571 << QVariant(100) // get away time 41 |
572 << QVariant(100) // get away time 41 |
572 << QVariant(0) // world edge 42 |
573 << QVariant(0) // world edge 42 |
573 << QVariant() // scriptparam 43 |
574 << QVariant() // scriptparam 43 |
574 ; |
575 ; |
575 |
576 |
|
577 QList<QVariant> mutant; |
|
578 mutant |
|
579 << predefSchemesNames[10] // name 0 |
|
580 << QVariant(false) // switchhog 1 |
|
581 << QVariant(false) // team divide 2 |
|
582 << QVariant(false) // solid land 3 |
|
583 << QVariant(false) // border 4 |
|
584 << QVariant(false) // low gravity 5 |
|
585 << QVariant(false) // laser sight 6 |
|
586 << QVariant(false) // invulnerable 7 |
|
587 << QVariant(false) // reset health 8 |
|
588 << QVariant(false) // vampiric 9 |
|
589 << QVariant(false) // karma 10 |
|
590 << QVariant(false) // artillery 11 |
|
591 << QVariant(true) // random order 12 |
|
592 << QVariant(false) // king 13 |
|
593 << QVariant(false) // place hog 14 |
|
594 << QVariant(false) // shared ammo 15 |
|
595 << QVariant(false) // disable girders 16 |
|
596 << QVariant(false) // disable land objects 17 |
|
597 << QVariant(false) // AI survival 18 |
|
598 << QVariant(false) // inf. attack 19 |
|
599 << QVariant(true) // reset weps 20 |
|
600 << QVariant(false) // per hog ammo 21 |
|
601 << QVariant(false) // no wind 22 |
|
602 << QVariant(false) // more wind 23 |
|
603 << QVariant(false) // tag team 24 |
|
604 << QVariant(false) // bottom border 25 |
|
605 << QVariant(100) // damage modfier 26 |
|
606 << QVariant(20) // turn time 27 |
|
607 << QVariant(100) // init health 28 |
|
608 << QVariant(15) // sudden death 29 |
|
609 << QVariant(2) // case prob 30 |
|
610 << QVariant(1) // mines time 31 |
|
611 << QVariant(4) // mines number 32 |
|
612 << QVariant(0) // mine dud pct 33 |
|
613 << QVariant(2) // explosives 34 |
|
614 << QVariant(0) // air mines 35 |
|
615 << QVariant(0) // health case pct 36 |
|
616 << QVariant(25) // health case amt 37 |
|
617 << QVariant(0) // water rise amt 38 |
|
618 << QVariant(0) // health dec amt 39 |
|
619 << QVariant(100) // rope modfier 40 |
|
620 << QVariant(100) // get away time 41 |
|
621 << QVariant(0) // world edge 42 |
|
622 << QVariant() // scriptparam 43 |
|
623 ; |
|
624 |
576 QList<QVariant> construction; |
625 QList<QVariant> construction; |
577 construction |
626 construction |
578 << predefSchemesNames[10] // name 0 |
627 << predefSchemesNames[11] // name 0 |
579 << QVariant(false) // switchhog 1 |
628 << QVariant(false) // switchhog 1 |
580 << QVariant(false) // team divide 2 |
629 << QVariant(false) // team divide 2 |
581 << QVariant(false) // solid land 3 |
630 << QVariant(false) // solid land 3 |
582 << QVariant(false) // border 4 |
631 << QVariant(false) // border 4 |
583 << QVariant(false) // low gravity 5 |
632 << QVariant(false) // low gravity 5 |
622 << QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam 43 |
671 << QVariant("initialenergy=550, energyperround=50, maxenergy=1000, cratesperround=5") // scriptparam 43 |
623 ; |
672 ; |
624 |
673 |
625 QList<QVariant> spaceinvasion; |
674 QList<QVariant> spaceinvasion; |
626 spaceinvasion |
675 spaceinvasion |
627 << predefSchemesNames[11] // name 0 |
676 << predefSchemesNames[12] // name 0 |
628 << QVariant(false) // switchhog 1 |
677 << QVariant(false) // switchhog 1 |
629 << QVariant(false) // team divide 2 |
678 << QVariant(false) // team divide 2 |
630 << QVariant(false) // solid land 3 |
679 << QVariant(false) // solid land 3 |
631 << QVariant(false) // border 4 |
680 << QVariant(false) // border 4 |
632 << QVariant(false) // low gravity 5 |
681 << QVariant(false) // low gravity 5 |
671 << QVariant("rounds=3, shield=30, barrels=5, pings=2, barrelbonus=3, shieldbonus=30, timebonus=4") // scriptparam 43 |
720 << QVariant("rounds=3, shield=30, barrels=5, pings=2, barrelbonus=3, shieldbonus=30, timebonus=4") // scriptparam 43 |
672 ; |
721 ; |
673 |
722 |
674 QList<QVariant> hedgeeditor; |
723 QList<QVariant> hedgeeditor; |
675 hedgeeditor |
724 hedgeeditor |
676 << predefSchemesNames[12] // name 0 |
725 << predefSchemesNames[13] // name 0 |
677 << QVariant(false) // switchhog 1 |
726 << QVariant(false) // switchhog 1 |
678 << QVariant(false) // team divide 2 |
727 << QVariant(false) // team divide 2 |
679 << QVariant(false) // solid land 3 |
728 << QVariant(false) // solid land 3 |
680 << QVariant(false) // border 4 |
729 << QVariant(false) // border 4 |
681 << QVariant(false) // low gravity 5 |
730 << QVariant(false) // low gravity 5 |
729 schemes.append(barrelmayhem); |
778 schemes.append(barrelmayhem); |
730 schemes.append(tunnelhogs); |
779 schemes.append(tunnelhogs); |
731 schemes.append(timeless); |
780 schemes.append(timeless); |
732 schemes.append(thinkingportals); |
781 schemes.append(thinkingportals); |
733 schemes.append(kingmode); |
782 schemes.append(kingmode); |
|
783 schemes.append(mutant); |
734 schemes.append(construction); |
784 schemes.append(construction); |
735 schemes.append(spaceinvasion); |
785 schemes.append(spaceinvasion); |
736 schemes.append(hedgeeditor); |
786 schemes.append(hedgeeditor); |
737 |
787 |
738 if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) { |
788 if (!QDir(cfgdir->absolutePath() + "/Schemes").exists()) { |