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1 /* |
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2 * Hedgewars, a free turn based strategy game |
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3 * Copyright (c) 2007-2011 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * This program is free software; you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation; version 2 of the License |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program; if not, write to the Free Software |
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16 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA |
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17 */ |
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18 |
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19 /** |
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20 * @file |
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21 * @brief SDLInteraction class implementation |
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22 */ |
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23 |
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24 #include "SDL.h" |
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25 #include "SDL_mixer.h" |
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26 |
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27 #include "HWApplication.h" |
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28 |
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29 #include "SDLInteraction.h" |
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30 |
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31 extern char sdlkeys[1024][2][128]; |
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32 extern char xb360buttons[][128]; |
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33 extern char xb360dpad[128]; |
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34 extern char xbox360axes[][128]; |
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35 |
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36 |
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37 SDLInteraction & SDLInteraction::instance() |
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38 { |
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39 static SDLInteraction instance; |
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40 return instance; |
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41 } |
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42 |
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43 |
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44 SDLInteraction::SDLInteraction() |
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45 { |
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46 |
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47 SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); |
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48 |
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49 m_audioInitialized = false; |
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50 m_music = NULL; |
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51 m_musicTrack = ""; |
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52 m_isPlayingMusic = false; |
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53 if(SDL_NumJoysticks()) |
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54 addGameControllerKeys(); |
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55 SDL_QuitSubSystem(SDL_INIT_JOYSTICK); |
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56 |
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57 m_soundMap = new QMap<QString,Mix_Chunk*>(); |
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58 } |
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59 |
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60 |
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61 SDLInteraction::~SDLInteraction() |
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62 { |
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63 stopMusic(); |
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64 if (m_audioInitialized) |
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65 { |
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66 if (m_music != NULL) |
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67 Mix_FreeMusic(m_music); |
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68 Mix_CloseAudio(); |
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69 } |
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70 SDL_Quit(); |
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71 |
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72 delete m_soundMap; |
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73 } |
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74 |
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75 |
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76 QStringList SDLInteraction::getResolutions() const |
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77 { |
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78 QStringList result; |
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79 |
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80 SDL_Rect **modes; |
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81 |
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82 modes = SDL_ListModes(NULL, SDL_FULLSCREEN); |
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83 |
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84 if((modes == (SDL_Rect **)0) || (modes == (SDL_Rect **)-1)) |
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85 { |
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86 result << "640x480"; |
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87 } else |
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88 { |
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89 for(int i = 0; modes[i]; ++i) |
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90 if ((modes[i]->w >= 640) && (modes[i]->h >= 480)) |
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91 result << QString("%1x%2").arg(modes[i]->w).arg(modes[i]->h); |
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92 } |
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93 |
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94 return result; |
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95 } |
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96 |
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97 |
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98 void SDLInteraction::addGameControllerKeys() const |
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99 { |
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100 QStringList result; |
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101 |
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102 int i = 0; |
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103 while(i < 1024 && sdlkeys[i][1][0] != '\0') |
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104 i++; |
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105 |
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106 // Iterate through all game controllers |
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107 for(int jid = 0; jid < SDL_NumJoysticks(); jid++) |
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108 { |
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109 SDL_Joystick* joy = SDL_JoystickOpen(jid); |
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110 |
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111 // Retrieve the game controller's name and strip "Controller (...)" that's added by some drivers (English only) |
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112 QString joyname = QString(SDL_JoystickName(jid)).replace(QRegExp("^Controller \\((.*)\\)$"), "\\1"); |
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113 |
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114 // Connected Xbox 360 controller? Use specific button names then |
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115 // Might be interesting to add 'named' buttons for the most often used gamepads |
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116 bool isxb = joyname.contains("Xbox 360"); |
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117 |
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118 // This part of the string won't change for multiple keys/hats, so keep it |
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119 QString prefix = QString("%1 (%2): ").arg(joyname).arg(jid + 1); |
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120 |
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121 // Register entries for missing axes not assigned to sticks of this joystick/gamepad |
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122 for(int aid = 0; aid < SDL_JoystickNumAxes(joy) && i < 1021; aid++) |
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123 { |
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124 // Again store the part of the string not changing for multiple uses |
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125 QString axis = prefix + HWApplication::translate("binds (keys)", "Axis") + QString(" %1 ").arg(aid + 1); |
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126 |
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127 // Entry for "Axis Up" |
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128 sprintf(sdlkeys[i][0], "j%da%du", jid, aid); |
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129 sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2])) : axis + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); |
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130 |
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131 // Entry for "Axis Down" |
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132 sprintf(sdlkeys[i][0], "j%da%dd", jid, aid); |
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133 sprintf(sdlkeys[i++][1], "%s", ((isxb && aid < 5) ? (prefix + HWApplication::translate("binds (keys)", xbox360axes[aid * 2 + 1])) : axis + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); |
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134 } |
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135 |
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136 // Register entries for all coolie hats of this joystick/gamepad |
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137 for(int hid = 0; hid < SDL_JoystickNumHats(joy) && i < 1019; hid++) |
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138 { |
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139 // Again store the part of the string not changing for multiple uses |
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140 QString hat = prefix + (isxb ? (HWApplication::translate("binds (keys)", xb360dpad) + QString(" ")) : HWApplication::translate("binds (keys)", "Hat") + QString(" %1 ").arg(hid + 1)); |
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141 |
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142 // Entry for "Hat Up" |
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143 sprintf(sdlkeys[i][0], "j%dh%du", jid, hid); |
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144 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Up)")).toUtf8().constData()); |
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145 |
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146 // Entry for "Hat Down" |
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147 sprintf(sdlkeys[i][0], "j%dh%dd", jid, hid); |
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148 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Down)")).toUtf8().constData()); |
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149 |
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150 // Entry for "Hat Left" |
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151 sprintf(sdlkeys[i][0], "j%dh%dl", jid, hid); |
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152 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Left)")).toUtf8().constData()); |
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153 |
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154 // Entry for "Hat Right" |
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155 sprintf(sdlkeys[i][0], "j%dh%dr", jid, hid); |
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156 sprintf(sdlkeys[i++][1], "%s", (hat + HWApplication::translate("binds (keys)", "(Right)")).toUtf8().constData()); |
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157 } |
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158 |
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159 // Register entries for all buttons of this joystick/gamepad |
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160 for(int bid = 0; bid < SDL_JoystickNumButtons(joy) && i < 1022; bid++) |
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161 { |
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162 // Buttons |
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163 sprintf(sdlkeys[i][0], "j%db%d", jid, bid); |
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164 sprintf(sdlkeys[i++][1], "%s", (prefix + ((isxb && bid < 10) ? (HWApplication::translate("binds (keys)", xb360buttons[bid]) + QString(" ")) : HWApplication::translate("binds (keys)", "Button") + QString(" %1").arg(bid + 1))).toUtf8().constData()); |
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165 } |
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166 // Close the game controller as we no longer need it |
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167 SDL_JoystickClose(joy); |
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168 } |
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169 |
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170 // Terminate the list |
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171 sdlkeys[i][0][0] = '\0'; |
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172 sdlkeys[i][1][0] = '\0'; |
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173 } |
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174 |
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175 |
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176 void SDLInteraction::SDLAudioInit() |
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177 { |
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178 // don't init again |
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179 if (m_audioInitialized) |
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180 return; |
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181 |
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182 SDL_Init(SDL_INIT_AUDIO); |
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183 Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024); |
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184 m_audioInitialized = true; |
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185 } |
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186 |
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187 |
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188 void SDLInteraction::playSoundFile(const QString & soundFile) |
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189 { |
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190 SDLAudioInit(); |
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191 if (!m_soundMap->contains(soundFile)) |
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192 m_soundMap->insert(soundFile, Mix_LoadWAV(soundFile.toLocal8Bit().constData())); |
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193 |
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194 Mix_PlayChannel(-1, m_soundMap->value(soundFile), 0); |
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195 } |
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196 |
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197 |
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198 void SDLInteraction::setMusicTrack(const QString & musicFile) |
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199 { |
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200 bool wasPlayingMusic = m_isPlayingMusic; |
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201 |
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202 stopMusic(); |
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203 |
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204 if (m_music != NULL) |
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205 { |
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206 Mix_FreeMusic(m_music); |
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207 m_music = NULL; |
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208 } |
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209 |
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210 m_musicTrack = musicFile; |
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211 |
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212 if (wasPlayingMusic) |
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213 startMusic(); |
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214 } |
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215 |
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216 |
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217 void SDLInteraction::startMusic() |
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218 { |
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219 if (m_isPlayingMusic) |
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220 return; |
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221 |
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222 m_isPlayingMusic = true; |
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223 |
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224 if (m_musicTrack.isEmpty()) |
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225 return; |
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226 |
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227 SDLAudioInit(); |
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228 |
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229 if (m_music == NULL) |
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230 m_music = Mix_LoadMUS(m_musicTrack.toLocal8Bit().constData()); |
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231 |
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232 Mix_VolumeMusic(MIX_MAX_VOLUME - 28); |
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233 Mix_FadeInMusic(m_music, -1, 1750); |
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234 } |
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235 |
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236 |
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237 void SDLInteraction::stopMusic() |
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238 { |
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239 if (m_isPlayingMusic && (m_music != NULL)) { |
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240 // fade out music to finish 0,5 seconds from now |
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241 while(!Mix_FadeOutMusic(1000) && Mix_PlayingMusic()) { |
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242 SDL_Delay(100); |
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243 } |
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244 } |
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245 |
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246 m_isPlayingMusic = false; |
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247 } |
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248 |