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97 // main routine for calling the actual game engine |
97 // main routine for calling the actual game engine |
98 -(void) engineLaunch { |
98 -(void) engineLaunch { |
99 CGFloat width, height; |
99 CGFloat width, height; |
100 CGFloat screenScale = [[UIScreen mainScreen] safeScale]; |
100 CGFloat screenScale = [[UIScreen mainScreen] safeScale]; |
101 NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",self.port]; |
101 NSString *ipcString = [[NSString alloc] initWithFormat:@"%d",self.port]; |
102 NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt",[[NSLocale preferredLanguages] objectAtIndex:0]]; |
102 |
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103 NSString *firstLanguage = [[NSLocale preferredLanguages] firstObject]; |
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104 NSString *language = [[firstLanguage componentsSeparatedByString:@"-"] firstObject]; |
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105 NSString *localeString = [[NSString alloc] initWithFormat:@"%@.txt", language]; |
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106 |
103 NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
107 NSUserDefaults *settings = [NSUserDefaults standardUserDefaults]; |
104 |
108 |
105 CGRect screenBounds = [[UIScreen mainScreen] safeBounds]; |
109 CGRect screenBounds = [[UIScreen mainScreen] safeBounds]; |
106 width = screenBounds.size.width; |
110 width = screenBounds.size.width; |
107 height = screenBounds.size.height; |
111 height = screenBounds.size.height; |