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1 /* |
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2 * Hedgewars, a worms-like game |
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3 * Copyright (c) 2006 Andrey Korotaev <unC0Rr@gmail.com> |
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4 * |
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5 * Distributed under the terms of the BSD-modified licence: |
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6 * |
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7 * Permission is hereby granted, free of charge, to any person obtaining a copy |
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8 * of this software and associated documentation files (the "Software"), to deal |
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9 * with the Software without restriction, including without limitation the |
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10 * rights to use, copy, modify, merge, publish, distribute, sublicense, and/or |
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11 * sell copies of the Software, and to permit persons to whom the Software is |
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12 * furnished to do so, subject to the following conditions: |
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13 * |
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14 * 1. Redistributions of source code must retain the above copyright notice, |
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15 * this list of conditions and the following disclaimer. |
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16 * 2. Redistributions in binary form must reproduce the above copyright notice, |
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17 * this list of conditions and the following disclaimer in the documentation |
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18 * and/or other materials provided with the distribution. |
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19 * 3. The name of the author may not be used to endorse or promote products |
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20 * derived from this software without specific prior written permission. |
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21 * |
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22 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
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23 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
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24 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
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25 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
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26 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
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27 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
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28 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
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29 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
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30 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
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31 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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32 */ |
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33 |
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34 #ifndef GAMECONFIG_H |
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35 #define GAMECONFIG_H |
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36 |
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37 #include <QObject> |
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38 #include <QDir> |
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39 #include <QStringList> |
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40 #include "hwform.h" |
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41 |
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42 class GameUIConfig : public QObject |
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43 { |
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44 Q_OBJECT |
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45 |
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46 public: |
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47 GameUIConfig(HWForm * FormWidgets); |
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48 QStringList GetTeamsList(); |
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49 QDir cfgdir; |
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50 int vid_Resolution(); |
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51 bool vid_Fullscreen(); |
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52 bool isSoundEnabled(); |
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53 |
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54 private slots: |
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55 |
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56 public slots: |
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57 void SaveOptions(); |
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58 |
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59 private: |
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60 HWForm * Form; |
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61 }; |
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62 |
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63 #endif |