equal
deleted
inserted
replaced
290 show:= false; |
290 show:= false; |
291 sprite:= sprArrowUp; |
291 sprite:= sprArrowUp; |
292 frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale); |
292 frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale); |
293 frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale); |
293 frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale); |
294 frame.x:= (cScreenWidth shr 1) - frame.w * 2; |
294 frame.x:= (cScreenWidth shr 1) - frame.w * 2; |
295 frame.y:= jumpWidget.frame.y - Round(frame.h * 2.25); |
295 frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25); |
296 active.x:= frame.x; |
296 active.x:= frame.x; |
297 active.y:= frame.y; |
297 active.y:= frame.y; |
298 active.w:= frame.w; |
298 active.w:= frame.w; |
299 active.h:= frame.h; |
299 active.h:= frame.h; |
300 with moveAnim do |
300 with moveAnim do |
311 show:= false; |
311 show:= false; |
312 sprite:= sprArrowDown; |
312 sprite:= sprArrowDown; |
313 frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale); |
313 frame.w:= Round(spritesData[sprite].Texture^.w * buttonScale); |
314 frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale); |
314 frame.h:= Round(spritesData[sprite].Texture^.h * buttonScale); |
315 frame.x:= (cScreenWidth shr 1) - frame.w * 2; |
315 frame.x:= (cScreenWidth shr 1) - frame.w * 2; |
316 frame.y:= jumpWidget.frame.y - Round(frame.h * 2.25); |
316 frame.y:= jumpWidget.frame.y - Round(frame.h * 1.25); |
317 active.x:= frame.x; |
317 active.x:= frame.x; |
318 active.y:= frame.y; |
318 active.y:= frame.y; |
319 active.w:= frame.w; |
319 active.w:= frame.w; |
320 active.h:= frame.h; |
320 active.h:= frame.h; |
321 with moveAnim do |
321 with moveAnim do |