230 begin |
230 begin |
231 {$IFDEF IPHONEOS} |
231 {$IFDEF IPHONEOS} |
232 initEverything(); |
232 initEverything(); |
233 Randomize(); |
233 Randomize(); |
234 |
234 |
235 val('480', cScreenWidth); |
235 cScreenWidth:= 480; |
236 val('320', cScreenHeight); |
236 cScreenHeight:= 320; |
237 cInitWidth:= cScreenWidth; |
237 cInitWidth:= cScreenWidth; |
238 cInitHeight:= cScreenHeight; |
238 cInitHeight:= cScreenHeight; |
239 cBitsStr:= '32'; |
239 cBits:= 32; |
240 val(cBitsStr, cBits); |
|
241 cFullScreen:= false; |
240 cFullScreen:= false; |
242 cVSyncInUse:= true; |
241 cVSyncInUse:= true; |
243 val('8', cTimerInterval); |
242 cTimerInterval:= 8; |
244 PathPrefix:= 'Data'; |
243 PathPrefix:= 'Data'; |
245 cReducedQuality:= false; |
244 cReducedQuality:= false; |
246 cShowFPS:= true; |
245 cShowFPS:= true; |
|
246 cInitVolume:= 100; |
247 |
247 |
248 UserNick:= gameArgs[0]; |
248 UserNick:= gameArgs[0]; |
249 val(gameArgs[1], ipcPort); |
249 val(gameArgs[1], ipcPort); |
250 isSoundEnabled:= gameArgs[2] = '1'; |
250 isSoundEnabled:= gameArgs[2] = '1'; |
251 isMusicEnabled:= gameArgs[3] = '1'; |
251 isMusicEnabled:= gameArgs[3] = '1'; |
252 cLocaleFName:= gameArgs[4]; |
252 cLocaleFName:= gameArgs[4]; |
253 val(gameArgs[5], cInitVolume); |
253 cAltDamage:= gameArgs[5] = '1'; |
254 cAltDamage:= gameArgs[6] = '1'; |
|
255 {$ENDIF} |
254 {$ENDIF} |
256 |
255 |
257 for p:= Succ(Low(TPathType)) to High(TPathType) do |
256 for p:= Succ(Low(TPathType)) to High(TPathType) do |
258 if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
257 if p <> ptMapCurrent then Pathz[p]:= PathPrefix + '/' + Pathz[p]; |
259 |
258 |