equal
deleted
inserted
replaced
272 if vampDmg >= 1 then |
272 if vampDmg >= 1 then |
273 begin |
273 begin |
274 // was considering pulsing on attack, Tiy thinks it should be permanent while in play |
274 // was considering pulsing on attack, Tiy thinks it should be permanent while in play |
275 //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric; |
275 //CurrentHedgehog^.Gear^.State:= CurrentHedgehog^.Gear^.State or gstVampiric; |
276 inc(CurrentHedgehog^.Gear^.Health,vampDmg); |
276 inc(CurrentHedgehog^.Gear^.Health,vampDmg); |
277 str(vampDmg, s); |
277 s:= '+' + IntToStr(vampDmg); |
278 s:= '+' + s; |
|
279 AddCaption(ansistring(s), CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo); |
278 AddCaption(ansistring(s), CurrentHedgehog^.Team^.Clan^.Color, capgrpAmmoinfo); |
280 RenderHealth(CurrentHedgehog^); |
279 RenderHealth(CurrentHedgehog^); |
281 RecountTeamHealth(CurrentHedgehog^.Team); |
280 RecountTeamHealth(CurrentHedgehog^.Team); |
282 i:= 0; |
281 i:= 0; |
283 while i < vampDmg do |
282 while i < vampDmg do |