70 + Add mine/barrel launch sounds |
70 + Add mine/barrel launch sounds |
71 + Add countdown sounds |
71 + Add countdown sounds |
72 + Rewrote mission description and captions |
72 + Rewrote mission description and captions |
73 + Sound and message when trying to fire empty weapon |
73 + Sound and message when trying to fire empty weapon |
74 * Permanently disable some game modifiers which won't work together with this |
74 * Permanently disable some game modifiers which won't work together with this |
|
75 |
|
76 Space Invasion: |
|
77 + Show actual scores in stats screen, and a proper graph |
|
78 + Show a couple of “awards” (snarky comments) in stats screen |
|
79 + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons |
|
80 + Script parameter support: |
|
81 + rounds: Number of rounds |
|
82 + shield: Initial shield |
|
83 + barrels: Initial barrel ammo |
|
84 + pings: Available radar pings |
|
85 + timebonus: Time bonus for red drones |
|
86 + barrelbonus: Ammo bonus for green invaders |
|
87 + shieldbonus: Shield bonus for purple invaders |
|
88 + forcetheme: Set to “true” to use the selected theme instead of EarthRise |
|
89 + Complete rewrite of almost all messages and the mission panel |
|
90 + More event messages |
|
91 + Show current score in HUD (white number) |
|
92 + Stop overwriting most game scheme’s parameters |
|
93 + Disable weapon scheme |
|
94 + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion |
|
95 * Fix explosion being drawn twice when colliding with invader |
75 |
96 |
76 HedgeEditor: |
97 HedgeEditor: |
77 + Dud mine placement mode |
98 + Dud mine placement mode |
78 + Allow to select frames in sprite placement mode |
99 + Allow to select frames in sprite placement mode |
79 + New placable sprite: sprTargetBee |
100 + New placable sprite: sprTargetBee |