142 } |
142 } |
143 |
143 |
144 void HWForm::NetWeaponNameChanged(const QString& name) |
144 void HWForm::NetWeaponNameChanged(const QString& name) |
145 { |
145 { |
146 QString ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageNetGame->pGameCFG->WeaponsName->currentText()); |
146 QString ammo=ui.pageSelectWeapon->pWeapons->getWeaponsString(ui.pageNetGame->pGameCFG->WeaponsName->currentText()); |
147 hwnet->onWeaponsNameChanged(ammo); |
147 hwnet->onWeaponsNameChanged(name, ammo); |
148 } |
148 } |
149 |
149 |
150 void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
150 void HWForm::UpdateTeamsLists(const QStringList* editable_teams) |
151 { |
151 { |
152 QStringList teamslist; |
152 QStringList teamslist; |
426 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
426 connect(hwnet, SIGNAL(fortsModeChanged(bool)), ui.pageNetGame->pGameCFG, SLOT(setFortsMode(bool))); |
427 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
427 connect(hwnet, SIGNAL(hhnumChanged(const HWTeam&)), |
428 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
428 ui.pageNetGame->pNetTeamsWidget, SLOT(changeHHNum(const HWTeam&))); |
429 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
429 connect(hwnet, SIGNAL(teamColorChanged(const HWTeam&)), |
430 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
430 ui.pageNetGame->pNetTeamsWidget, SLOT(changeTeamColor(const HWTeam&))); |
431 connect(hwnet, SIGNAL(ammoChanged(const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&))); |
431 connect(hwnet, SIGNAL(ammoChanged(const QString&, const QString&)), ui.pageNetGame->pGameCFG, SLOT(setNetAmmo(const QString&, const QString&))); |
432 |
432 |
433 hwnet->Connect(hostName, port, nick); |
433 hwnet->Connect(hostName, port, nick); |
434 } |
434 } |
435 |
435 |
436 void HWForm::NetConnect() |
436 void HWForm::NetConnect() |