equal
deleted
inserted
replaced
1318 Ammo^.Health:= 0; |
1318 Ammo^.Health:= 0; |
1319 while i > 0 do |
1319 while i > 0 do |
1320 begin |
1320 begin |
1321 dec(i); |
1321 dec(i); |
1322 Gear:= t^.ar[i]; |
1322 Gear:= t^.ar[i]; |
1323 if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet]) |
1323 if (Ammo^.Kind in [gtDEagleShot, gtSniperRifleShot, gtMinigunBullet, gtFirePunch]) |
1324 and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear)) |
1324 and (((Ammo^.Data <> nil) and (PGear(Ammo^.Data) = Gear)) |
1325 or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then |
1325 or (not UpdateHitOrder(Gear, Ammo^.WDTimer))) then |
1326 continue; |
1326 continue; |
1327 |
1327 |
1328 if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and |
1328 if ((Ammo^.Kind = gtFlame) or (Ammo^.Kind = gtBlowTorch)) and |