49 sprHurrah, sprLemonade, sprExplPart, sprExplPart2, |
49 sprHurrah, sprLemonade, sprExplPart, sprExplPart2, |
50 sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, |
50 sprCakeWalk, sprCakeDown, sprAMAmmosBW, sprWatermelon, |
51 sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
51 sprEvilTrace, sprHellishBomb, sprSeduction, sprDress, |
52 sprCensored); |
52 sprCensored); |
53 |
53 |
54 TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, |
54 TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3 |
55 gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, |
55 gtGrave, gtUFO, gtShotgunShot, gtPickHammer, gtRope, // 8 |
56 gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, |
56 gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, // 14 |
57 gtTeamHealthSorter, gtClusterBomb, gtCluster, gtShover, gtFlame, |
57 gtTeamHealthSorter, gtClusterBomb, gtCluster, gtShover, gtFlame, // 19 |
58 gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame, |
58 gtFirePunch, gtATStartGame, gtATSmoothWindCh, gtATFinishGame, // 23 |
59 gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, |
59 gtParachute, gtAirAttack, gtAirBomb, gtBlowTorch, gtGirder, // 28 |
60 gtTeleport, gtSmallDamage, gtSwitcher, gtTarget, gtMortar, |
60 gtTeleport, gtSwitcher, gtTarget, gtMortar, // 32 |
61 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, |
61 gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 38 |
62 gtHellishBomb, gtEvilTrace, gtWaterUp); |
62 gtHellishBomb, gtEvilTrace, gtWaterUp); |
63 |
63 |
64 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire); |
64 TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, |
|
65 vgtSmallDamageTag); |
65 |
66 |
66 TGearsType = set of TGearType; |
67 TGearsType = set of TGearType; |
67 |
68 |
68 TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
69 TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, |
69 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |
70 sndSplash, sndShotgunReload, sndShotgunFire, sndGraveImpact, |