changeset 3065 | 4afa5e3e27e4 |
parent 3054 | 3b6b57d8b7cd |
child 3072 | b18038b3a0f4 |
3064:7458ec3666c3 | 3065:4afa5e3e27e4 |
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181 @doStepSniperRifleShot, |
181 @doStepSniperRifleShot, |
182 @doStepJetpack, |
182 @doStepJetpack, |
183 @doStepMolotov, |
183 @doStepMolotov, |
184 @doStepCase, |
184 @doStepCase, |
185 @doStepBirdy, |
185 @doStepBirdy, |
186 @doStepBigExplosion |
186 @doStepBigExplosion, |
187 @doStepEggWork |
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187 ); |
188 ); |
188 |
189 |
189 procedure InsertGearToList(Gear: PGear); |
190 procedure InsertGearToList(Gear: PGear); |
190 var tmp, ptmp: PGear; |
191 var tmp, ptmp: PGear; |
191 begin |
192 begin |
441 gear^.Radius:= 6; |
442 gear^.Radius:= 6; |
442 end; |
443 end; |
443 gtBirdy: begin |
444 gtBirdy: begin |
444 gear^.Radius:= 16; // todo: check |
445 gear^.Radius:= 16; // todo: check |
445 gear^.Timer:= 500; |
446 gear^.Timer:= 500; |
446 gear^.Health:= 2000; |
447 gear^.Health := 2000; |
448 gear^.FlightTime := 2; |
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447 end; |
449 end; |
448 gtBigExplosion: begin |
450 gtBigExplosion: begin |
449 gear^.X:= gear^.X; |
451 gear^.X:= gear^.X; |
450 gear^.Y:= gear^.Y; |
452 gear^.Y:= gear^.Y; |
451 gear^.Angle:= random(360); |
453 gear^.Angle:= random(360); |
454 end; |
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455 gtEgg: begin |
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456 gear^.AdvBounce:= true; |
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457 gear^.Radius:= 4; |
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458 gear^.Elasticity:= _0_6; |
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459 gear^.Friction:= _0_96; |
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460 gear^.RenderTimer:= true; |
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461 if gear^.Timer = 0 then gear^.Timer:= 3000 |
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452 end; |
462 end; |
453 end; |
463 end; |
454 InsertGearToList(gear); |
464 InsertGearToList(gear); |
455 AddGear:= gear; |
465 AddGear:= gear; |
456 |
466 |
1671 gtBigExplosion: begin |
1681 gtBigExplosion: begin |
1672 glColor4f(1, 1, 1, 1.0 * (power(2, -5 * (Gear^.Timer-200)/200))); |
1682 glColor4f(1, 1, 1, 1.0 * (power(2, -5 * (Gear^.Timer-200)/200))); |
1673 DrawRotatedTextureF(SpritesData[sprBigExplosion].Texture, 0.85 * (-power(2, -4 * Int(Gear^.Timer)/250) + 1) + 0.4, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 385, 385, Gear^.Angle); |
1683 DrawRotatedTextureF(SpritesData[sprBigExplosion].Texture, 0.85 * (-power(2, -4 * Int(Gear^.Timer)/250) + 1) + 0.4, 0, 0, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, 1, 385, 385, Gear^.Angle); |
1674 glColor4f(1, 1, 1, 1); |
1684 glColor4f(1, 1, 1, 1); |
1675 end; |
1685 end; |
1686 gtEgg: DrawRotated(sprBomb, hwRound(Gear^.X) + WorldDx, hwRound(Gear^.Y) + WorldDy, 0, Gear^.DirAngle); |
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1676 end; |
1687 end; |
1677 if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(hwRound(Gear^.X) + 8 + WorldDx, hwRound(Gear^.Y) + 8 + WorldDy, Gear^.Tex); |
1688 if Gear^.RenderTimer and (Gear^.Tex <> nil) then DrawCentered(hwRound(Gear^.X) + 8 + WorldDx, hwRound(Gear^.Y) + 8 + WorldDy, Gear^.Tex); |
1678 Gear:= Gear^.NextGear |
1689 Gear:= Gear^.NextGear |
1679 end; |
1690 end; |
1680 end; |
1691 end; |