QTfrontend/ui/page/pageroomslist.cpp
branchhedgeroid
changeset 6224 42b256eca362
parent 6180 0992fc5a4ad9
child 6227 ce60b734fff1
equal deleted inserted replaced
6055:88cfcd9161d3 6224:42b256eca362
       
     1 /*
       
     2  * Hedgewars, a free turn based strategy game
       
     3  * Copyright (c) 2006-2011 Andrey Korotaev <unC0Rr@gmail.com>
       
     4  *
       
     5  * This program is free software; you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation; version 2 of the License
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program; if not, write to the Free Software
       
    16  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
       
    17  */
       
    18 
       
    19 #include <QGridLayout>
       
    20 #include <QHBoxLayout>
       
    21 #include <QPushButton>
       
    22 #include <QComboBox>
       
    23 #include <QLabel>
       
    24 #include <QLineEdit>
       
    25 #include <QMessageBox>
       
    26 #include <QHeaderView>
       
    27 #include <QTableWidget>
       
    28 
       
    29 #include "ammoSchemeModel.h"
       
    30 #include "pageroomslist.h"
       
    31 #include "hwconsts.h"
       
    32 #include "chatwidget.h"
       
    33 
       
    34 QLayout * PageRoomsList::bodyLayoutDefinition()
       
    35 {
       
    36     QGridLayout * pageLayout = new QGridLayout();
       
    37 
       
    38     QHBoxLayout * newRoomLayout = new QHBoxLayout();
       
    39     QLabel * roomNameLabel = new QLabel(this);
       
    40     roomNameLabel->setText(tr("Room Name:"));
       
    41     roomName = new QLineEdit(this);
       
    42     roomName->setMaxLength(60);
       
    43     newRoomLayout->addWidget(roomNameLabel);
       
    44     newRoomLayout->addWidget(roomName);
       
    45     pageLayout->addLayout(newRoomLayout, 0, 0, 1, 2);
       
    46 
       
    47     roomsList = new QTableWidget(this);
       
    48     roomsList->setSelectionBehavior(QAbstractItemView::SelectRows);
       
    49     roomsList->verticalHeader()->setVisible(false);
       
    50     roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
       
    51     roomsList->setAlternatingRowColors(true);
       
    52     roomsList->setShowGrid(false);
       
    53     roomsList->setSelectionMode(QAbstractItemView::SingleSelection);
       
    54     pageLayout->addWidget(roomsList, 1, 0, 3, 2);
       
    55     pageLayout->setRowStretch(2, 100);
       
    56 
       
    57     QHBoxLayout * filterLayout = new QHBoxLayout();
       
    58 
       
    59     QLabel * stateLabel = new QLabel(this);
       
    60     CBState = new QComboBox(this);
       
    61 
       
    62     filterLayout->addWidget(stateLabel);
       
    63     filterLayout->addWidget(CBState);
       
    64     filterLayout->addSpacing(30);
       
    65 
       
    66     QLabel * ruleLabel = new QLabel(this);
       
    67     ruleLabel->setText(tr("Rules:"));
       
    68     CBRules = new QComboBox(this);
       
    69 
       
    70     filterLayout->addWidget(ruleLabel);
       
    71     filterLayout->addWidget(CBRules);
       
    72     filterLayout->addSpacing(30);
       
    73 
       
    74     QLabel * weaponLabel = new QLabel(this);
       
    75     weaponLabel->setText(tr("Weapons:"));
       
    76     CBWeapons = new QComboBox(this);
       
    77 
       
    78     filterLayout->addWidget(weaponLabel);
       
    79     filterLayout->addWidget(CBWeapons);
       
    80     filterLayout->addSpacing(30);
       
    81 
       
    82     QLabel * searchLabel = new QLabel(this);
       
    83     searchLabel->setText(tr("Search:"));
       
    84     searchText = new QLineEdit(this);
       
    85     searchText->setMaxLength(60);
       
    86     filterLayout->addWidget(searchLabel);
       
    87     filterLayout->addWidget(searchText);
       
    88 
       
    89     pageLayout->addLayout(filterLayout, 4, 0, 1, 2);
       
    90 
       
    91     chatWidget = new HWChatWidget(this, m_gameSettings, false);
       
    92     pageLayout->addWidget(chatWidget, 5, 0, 1, 3);
       
    93     pageLayout->setRowStretch(5, 350);
       
    94 
       
    95     BtnCreate = addButton(tr("Create"), pageLayout, 0, 2);
       
    96     BtnJoin = addButton(tr("Join"), pageLayout, 1, 2);
       
    97     BtnRefresh = addButton(tr("Refresh"), pageLayout, 3, 2);
       
    98     BtnClear = addButton(tr("Clear"), pageLayout, 4, 2);
       
    99 
       
   100     // strech all but the buttons column
       
   101     pageLayout->setColumnStretch(0, 1);
       
   102     pageLayout->setColumnStretch(1, 1);
       
   103     pageLayout->setColumnStretch(2, 0);
       
   104 
       
   105     CBRules->addItem(QComboBox::tr("Any"));
       
   106     CBState->addItem(QComboBox::tr("Any"));
       
   107     CBState->addItem(QComboBox::tr("In lobby"));
       
   108     CBState->addItem(QComboBox::tr("In progress"));
       
   109 
       
   110     return pageLayout;
       
   111 }
       
   112 
       
   113 QLayout * PageRoomsList::footerLayoutDefinition()
       
   114 {
       
   115     QHBoxLayout * bottomLayout = new QHBoxLayout();
       
   116 
       
   117     lblCount = new QLabel(this);
       
   118     bottomLayout->addWidget(lblCount, 0, Qt::AlignHCenter);
       
   119     bottomLayout->setStretchFactor(lblCount, 1);
       
   120     lblCount->setText("?");
       
   121     lblCount->setSizePolicy(QSizePolicy::Maximum, QSizePolicy::Maximum);
       
   122 
       
   123     BtnAdmin = addButton(tr("Admin features"), bottomLayout, 1);
       
   124     BtnAdmin->setMinimumWidth(160);
       
   125 
       
   126     // strech left part
       
   127     bottomLayout->setStretch(0, 1);
       
   128     bottomLayout->setStretch(1, 0);
       
   129 
       
   130     return bottomLayout;
       
   131 }
       
   132 
       
   133 void PageRoomsList::connectSignals()
       
   134 {
       
   135     connect(chatWidget, SIGNAL(nickCountUpdate(const int)), this, SLOT(updateNickCounter(const int)));
       
   136 
       
   137     connect(BtnCreate, SIGNAL(clicked()), this, SLOT(onCreateClick()));
       
   138     connect(BtnJoin, SIGNAL(clicked()), this, SLOT(onJoinClick()));
       
   139     connect(BtnRefresh, SIGNAL(clicked()), this, SLOT(onRefreshClick()));
       
   140     connect(BtnClear, SIGNAL(clicked()), this, SLOT(onClearClick()));
       
   141     connect(roomsList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(onJoinClick()));
       
   142     connect(CBState, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
       
   143     connect(CBRules, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
       
   144     connect(CBWeapons, SIGNAL(currentIndexChanged (int)), this, SLOT(onRefreshClick()));
       
   145     connect(searchText, SIGNAL(textChanged (const QString &)), this, SLOT(onRefreshClick()));
       
   146     connect(this, SIGNAL(askJoinConfirmation (const QString &)), this, SLOT(onJoinConfirmation(const QString &)), Qt::QueuedConnection);
       
   147 }
       
   148 
       
   149 
       
   150 PageRoomsList::PageRoomsList(QWidget* parent, QSettings * gameSettings) :
       
   151   AbstractPage(parent)
       
   152 {
       
   153     m_gameSettings = gameSettings;
       
   154 
       
   155     initPage();
       
   156 
       
   157     // not the most elegant solution but it works
       
   158     ammoSchemeModel = new AmmoSchemeModel(this, NULL);
       
   159     for (int i = 0; i < ammoSchemeModel->predefSchemesNames.count(); i++)
       
   160         CBRules->addItem(ammoSchemeModel->predefSchemesNames.at(i).toAscii().constData());
       
   161 
       
   162     CBWeapons->addItem(QComboBox::tr("Any"));
       
   163     for (int i = 0; i < cDefaultAmmos.count(); i++) {
       
   164         QPair<QString,QString> ammo = cDefaultAmmos.at(i);
       
   165         CBWeapons->addItem(ammo.first.toAscii().constData());
       
   166     }
       
   167 
       
   168     gameInLobby = false;
       
   169 }
       
   170 
       
   171 
       
   172 void PageRoomsList::displayError(const QString & message)
       
   173 {
       
   174     chatWidget->displayError(message);
       
   175 }
       
   176 
       
   177 
       
   178 void PageRoomsList::displayNotice(const QString & message)
       
   179 {
       
   180     chatWidget->displayNotice(message);
       
   181 }
       
   182 
       
   183 void PageRoomsList::displayWarning(const QString & message)
       
   184 {
       
   185     chatWidget->displayWarning(message);
       
   186 }
       
   187 
       
   188 
       
   189 void PageRoomsList::setAdmin(bool flag)
       
   190 {
       
   191     BtnAdmin->setVisible(flag);
       
   192 }
       
   193 
       
   194 void PageRoomsList::setRoomsList(const QStringList & list)
       
   195 {
       
   196     QBrush red(QColor(255, 0, 0));
       
   197     QBrush orange(QColor(127, 127, 0));
       
   198     QBrush yellow(QColor(255, 255, 0));
       
   199     QBrush green(QColor(0, 255, 0));
       
   200 
       
   201     listFromServer = list;
       
   202     
       
   203     QString selection = "";
       
   204     
       
   205     if(QTableWidgetItem *item = roomsList->item(roomsList->currentRow(), 0))
       
   206         selection = item->text();
       
   207     
       
   208     roomsList->clear();
       
   209     roomsList->setColumnCount(7);
       
   210     roomsList->setHorizontalHeaderLabels(
       
   211             QStringList() <<
       
   212             QTableWidget::tr("Room Name") <<
       
   213             QTableWidget::tr("C") <<
       
   214             QTableWidget::tr("T") <<
       
   215             QTableWidget::tr("Owner") <<
       
   216             QTableWidget::tr("Map") <<
       
   217             QTableWidget::tr("Rules") <<
       
   218             QTableWidget::tr("Weapons")
       
   219             );
       
   220 
       
   221     // set minimum sizes
       
   222 //  roomsList->horizontalHeader()->resizeSection(0, 200);
       
   223 //  roomsList->horizontalHeader()->resizeSection(1, 50);
       
   224 //  roomsList->horizontalHeader()->resizeSection(2, 50);
       
   225 //  roomsList->horizontalHeader()->resizeSection(3, 100);
       
   226 //  roomsList->horizontalHeader()->resizeSection(4, 100);
       
   227 //  roomsList->horizontalHeader()->resizeSection(5, 100);
       
   228 //  roomsList->horizontalHeader()->resizeSection(6, 100);
       
   229 
       
   230     // set resize modes
       
   231 //  roomsList->horizontalHeader()->setResizeMode(QHeaderView::Interactive);
       
   232 
       
   233     bool gameCanBeJoined = true;
       
   234 
       
   235     if (list.size() % 8)
       
   236         return;
       
   237 
       
   238     roomsList->setRowCount(list.size() / 8);
       
   239     for(int i = 0, r = 0; i < list.size(); i += 8, r++)
       
   240     {
       
   241         // if we are joining a game
       
   242         // TODO: Should NOT be done here
       
   243         if (gameInLobby) {
       
   244             if (gameInLobbyName == list[i + 1]) {
       
   245                 gameCanBeJoined = list[i].compare("True");
       
   246             }
       
   247         }
       
   248         
       
   249         // check filter settings
       
   250         #define NO_FILTER_MATCH roomsList->setRowCount(roomsList->rowCount() - 1); --r; continue
       
   251         
       
   252         if (list[i].compare("True") && CBState->currentIndex() == 2) { NO_FILTER_MATCH; }
       
   253         if (list[i].compare("False") && CBState->currentIndex() == 1) { NO_FILTER_MATCH; }
       
   254         if (CBRules->currentIndex() != 0 && list[i + 6].compare(CBRules->currentText())) { NO_FILTER_MATCH; }
       
   255         if (CBWeapons->currentIndex() != 0 && list[i + 7].compare(CBWeapons->currentText())) { NO_FILTER_MATCH; }
       
   256         bool found = list[i + 1].contains(searchText->text(), Qt::CaseInsensitive);
       
   257         if (!found) {
       
   258             for (int a = 4; a <= 7; ++a) {
       
   259                 QString compString = list[i + a];
       
   260                 if (a == 5 && compString == "+rnd+") {
       
   261                     compString = "Random Map";
       
   262                 } else if (a == 5 && compString == "+maze+") {
       
   263                     compString = "Random Maze";
       
   264                 } else if (a == 5 && compString == "+drawn+") {
       
   265                     compString = "Drawn Map";
       
   266                 }
       
   267                 if (compString.contains(searchText->text(), Qt::CaseInsensitive)) {
       
   268                     found = true;
       
   269                     break;
       
   270                 }
       
   271             }
       
   272         }
       
   273         if (!searchText->text().isEmpty() && !found) { NO_FILTER_MATCH; }
       
   274         
       
   275         QTableWidgetItem * item;
       
   276         item = new QTableWidgetItem(list[i + 1]); // room name
       
   277         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   278         
       
   279         // pick appropriate room icon and tooltip (game in progress yes/no; later maybe locked rooms etc.)
       
   280         if(list[i].compare("True"))
       
   281         {
       
   282             item->setIcon(QIcon(":/res/iconTime.png"));// game is in lobby
       
   283             item->setToolTip(tr("This game is in lobby.\nYou may join and start playing once the game starts."));
       
   284         }
       
   285         else
       
   286         {
       
   287             item->setIcon(QIcon(":/res/iconDamage.png"));// game has started
       
   288             item->setToolTip(tr("This game is in progress.\nYou may join and spectate now but you'll have to wait for the game to end to start playing."));
       
   289         }
       
   290 
       
   291         roomsList->setItem(r, 0, item);
       
   292 
       
   293         item = new QTableWidgetItem(list[i + 2]); // number of clients
       
   294         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   295         item->setTextAlignment(Qt::AlignCenter);
       
   296         item->setToolTip(tr("There are %1 clients connected to this room.", "", list[i + 2].toInt()).arg(list[i + 2]));
       
   297         roomsList->setItem(r, 1, item);
       
   298 
       
   299         item = new QTableWidgetItem(list[i + 3]); // number of teams
       
   300         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   301         item->setTextAlignment(Qt::AlignCenter);
       
   302         item->setToolTip(tr("There are %1 teams participating in this room.", "", list[i + 3].toInt()).arg(list[i + 3]));
       
   303         //Should we highlight "full" games? Might get misinterpreted
       
   304         //if(list[i + 3].toInt() >= cMaxTeams)
       
   305         //    item->setForeground(red);
       
   306         roomsList->setItem(r, 2, item);
       
   307 
       
   308         item = new QTableWidgetItem(list[i + 4].left(15)); // name of host
       
   309         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   310         item->setToolTip(tr("%1 is the host. He may adjust settings and start the game.").arg(list[i + 4]));
       
   311         roomsList->setItem(r, 3, item);
       
   312 
       
   313         if(list[i + 5] == "+rnd+")
       
   314         {
       
   315             item = new QTableWidgetItem(tr("Random Map")); // selected map (is randomized)
       
   316 // FIXME - need real icons. Disabling until then
       
   317 //            item->setIcon(QIcon(":/res/mapRandom.png"));
       
   318         }
       
   319         else if (list[i+5] == "+maze+")
       
   320         {
       
   321             item = new QTableWidgetItem(tr("Random Maze"));
       
   322 // FIXME - need real icons. Disabling until then
       
   323 //            item->setIcon(QIcon(":/res/mapMaze.png"));
       
   324         }
       
   325         else
       
   326         {
       
   327             item = new QTableWidgetItem(list[i + 5]); // selected map
       
   328             
       
   329             // check to see if we've got this map
       
   330             // not perfect but a start
       
   331             if(!mapList->contains(list[i + 5]))
       
   332             {
       
   333                 item->setForeground(red);
       
   334                 item->setIcon(QIcon(":/res/mapMissing.png"));
       
   335             }
       
   336             else
       
   337             {
       
   338                // todo: mission icon?
       
   339 // FIXME - need real icons. Disabling until then
       
   340 //               item->setIcon(QIcon(":/res/mapCustom.png"));
       
   341             }
       
   342         }
       
   343         
       
   344         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   345         item->setToolTip(tr("Games may be played on precreated or randomized maps."));
       
   346         roomsList->setItem(r, 4, item);
       
   347 
       
   348         item = new QTableWidgetItem(list[i + 6].left(24)); // selected game scheme
       
   349         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   350         item->setToolTip(tr("The Game Scheme defines general options and preferences like Round Time, Sudden Death or Vampirism."));
       
   351         roomsList->setItem(r, 5, item);
       
   352 
       
   353         item = new QTableWidgetItem(list[i + 7].left(24)); // selected weapon scheme
       
   354         item->setFlags(Qt::ItemIsEnabled | Qt::ItemIsSelectable);
       
   355         item->setToolTip(tr("The Weapon Scheme defines available weapons and their ammunition count."));
       
   356         roomsList->setItem(r, 6, item);
       
   357 
       
   358         if(!list[i + 1].compare(selection) && !selection.isEmpty())
       
   359             roomsList->selectionModel()->setCurrentIndex(roomsList->model()->index(r, 0), QItemSelectionModel::SelectCurrent | QItemSelectionModel::Rows);
       
   360     }
       
   361 
       
   362     roomsList->horizontalHeader()->setResizeMode(0, QHeaderView::Stretch);
       
   363     roomsList->horizontalHeader()->setResizeMode(1, QHeaderView::ResizeToContents);
       
   364     roomsList->horizontalHeader()->setResizeMode(2, QHeaderView::ResizeToContents);
       
   365     roomsList->horizontalHeader()->setResizeMode(3, QHeaderView::ResizeToContents);
       
   366     roomsList->horizontalHeader()->setResizeMode(4, QHeaderView::ResizeToContents);
       
   367     roomsList->horizontalHeader()->setResizeMode(5, QHeaderView::ResizeToContents);
       
   368     roomsList->horizontalHeader()->setResizeMode(6, QHeaderView::ResizeToContents);
       
   369 
       
   370     // TODO: Should NOT be done here
       
   371     if (gameInLobby) {
       
   372         gameInLobby = false;
       
   373         if (gameCanBeJoined) {
       
   374             emit askForJoinRoom(gameInLobbyName);
       
   375         } else {
       
   376             emit askJoinConfirmation(gameInLobbyName);
       
   377         }
       
   378     }
       
   379 
       
   380 //  roomsList->resizeColumnsToContents();
       
   381 }
       
   382 
       
   383 void PageRoomsList::onCreateClick()
       
   384 {
       
   385     if (roomName->text().size())
       
   386         emit askForCreateRoom(roomName->text());
       
   387     else
       
   388         QMessageBox::critical(this,
       
   389                 tr("Error"),
       
   390                 tr("Please enter room name"),
       
   391                 tr("OK"));
       
   392 }
       
   393 
       
   394 void PageRoomsList::onJoinClick()
       
   395 {
       
   396     QTableWidgetItem * curritem = roomsList->item(roomsList->currentRow(), 0);
       
   397     if (!curritem)
       
   398     {
       
   399         QMessageBox::critical(this,
       
   400                 tr("Error"),
       
   401                 tr("Please select room from the list"),
       
   402                 tr("OK"));
       
   403         return;
       
   404     }
       
   405 
       
   406     for (int i = 0; i < listFromServer.size(); i += 8) {
       
   407         if (listFromServer[i + 1] == curritem->data(Qt::DisplayRole).toString()) {
       
   408             gameInLobby = listFromServer[i].compare("True");
       
   409             break;
       
   410         }
       
   411     }
       
   412     
       
   413     if (gameInLobby) {
       
   414         gameInLobbyName = curritem->data(Qt::DisplayRole).toString();
       
   415         emit askForRoomList();
       
   416     } else {
       
   417         emit askForJoinRoom(curritem->data(Qt::DisplayRole).toString());
       
   418     }
       
   419 }
       
   420 
       
   421 void PageRoomsList::onRefreshClick()
       
   422 {
       
   423     emit askForRoomList();
       
   424 }
       
   425 
       
   426 void PageRoomsList::onClearClick()
       
   427 {
       
   428     CBState->setCurrentIndex(0);
       
   429     CBRules->setCurrentIndex(0);
       
   430     CBWeapons->setCurrentIndex(0);
       
   431     searchText->clear();
       
   432 }
       
   433 
       
   434 void PageRoomsList::onJoinConfirmation(const QString & room)
       
   435 {
       
   436     if (QMessageBox::warning(this,
       
   437         tr("Warning"),
       
   438         tr("The game you are trying to join has started.\nDo you still want to join the room?"),
       
   439         QMessageBox::Yes | QMessageBox::No) == QMessageBox::Yes)
       
   440     {
       
   441         emit askForJoinRoom(room);
       
   442     }
       
   443 }
       
   444 
       
   445 void PageRoomsList::updateNickCounter(int cnt)
       
   446 {
       
   447     lblCount->setText(tr("%1 players online", 0, cnt).arg(cnt));
       
   448 }