62 #include "pagemain.h" |
62 #include "pagemain.h" |
63 #include "pagenetserver.h" |
63 #include "pagenetserver.h" |
64 #include "pagedrawmap.h" |
64 #include "pagedrawmap.h" |
65 #include "pagenettype.h" |
65 #include "pagenettype.h" |
66 #include "pagegamestats.h" |
66 #include "pagegamestats.h" |
|
67 #include "pageplayrecord.h" |
|
68 #include "pagedata.h" |
67 #include "hwconsts.h" |
69 #include "hwconsts.h" |
68 #include "newnetclient.h" |
70 #include "newnetclient.h" |
69 #include "gamecfgwidget.h" |
71 #include "gamecfgwidget.h" |
70 #include "netserverslist.h" |
72 #include "netserverslist.h" |
71 #include "netudpserver.h" |
73 #include "netudpserver.h" |
72 #include "chatwidget.h" |
74 #include "chatwidget.h" |
73 #include "pageplayrecord.h" |
|
74 #include "input_ip.h" |
75 #include "input_ip.h" |
75 #include "ammoSchemeModel.h" |
76 #include "ammoSchemeModel.h" |
76 #include "bgwidget.h" |
77 #include "bgwidget.h" |
77 #include "xfire.h" |
78 #include "xfire.h" |
78 #include "drawmapwidget.h" |
79 #include "drawmapwidget.h" |
148 pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP); |
149 pageSwitchMapper->setMapping(ui.pageMain->BtnSetup, ID_PAGE_SETUP); |
149 |
150 |
150 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
151 connect(ui.pageMain->BtnNet, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
151 pageSwitchMapper->setMapping(ui.pageMain->BtnNet, ID_PAGE_NETTYPE); |
152 pageSwitchMapper->setMapping(ui.pageMain->BtnNet, ID_PAGE_NETTYPE); |
152 connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
153 connect(ui.pageMain->BtnInfo, SIGNAL(clicked()), pageSwitchMapper, SLOT(map())); |
153 pageSwitchMapper->setMapping(ui.pageMain->BtnInfo, ID_PAGE_INFO); |
154 pageSwitchMapper->setMapping(ui.pageMain->BtnInfo, ID_PAGE_DATADOWNLOAD); |
154 |
155 |
155 connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
156 connect(ui.pageMain->BtnExit, SIGNAL(pressed()), this, SLOT(btnExitPressed())); |
156 connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
157 connect(ui.pageMain->BtnExit, SIGNAL(clicked()), this, SLOT(btnExitClicked())); |
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158 |
|
159 connect(ui.pageDataDownload->BtnBack, SIGNAL(clicked()), this, SLOT(GoBack())); |
157 |
160 |
158 connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
161 connect(ui.pageEditTeam->BtnTeamSave, SIGNAL(clicked()), this, SLOT(TeamSave())); |
159 connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
162 connect(ui.pageEditTeam->BtnTeamDiscard, SIGNAL(clicked()), this, SLOT(TeamDiscard())); |
160 |
163 |
161 connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &))); |
164 connect(ui.pageEditTeam->signalMapper, SIGNAL(mapped(const int &)), this, SLOT(RandomName(const int &))); |