerator(String mapName);
       
    71 	void changeMapTemplate(int template);
       
    72 	void changeMazeSize(int mazeSize);
       
    73 	void changeMapSeed(String seed);
       
    74 	void changeMapDrawdata(byte[] drawdata);
       
    75 	
       
    76 	void changeScheme(Scheme scheme);
       
    77 	void changeGameStyle(String style);
       
    78 	void changeWeaponset(Weaponset weaponset);
       
    79 	
       
    80 	void requestAddTeam(Team team, int colorIndex);
       
    81 	void requestRemoveTeam(String teamname);
       
    82 	void changeTeamColorIndex(String teamname, int colorIndex);
       
    83 	void changeTeamHogCount(String teamname, int hogcount);
       
    84 	
       
    85 	// Observe changes
       
    86 	void addListener(Listener observer);
       
    87 	void removeListener(Listener observer);
       
    88 	
       
    89 	public interface Listener {
       
    90 		void onMapChanged(MapRecipe recipe);
       
    91 		void onChiefStatusChanged(boolean isChief);
       
    92 		void onSchemeChanged(Scheme scheme);
       
    93 		void onGameStyleChanged(String gameStyle);
       
    94 		void onWeaponsetChanged(Weaponset weaponset);
       
    95 		void onTeamsChanged(Map<String, TeamInGame> teams);
       
    96 	}
       
    97 	
       
    98 	public static class ListenerAdapter implements Listener {
       
    99 		public void onMapChanged(MapRecipe recipe) {}
       
   100 		public void onChiefStatusChanged(boolean isChief) {}
       
   101 		public void onSchemeChanged(Scheme scheme) {}
       
   102 		public void onGameStyleChanged(String gameStyle) {}
       
   103 		public void onWeaponsetChanged(Weaponset weaponset) {}
       
   104 		public void onTeamsChanged(Map<String, TeamInGame> teams) {}
       
   105 	}
       
   106 	
       
   107 	public interface Provider {
       
   108 		RoomStateManager getRoomStateManager();
       
   109 	}
       
   110 }